Doot the Dungeon (0, 51, D) a box of beasts (0, 52, D) the cursed +0 leather armour of Love and Death {*Corrode +Blink MR++ Regen+} It affects your resistance to hostile enchantments. It lets you blink. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (1, 32, D) a +6 giant spiked club (1, 33, D) a +0 pair of boots of running (1, 34, D) a cursed amulet of inaccuracy (1, 51, D) a +4 giant spiked club (1, 52, D) an uncursed staff of wizardry (2, 14, D) a cursed -1 spear (still there?) a phial of floods (still there?) (2, 15, D) a +0 cloak of magic resistance (2, 16, D) an uncursed staff of earth (2, 32, D) a +4 triple sword of electrocution (2, 51, D) an uncursed staff of conjuration (2, 52, D) a +3 chain mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 quarterstaff (still there?) a cursed amulet of inaccuracy (still there?) (3, 15, D) an uncursed staff of cold (3, 16, D) a +0 war axe a +0 animal skin a tin of tremorstones (3/3) (3, 32, D) an uncursed staff of wizardry (3, 33, D) the +6 hand axe of Koenwan {chaos, MR+ SInv} Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. It lets you see invisible. (3, 34, D) a +2 hunting sling of freezing (3, 51, D) the +6 glaive "Ox" {holy, Int+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It makes you more stealthy. (3, 52, D) a +2 mace of protection (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of stealth (4, 15, D) a +0 spear a +0 fustibalus 16 sling bullets a +4 antimagic demon blade (4, 16, D) a +2 arbalest of flaming (4, 32, D) a +2 chain mail of cold resistance (4, 51, D) a +2 rapier of venom (4, 52, D) a phial of floods (5, 14, D) a book of Burglary (5, 15, D) a +0 spear (still there?) a +10 plate armour of ponderousness (still there?) (5, 16, D) a +0 robe the Papyrus of Assistive Necromancy Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Song of Slaying Charms 2 yes c - Animate Dead Necromancy 4 yes d - Excruciating Wounds Charms/Necromancy 5 yes e - Agony Necromancy 5 yes (5, 33, D) a book of the Sky (5, 34, D) an uncursed amulet of regeneration an uncursed ring of fire (5, 51, D) a +6 ring of strength (5, 52, D) the Reference Book on Glacial Conjuration Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Static Discharge Conjuration/Air 3 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes e - Hailstorm Conjuration/Ice 4 yes f - Lightning Bolt Conjuration/Air 5 yes (6, 14, D) a +0 spear of venom (6, 15, D) an uncursed staff of cold (6, 16, D) a +0 robe a +2 hand crossbow of flaming (6, 32, D) a +6 scythe of venom (6, 33, D) an uncursed staff of poison (6, 34, D) a tin of tremorstones (3/3) (6, 51, D) a tin of tremorstones (3/3) (6, 52, D) a book of Misfortune (7, 14, D) a +3 quick blade a +0 robe a +0 buckler a book of Callings (7, 15, D) a +7 antimagic flail a +0 robe a +0 buckler a manual of Bows (7, 16, D) a +0 club a +0 hunting sling 23 stones an uncursed ring of protection from fire (7, 32, D) a +1 shortbow of freezing (7, 33, D) a +1 robe of positive energy (7, 34, D) a +4 vampiric dagger (7, 51, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (7, 52, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (8, 14, D) an uncursed staff of conjuration (8, 15, D) a +1 scale mail of cold resistance (8, 16, D) the cursed +1 hunting sling "Ox" {vorpal, *Slow +Inv +Fly SInv} Any stone fired from it inflicts extra damage. It lets you see invisible. It lets you turn invisible. It lets you fly. It may slow you when you take damage. It has a curse placed upon it. a dryad corpse (skeletalised by now) (8, 32, D) a Young Poisoner's Handbook (8, 51, D) the +0 glaive "Arbiter" {venom, Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you more stealthy. (8, 52, D) the +4 long sword of Gehenna {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (9, 14, D) a +1 rapier of electrocution (still there?) +2 shadow dragon scales (still there?) (9, 15, D) a +0 quarterstaff a +0 robe an uncursed staff of wizardry (9, 16, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (9, 32, D) a +4 whip of freezing (9, 33, D) a +7 rapier of speed (9, 34, D) a +2 plate armour of poison resistance (9, 51, D) a box of beasts (9, 52, D) the Collected Works on Dislocation and Moulding Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Portal Projectile Hexes/Translocation 3 yes c - Lesser Beckoning Translocation 3 yes d - Malign Gateway Summoning/Translocation 7 yes (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +0 demon whip of venom a +0 robe a +0 buckler a +2 morningstar of protection (10, 15, D) a +1 bardiche of venom (10, 16, D) a +1 flail of holy wrath a +0 robe a +0 buckler a tin of tremorstones (3/3) (10, 32, D) a +1 robe of magic resistance (10, 33, D) a +1 vorpal hand axe (10, 34, D) the cursed +0 chain mail of the Stars {rElec rN+++ Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). It insulates you from electricity. It renders you almost immune to negative energy. It has a curse placed upon it. (10, 51, D) a +2 war axe of venom (10, 52, D) a potion of might (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 rapier of freezing a +0 robe a +0 buckler a +5 antimagic