Dungeon Crawl Stone Soup version 0.26-b1-52-g61e05abef2 (webtiles) character file. Game seed: 12225785567035230681 523655 DocSulfur the Sorcerer (level 24, -4/137 HPs) Began as a Deep Elf Conjurer on Jan 7, 2021. Was the Champion of Vehumet. Slain by a deep troll (17 damage) ... led by an ironheart preserver ... while paralysed by a sphinx ... on level 5 of the Vaults. The game lasted 06:28:25 (67937 turns). DocSulfur the Sorcerer (Deep Elf Conjurer) Turns: 67937, Time: 06:28:26 Health: -4/137 AC: 5 Str: 21 XL: 24 Next: 73% Magic: 22/60 EV: 2 Int: 46 God: Vehumet [******] Gold: 2103 SH: 0 Dex: 20 Spells: 18/67 levels left rFire + + + SeeInvis . R - staff of conjuration rCold x . . Faith . a - +0 kite shield rNeg + + + Spirit . O - +2 robe {Archmagi} rPois + Reflect . F - +2 hat of Liberty {rPois rF++ Dex+3} rElec + Harm . z - +0 cloak of Xaddetal {*Corrode +Blink Str+2 Int+4} rCorr . Rampage . K - +0 pair of gloves of Polish {rElec Dex+4 Stlth+} Will ++... Clarity + v - +0 pair of boots of Brilliance {Regen+ Str+8} Stlth +++....... q - macabre finger necklace {rN+} HPRegen 0.72/turn X - ring of Inoleoh {rF+ rN+ MP+9 EV+4 Str+2} MPRegen 0.37/turn E - ring of the Cast Vote {rN+ Int+6} o - ring "Ymenkod" {Fire Str+5} @: paralysed, corroded A: horns 2, clarity, poison resistance }: 2/15 runes: decaying, serpentine a: Renounce Religion, Evoke Blink You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 45 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You also visited: Sewer, Ice Cave and Desolation. You collected 6382 gold pieces. You spent 4279 gold pieces at shops. Inventory: Missiles m - 3 throwing nets Armour a - a +0 kite shield (worn) v - the +0 pair of boots of Brilliance (worn) {Regen+ Str+8} (You found it on level 13 of the Dungeon) It affects your strength (+8). It increases your rate of regeneration. z - the +0 cloak of Xaddetal (worn) {*Corrode +Blink Str+2 Int+4} (You found it on level 2 of the Swamp) It affects your strength (+2). It affects your intelligence (+4). It lets you blink. It may corrode you when you take damage. F - the +2 hat of Liberty (worn) {rPois rF++ Dex+3} (You acquired it on level 9 of the Dungeon) It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. K - the +0 pair of gloves of Polish (worn) {rElec Dex+4 Stlth+} (You found it on level 3 of the Elven Halls) It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. M - a +1 buckler of cold resistance O - a +2 robe of the Archmagi (worn) Magical Staves s - an uncursed staff of earth R - an uncursed staff of conjuration (weapon) Z - an uncursed staff of fire Jewellery l - an uncursed amulet of reflection o - the ring "Ymenkod" (on amulet) {Fire Str+5} (You found it in the Desolation of Salt) [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. q - the macabre finger necklace (around neck) {rN+} (You found it in the Desolation of Salt) [amulet of nothing] It protects you from negative energy. u - an uncursed ring of protection from cold D - an uncursed ring of resist corrosion E - the ring of the Cast Vote (right hand) {rN+ Int+6} (You found it on level 2 of the Swamp) [ring of intelligence] It affects your intelligence (+6). It protects you from negative energy. N - an uncursed amulet of magic regeneration U - an uncursed ring of see invisible X - the ring of Inoleoh (left hand) {rF+ rN+ MP+9 EV+4 Str+2} (You took it off a spriggan air mage on level 3 of the Depths) [ring of evasion] It affects your evasion (+4). It affects your strength (+2). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). Y - the ring of the Republic {+Fly rN+ Int+5} (You found it on level 2 of the Swamp) [ring of flight] It affects your intelligence (+5). It protects you from negative energy. It lets you fly. Wands b - a wand of digging (13) L - a wand of acid (14) P - a wand of paralysis (29) Scrolls h - 9 scrolls of amnesia j - 17 scrolls of remove curse k - 10 scrolls of fog t - 4 scrolls of blinking w - 13 scrolls of teleportation x - a scroll of summoning y - 2 scrolls of acquirement B - 7 scrolls of magic mapping Q - 8 scrolls of fear T - 2 scrolls of holy word V - 12 scrolls of immolation W - 24 scrolls of identify Potions d - 6 potions of ambrosia g - 19 potions of curing n - 6 potions of heal wounds p - 4 potions of resistance r - 6 potions of haste A - 4 potions of mutation C - 4 potions of brilliance H - 3 potions of cancellation I - 2 potions of invisibility J - 4 potions of lignification