DocSulfur Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -44, D:1) a +0 dagger of venom (1, 4, D:1) a +0 leather armour (4, -36, D:1) a +0 club (4, -8, D:1) 19 arrows (7, -24, D:1) a +0 leather armour (7, 6, D:1) a +0 dagger (8, -16, D:1) a +0 dagger (16, -12, D:1) a +0 whip 3 stones (18, 8, D:1) 19 arrows (25, -30, D:1) a +0 short sword 3 stones (30, -20, D:1) a +0 club (33, -7, D:1) a +0 mace (37, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, -21, D:2) a +0 flail (3, -20, D:2) a +0 leather armour a +0 falchion (4, -10, D:2) 7 stones (8, -3, D:2) a +0 scale mail (8, 0, D:2) 14 stones (11, -3, D:2) 15 arrows (17, -2, D:2) 13 stones (22, -15, D:2) a +0 whip of electrocution (27, 12, D:2) a +0 mace (31, -10, D:2) a +0 short sword (32, -9, D:2) 19 sling bullets (33, -4, D:2) a +0 short sword a +0 animal skin the +0 helmet "Inwyasha" {Rampage *Corrode rF+ MP+9} rF: It protects you from fire. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (33, -1, D:2) a +0 chain mail (34, -24, D:2) a +0 dagger (34, -4, D:2) a +0 club (35, -17, D:2) a +0 dagger (36, -24, D:2) a +0 dagger (36, -12, D:2) a +0 dagger a +0 dagger (37, -24, D:2) a +0 club (37, 5, D:2) a +0 dagger 4 stones (38, -24, D:2) a +0 dagger (45, -8, D:2) 31 stones (48, -24, D:2) a +0 scythe Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (9, 21, D:3) a +0 ring mail a +0 flail (10, 20, D:3) a +0 club (10, 31, D:3) a +0 pair of boots (12, 20, D:3) a +0 dagger (19, 14, D:3) a +0 club (19, 39, D:3) 19 stones (20, -1, D:3) a +0 club (23, 35, D:3) 18 arrows (28, 3, D:3) 17 sling bullets (31, 15, D:3) a +0 hand axe (35, -8, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 17 arrows (3, -2, D:4) a +0 falchion (15, -18, D:4) a +0 spear a +0 club (16, -18, D:4) a +0 spear (19, 3, D:4) 23 sling bullets (23, -17, D:4) a +0 leather armour (35, 12, D:4) a +0 hand axe (36, 7, D:4) a stone a +0 short sword (37, -30, D:4) a +0 dagger 20 stones (42, -26, D:4) a +0 pair of boots (46, 8, D:4) 27 arrows (48, 2, D:4) a +0 robe (50, 10, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 pair of gloves (2, 0, D:5) the +1 robe of the Blue Moon {*Slow rN+ Str+3 Stlth+} Str: It affects your strength (+3). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (3, 5, D:5) 23 stones (5, -8, D:5) 15 stones (5, -6, D:5) 17 stones (5, 19, D:5) a +0 leather armour (7, 14, D:5) a +0 quarterstaff (36, 0, D:5) a +0 great sword (39, -11, D:5) a +0 quarterstaff (39, -3, D:5) 24 bolts (50, 37, D:5) a +0 vampiric spear (52, 39, D:5) a +0 war axe (53, 43, D:5) 23 stones Level 6 of the Dungeon [Shop] Yharhuhe's Antique Weapon Emporium a +0 mace (69 gold) a +0 short sword (69 gold) a +0 bardiche (207 gold) a +0 flail (80 gold) a +0 scimitar (92 gold) a +0 quarterstaff (92 gold) a +0 hunting sling (34 gold) a +0 mace (69 gold) a +0 war axe (80 gold) a +5 mace of protection (703 gold) (0, 0, D:6) a +0 war axe (1, -1, D:6) 27 stones (1, 18, D:6) a +0 whip a +0 leather armour a +0 whip of draining (1, 19, D:6) a +0 spear (1, 20, D:6) a +0 whip (3, 6, D:6) a +0 scale mail (4, 4, D:6) a +0 giant spiked club a +0 giant club (8, -2, D:6) 17 stones (8, 18, D:6) a +0 whip (9, 9, D:6) a +0 giant spiked club (10, -6, D:6) 15 sling bullets (16, 35, D:6) a +0 leather armour (19, -8, D:6) 24 sling bullets (21, -8, D:6) a +0 scale mail (22, 12, D:6) 18 bolts (35, -1, D:6) a +0 club a +0 dagger (35, 0, D:6) a +0 short sword a +1 dagger of venom 4 stones a +0 dagger a +0 club (35, 1, D:6) a +1 dagger of protection a +0 robe (42, 41, D:6) a +0 mace (46, 40, D:6) a +0 dagger a +0 robe a +0 club a +0 leather armour (47, 41, D:6) a +0 club a +0 ring mail a +0 hand axe (51, 42, D:6) 11 stones (52, 26, D:6) 17 stones (55, 15, D:6) 19 bolts Level 7 of the Dungeon (0, 0, D:7) 18 bolts (0, 11, D:7) a +0 club (11, -16, D:7) a +0 mace (12, -40, D:7) a +0 shortbow 12 arrows (13, -2, D:7) a +0 spear 23 arrows a +0 shortbow (16, 15, D:7) 12 sling bullets (26, -26, D:7) a +0 spear (29, -28, D:7) 17 stones a +0 robe a +3 war axe (31, -32, D:7) a +0 leather armour (32, -38, D:7) a +5 hand axe a +0 robe (37, -37, D:7) a +0 club (43, -26, D:7) a +2 spear a +0 robe (43, -8, D:7) a +0 war axe (47, -21, D:7) a +0 robe a +0 hand axe (47, -19, D:7) a +0 robe a +2 spear (47, -17, D:7) a +0 robe a +2 war axe a +0 chain mail a +0 dire flail (48, -41, D:7) a +0 pair of gloves (50, -15, D:7) a +0 short sword (53, 11, D:7) 13 arrows (55, 2, D:7) a +0 hunting sling (59, -20, D:7) 2 potions of degeneration Level 8 of the Dungeon (0, 0, D:8) a +0 robe (4, 11, D:8) a staff of cold (5, 24, D:8) a +0 whip (13, 18, D:8) a +0 spectral quarterstaff (15, 10, D:8) a +0 ring mail (24, 3, D:8) a +0 robe a +1 antimagic dagger (24, 21, D:8) a +0 falchion (25, 4, D:8) a +0 dagger (27, 19, D:8) a +1 flail of protection (36, -4, D:8) a +0 short sword (41, 13, D:8) a +0 halberd 25 stones a +0 leather armour (43, 21, D:8) a +0 hand axe a +0 animal skin Level 9 of the Dungeon (0, 0, D:9) 23 stones (6, -13, D:9) a +0 mace (7, -29, D:9) 24 arrows a +0 shortbow (10, -20, D:9) a +0 rapier (11, -26, D:9) a +0 flail (22, -29, D:9) a +0 hand axe of electrocution a +0 robe a +0 dagger a +0 chain mail a +0 scimitar of draining 13 stones a +0 whip a +0 dagger a +0 dagger of draining a +0 short sword a +0 dagger a +0 dagger a +0 short sword (23, 1, D:9) a +0 whip a +0 plate armour (26, -9, D:9) a yak corpse (27, -18, D:9) a +1 hat of stealth (27, -9, D:9) a +0 dagger a +0 robe (28, -17, D:9) the +6 whip of Disembowelment {vamp, rC+ SInv Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (29, -17, D:9) a human corpse (30, -35, D:9) 20 bolts (35, -9, D:9) a killer bee corpse (36, -29, D:9) a +0 robe a +0 falchion (36, -4, D:9) a large rock (37, -29, D:9) a +0 robe a +0 short sword a +0 robe a +2 trident (38, -29, D:9) a +0 robe a +0 scimitar (38, -13, D:9) 18 stones (39, -4, D:9) a killer bee corpse (40, -22, D:9) a +0 ring mail (40, -3, D:9) a curare-tipped dart (42, -27, D:9) a +0 robe (42, -15, D:9) a staff of poison (42, -9, D:9) a +0 chain mail (47, -30, D:9) a +0 falchion a +0 chain mail a +0 long sword (47, -29, D:9) a +0 robe a +0 dagger Level 10 of the Dungeon (3, 1, D:10) a potion of curing (4, -18, D:10) a +0 shortbow 27 arrows (18, 1, D:10) 12 stones (20, 3, D:10) 13 gold pieces (25, 8, D:10) a scroll of immolation (27, 7, D:10) 23 stones (32, 5, D:10) a +2 vorpal flail (34, 12, D:10) 13 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (9, -17, Lair:1) a +0 robe (10, -10, Lair:1) a +0 flail (11, -30, Lair:1) a tin of tremorstones (2/2) (21, 8, Lair:1) 15 gold pieces (24, -33, Lair:1) the +0 pair of gloves of the Other Side {rF++ rCorr MP+9} rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (24, 0, Lair:1) 17 arrows (25, 16, Lair:1) a +0 buckler (26, 11, Lair:1) a +0 great mace (still there?) 4 javelins (still there?) (30, -2, Lair:1) 15 gold pieces (30, 11, Lair:1) a +0 falchion (34, -17, Lair:1) 10 stones (35, 8, Lair:1) a +0 dagger