Dungeon Crawl Stone Soup version 0.27-a0-1572-gacd6f1ce93 (webtiles) character file. Game seed: 3424488921183095338 5 DocSulfur the Sneak (level 1, 0/9 HPs) Began as a Spriggan Enchanter on July 17, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (280 turns). DocSulfur the Sneak (Spriggan Enchanter) Turns: 280, Time: 00:01:11 Health: 0/9 AC: 2 Str: 4 XL: 1 Next: 66% Magic: 4/5 EV: 17 Int: 16 God: Gold: 11 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (shield restricted) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) c - a +0 hunting sling Armour b - a +0 robe (worn) Potions d - a potion of degeneration {unknown} e - a potion of lignification {unknown} Skills: * Level 1.4 Short Blades - Level 2.6 Dodging * Level 4.7 Stealth - Level 2.6 Spellcasting + Level 3.7 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 15% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 14% N/A 13% 3 Tukima's Dance Hex 14% N/A 13% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 14% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Fireball Conj/Fire 1% 3d3 99% 5 Iskenderun's Battlesphe Conj 2% 2d6 99% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Orb of Destruction Conj 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History The jackal is outlined in light. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal completely misses you. Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (severely wounded, softly glowing, about 26% to evade your +1 dagger) Okay, then. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal closely misses you. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 68%) The jackal is outlined in light. The jackal bites you. The jackal closely misses you. You closely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal stops glowing. The jackal bites you. You die... ##################### #....hh.............. #h###############.### #.# #.# #.# #.# #.###############.# #..h@...........#.# #########################.#.# #...............## #.#.. #.####...........# #.#.### ..#.####.########..########.#.... .....).......................... .#.####'########..##########.... #.........# #..# #........... #.........# #..###.........## You could see a jackal. Vanquished Creatures 2 bats (D:1) 2 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DocSulfur the Spriggan Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 280 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic Action || total -------------------------++------- Melee: Dagger || 37 Cast: Corona || 6 Stab: Sleeping || 1 Armor: Robe || 8 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 213 | 213 | 0 | 0 | 110 | 1 | 213.0 | Dungeon | 213 | 213 | 0 | 0 | 110 | 1 | 213.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 213 daAuts