Miscellaneous e - a condenser vane G - a phial of floods Skills: - Level 10.0 Fighting * Level 16.2 Dodging - Level 2.4 Stealth + Level 15.8 Shields + Level 22.3 Spellcasting * Level 16.5 Conjurations - Level 4.0 Hexes - Level 8.0 Summonings - Level 8.0 Transmutations + Level 19.8 Fire Magic + Level 19.4 Earth Magic - Level 8.0 Poison Magic + Level 6.5 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Lehudib's Crystal Sp Conj/Erth 85% 1% 8 b - Ignition Fire 88% 1% 8 c - Lee's Rapid Deconstr Erth 74% 0% 5 d - Fireball Conj/Fire 99% 0% 5 e - Spellforged Servitor Conj/Summ 76% 1% 7 f - Olgreb's Toxic Radia Pois 100% 1% 4 g - Ignite Poison Fire/Tmut/Pois 100% 0% 3 i - Searing Ray Conj 100% 0% 2 j - Orb of Destruction Conj 83% 1% 7 Your spell library contained the following spells: Spells Type Power Failure Level Shatter Erth 74% 3% 9 Fire Storm Conj/Fire 99% 5% 9 Beastly Appendage Tmut 100% 0% 1 Foxfire Conj/Fire 100% 0% 1 Magic Dart Conj 100% 0% 1 Shock Conj/Air 100% 0% 1 Sting Tmut/Pois 100% 0% 1 Summon Small Mammal Summ 100% 0% 1 Conjure Flame Conj/Fire 100% 0% 3 Dazzling Flash Conj/Hex 100% 0% 3 Inner Flame Hex/Fire 100% 0% 3 Stone Arrow Conj/Erth 100% 0% 3 Petrify Tmut/Erth 100% 0% 4 Sticky Flame Conj/Fire 100% 0% 4 Bolt of Magma Conj/Fire/Erth 100% 0% 5 Iskenderun's Battlesphe Conj 100% 0% 5 Animate Skeleton Necr 100% 1% 1 Apportation Tloc 100% 1% 1 Corona Hex 100% 1% 1 Call Imp Summ 100% 1% 2 Corpse Rot Necr/Air N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% 1% 2 Poisonous Vapours Pois/Air 100% 1% 2 Slow Hex 93% 1% 2 Sublimation of Blood Necr 33% 1% 2 Swiftness Air 67% 1% 2 Wereblood Tmut 100% 1% 2 Confusing Touch Hex 93% 1% 3 Gell's Gravitas Tloc 33% 1% 3 Lesser Beckoning Tloc 33% 1% 3 Mephitic Cloud Conj/Pois/Air 100% 1% 3 Ozocubu's Armour Ice 67% 1% 3 Portal Projectile Hex/Tloc 100% 1% 3 Spider Form Tmut/Pois 56% 1% 3 Static Discharge Conj/Air 100% 1% 3 Summon Guardian Golem Hex/Summ 100% 1% 3 Tukima's Dance Hex 93% 1% 3 Airstrike Air 33% 1% 4 Cause Fear Hex 46% 1% 4 Fulminant Prism Conj/Hex 73% 1% 4 Hailstorm Conj/Ice 100% 1% 4 Ice Form Ice/Tmut 93% 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 1% 4 Leda's Liquefaction Hex/Erth 63% 1% 4 Summon Lightning Spire Summ/Air 93% 1% 4 Alistair's Intoxication Tmut/Pois 74% 1% 5 Blade Hands Tmut 56% 1% 5 Irradiate Conj/Tmut 76% 1% 5 Lightning Bolt Conj/Air 68% 1% 5 Summon Demon Summ 56% 1% 5 Summon Forest Summ/Tloc 46% 1% 5 Yara's Violent Unravell Hex/Tmut 51% 1% 5 Eringya's Noxious Bog Tmut/Pois 56% 1% 6 Freezing Cloud Conj/Ice/Air 62% 1% 6 Hydra Form Tmut 56% 1% 6 Starburst Conj/Fire 99% 1% 6 Dispel Undead Necr 67% 3% 4 Metabolic Englaciation Hex/Ice 40% 4% 5 Silence Hex/Air 40% 4% 5 Invisibility Hex 93% 10% 6 Summon Hydra Summ 56% 11% 7 Ozocubu's Refrigeration Ice 33% 13% 6 Dispersal Tloc 33% 45% 6 Simulacrum Ice/Necr 33% 45% 6 Malign Gateway Summ/Tloc 46% 50% 7 Discord Hex 46% 99% 8 Disjunction Tloc 33% 100% 8 Tornado Air 33% 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:9 Swamp (4/4) Lair:4 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (0/5) Depths:5 Sewer (visited) IceCv (visited) Desolation (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:13 ! D:15 = Orc:2 (=*! Elf:1 ! Snake:1 ( Snake:3 :*=: Depths:1 [[} Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Abyss: Depths:3 Depths:4 Pandemonium: Depths:3 Ziggurat: Depths:2 Trove: D:12 (give 17 potions of curing) Annotations: D:12 exclusion: door Vaults:5 Xtahua Depths:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You possess an exceptional clarity of mind. Your system is resistant to poisons. (rPois) Message History The sphinx mumbles some strange words. You suddenly lose the ability to move! The deep troll bites you. The deep troll claws you! The deep troll barely misses you. The tengu reaver hits you but does no damage. The tengu reaver pecks you! The tengu reaver claws you. * * * LOW HITPOINT WARNING * * * The storm dragon bites you! * * * LOW HITPOINT WARNING * * * The storm dragon claws you! * * * LOW HITPOINT WARNING * * * The storm dragon tramples you but does no damage. The golden dragon barely misses you. The golden dragon claws you. * * * LOW HITPOINT WARNING * * * The golden dragon tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The flayed ghost cries, "Suffer as I suffered!" The deep troll bites you! You die... #....#..# # #....#).# #. #....#..# ...#.))...)### (...))))..†.. ##.)*......#### ..)).<