Dungeon Crawl Stone Soup version 0.28-a0-10-g964c8b829e (webtiles) character file. Game seed: 599974685922190709 19 Djamper the Grave Robber (level 2, 0/16 HPs) Began as a Vampire Necromancer on July 25, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:05:49 (1464 turns). Djamper the Grave Robber (Vampire Necromancer) Turns: 1464, Time: 00:05:50 Health: 0/16 AC: 2 Str: 7 XL: 2 Next: 55% Magic: 0/5 EV: 12 Int: 17 God: Gold: 3 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 1, [frail 2] a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} Potions c - a potion of haste {unknown} Skills: * Level 1.1 Fighting + Level 2.4 Dodging + Level 3.2 Stealth * Level 2.2 Spellcasting + Level 4.4 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 68% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 34% N/A 3% 1 Vampiric Draining Necr 8% 2d7 9% 3 Animate Dead Necr 8% N/A 30% 4 Ozocubu's Armour Ice 1% N/A 50% 3 Agony Necr 17% N/A 63% 5 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Simulacrum Ice/Necr 4% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. [You are very frail. (-20% HP)] Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, chance to affect: 87%) The jackal writhes in agony! You kill the jackal! The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. You miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal barely misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, chance to affect: 87%) The jackal writhes in agony. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 87%) The jackal barely resists. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses you. The jackal closely misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 87%) The jackal writhes in agony. The jackal bites you. You die... #. #....... #.##....... #.##...... #####.##...... .........###.# #.>......##.# . #.....#..##.#######.... . #.............h@......... #.....#...#.#######...... ##.....#...#.# .... ....#.##...#.## ..... ...##†##......######...... ....$.##...........†...... ...#####......#######...## .#######...######## .# ......##........... You could see a jackal. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Djamper the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 926 | D:1 | Reached XP level 2. HP: 17/18 MP: 0/5 1421 | D:1 | Reached skill level 1 in Fighting 1464 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, shapermc_ecumenical_altar_gd, serial_park_tiny_1, ebering_dispersal_statue_hall Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.4 Stealth | | 3.2 Spellcasting | | 2.2 Necromancy | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 5 Club || 11 Bite || 1 Dagger || 12 Cast: Pain || 20 Abil: Exsanguinate || 2 Revivify || 2 Stab: Sleeping || 3 Armor: Robe || 9 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1466 | 1466 | 0 | 1076 | 28 | 1 | 1466.0 | Dungeon | 1466 | 1466 | 0 | 1076 | 28 | 1 | 1466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1466 daAuts