Dungeon Crawl Stone Soup version 0.27-a0-1591-gc56fcc985a (webtiles) character file. Game seed: 14973949645772855723 23 Djamper the Conjurer (level 2, -4/16 HPs) Began as a Tengu Conjurer on July 19, 2021. Killed from afar by Natasha (9 damage) ... with a magic dart ... on level 1 of the Dungeon. The game lasted 00:07:13 (1626 turns). Djamper the Conjurer (Tengu Conjurer) Turns: 1626, Time: 00:07:14 Health: -4/16 AC: 3 Str: 7 XL: 2 Next: 95% Magic: 0/6 EV: 12 Int: 18 God: Gold: 83 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn d - ring of poison resistance MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery d - a ring of poison resistance (left hand) Skills: + Level 0.6 Fighting * Level 2.8 Dodging - Level 2.0 Stealth * Level 2.4 Spellcasting + Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Natasha D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (72% to hit) The searing ray hits Natasha. Natasha is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, 72% to hit) The searing ray hits Natasha. Natasha is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss Natasha. Natasha is severely wounded. Natasha claws you! Natasha claws you. You climb upwards. There is a stone staircase leading down here. You hit Natasha. Your peck misses Natasha. Natasha is almost dead. Natasha barely misses you. You barely miss Natasha. You claw Natasha, but do no damage. Natasha is almost dead. Natasha stares at you and mumbles some strange words. The magic dart hits you! Ouch! That really hurt! You die... ##..P...#.... #........... #........... #........... #........... #...#......# #...####...# #########...# #.#.. ###..@....##.## ##.#.. #.....h...##.# ##....P #.#.......##.###...#♣≈ ###..♣P..♣.........♣♣≈≈≈ ##..P.♣≈♣..P.......♣P≈≈≈≈ ##...≈≈≈♣≈...P......♣P≈≈≈≈ #....≈.≈≈≈≈≈..P.....♣≈≈≈≈≈ #.....♣♣≈≈≈≈P.P..)..♣♣≈≈≈≈ #.#.P..≈≈♣≈♣...P....♣≈≈≈≈≈ You could see Natasha. Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 4 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Vanquished Creatures (others) 4 plants (D:1) 4 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Djamper the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 397 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 446 | D:1 | Learned a level 2 spell: Searing Ray 1535 | D:2 | Noticed Terence 1618 | D:2 | Noticed Natasha 1626 | D:1 | Killed from afar by Natasha Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_rooms, serial_bayou, serial_bayou_crossing, serial_bayou_pond_a, serial_bayou_ford_a, serial_bayou_lake_a, serial_bayou_pond_a, serial_bayou_pond_d, wander_ebering_terrifying_dragon_lair D:2: layout_rooms, hellmonk_ecumenical_altar_run_dry, uniq_natasha, uniq_jessica, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 13 Kick || 4 Peck || 2 Dagger || 3 Cast: Magic Dart || 31 Searing Ray || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1676 | 1586 | 90 | 921 | 300 | 2 | 838.0 | Dungeon | 1676 | 1586 | 90 | 921 | 300 | 2 | 838.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1665 daAuts D:2: 10 daAuts