Dungeon Crawl Stone Soup version 0.25.1-2-g60ff931df9 (webtiles) character file. Game seed: 14330080387307127749 2 Doot the Magician (level 1, -1/13 HPs) Began as a Mummy Wizard on Sept 6, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (65 turns). Doot the Magician (Mummy Wizard) Turns: 65, Time: 00:00:26 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 33% Magic: 1/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 4.2 Spellcasting + Level 0.7 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 17% 2 N/A Call Imp Summ #....... 17% 2 N/A Slow Hex #....... 24% 2 N/A Conjure Flame Conj/Fire #....... 36% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 38% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You die... #### +# ..# ... #.# .... ##.## ..... #####...####....(. ..........@hh..... ####...####...... ##.#### ..... ####....# .... #....##.# ... #.#####'### ## # #.#.#♣♣♣♣♣#.# #............ #..♣..♣.♣..♣ You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 65 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_corners Action || total -------------------------++------- Melee: Unarmed || 16 Cast: Magic Dart || 7 Armor: Robe || 4 Dodge: Dodged || 12