whip (11, 15, D) a +0 robe (11, 16, D) a cursed +0 hand axe a +0 animal skin an uncursed staff of summoning (11, 32, D) a tin of tremorstones (3/3) (11, 33, D) the ring "Niustresch" {rF+ Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It protects you from fire. It makes you less stealthy. (11, 34, D) a +1 rapier of speed (11, 51, D) the +1 leather armour of Noyxex {rC+ Dex+4 Slay+5} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. (11, 52, D) +2 ice dragon scales (12, 14, D) the +1 ring mail "Soepsyes" {rElec} It insulates you from electricity. (12, 15, D) an uncursed staff of air (12, 16, D) a +3 vorpal war axe (12, 32, D) a +0 whip of electrocution (12, 33, D) an uncursed staff of air (12, 34, D) a +2 robe (12, 51, D) an uncursed staff of earth (12, 52, D) a +2 dagger of electrocution (13, 32, D) a +5 rapier of freezing (13, 33, D) a lightning rod (4/4) (13, 34, D) a phial of floods (13, 51, D) a book of Changes (13, 52, D) a +0 scythe of flaming (still there?) a +2 vorpal arbalest (still there?) (14, 51, D) the +9 mace of Sloth {vorpal, rElec Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It insulates you from electricity. It lets you see invisible. (14, 52, D) a manual of Bows (19, 1, D) the +3 ring mail "Keler" {-Tele Harm rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It prevents most forms of teleportation. It increases damage dealt and taken. (19, 33, D) a +6 ring of strength (20, 0, D) a +2 glaive of venom (20, 1, D) a +2 hand crossbow of flaming (20, 17, D) a lightning rod (4/4) (20, 32, D) a +2 ring mail of positive energy (20, 33, D) an uncursed staff of death (20, 35, D) a +0 rapier (unseen) (21, 0, D) the cursed +1 hand crossbow of Incongruity {freeze, rElec Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (21, 1, D) a tin of tremorstones (3/3) (21, 16, D) a lightning rod (4/4) (21, 17, D) the +1 quarterstaff of the Lame Duck {flame, *Noise +Inv rF+++ Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It renders you almost immune to fire. It lets you turn invisible. It may make noises in combat. (21, 33, D) a book of the Earth (21, 34, D) a +0 dire flail a +1 chain mail of poison resistance (21, 36, D) a +0 war axe (22, 0, D) a tin of tremorstones (3/3) (22, 1, D) a tin of tremorstones (3/3) (22, 24, D) a cursed +4 mace (unseen) (22, 32, D) an uncursed staff of air (22, 33, D) an uncursed staff of fire (22, 34, D) a +0 hand axe an uncursed amulet of magic regeneration a +0 battleaxe an uncursed staff of cold (22, 35, D) a +0 hand axe a cursed amulet of the acrobat a +2 dire flail a +0 cloak (23, 1, D) a +2 vorpal hunting sling (23, 17, D) an uncursed ring of ice (23, 33, D) a +0 vorpal hunting sling (23, 34, D) a cursed -1 long sword a +2 cloak a book of Geomancy (23, 36, D) a +0 halberd (24, 0, D) a phial of floods (24, 1, D) a +2 trident of protection (24, 5, D) a +0 short sword a +0 halberd (24, 6, D) a +0 short sword (24, 7, D) a book of Power (24, 16, D) a +0 scimitar (24, 17, D) a +0 scimitar (24, 18, D) the cursed +0 long sword of Conscience {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. It has a curse placed upon it. (24, 25, D) a +0 great mace (unseen) (24, 32, D) an uncursed staff of poison (24, 33, D) a +0 short sword an uncursed ring of resist corrosion a +0 short sword the +7 chain mail of Xom's Benevolence {rPois rF- Str+3} It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. (24, 34, D) a +0 hand axe a +0 rapier a +0 cloak a +0 long sword the +8 morningstar "Buith" {vorpal, Str-5 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+6). (24, 35, D) a +0 trident (24, 38, D) a +0 long sword (25, 0, D) an uncursed staff of summoning (25, 1, D) a +1 flail of protection (25, 16, D) a book of Necromancy (25, 17, D) a book of Ice (25, 18, D) a +0 robe (25, 25, D) a +0 glaive (unseen) (25, 27, D) a cursed +0 war axe (unseen) (25, 28, D) a +1 bardiche (unseen) (25, 32, D) a +3 plate armour of poison resistance (25, 33, D) a +0 trident a +2 plate armour of poison resistance (25, 34, D) an uncursed staff of wizardry (25, 35, D) a +0 mace an uncursed amulet of reflection a +0 short sword (25, 36, D) a +0 flail (25, 37, D) a cursed +0 short sword (26, 1, D) a tin of tremorstones (3/3) (26, 5, D) a +0 glaive (26, 16, D) a +1 spear of venom (26, 24, D) a +0 dagger (unseen) (26, 25, D) a +0 long sword (still there?) a +2 vorpal glaive (still there?) (26, 33, D) a +0 hand axe a +5 rapier of draining (26, 34, D) a +0 war axe a +0 dagger a +0 cloak a lightning rod (4/4) (26, 37, D) a +0 short sword (26, 39, D) a +1 rapier of venom a cursed +0 cloak (27, 0, D) a +0 rapier of venom (27, 16, D) an uncursed staff of earth (27, 17, D) a phial of floods (27, 23, D) the cursed +0 bardiche "Lucokk" {freeze, Str+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It has a curse placed upon it. (unseen) (27, 24, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (27, 25, D) a +6 short sword of protection (27, 34, D) the +7 plate armour "Kuolecw" {rC+ rN+ rCorr Dex+2} It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (27, 35, D) a +2 halberd of venom (28, 0, D) a +1 helmet of intelligence (28, 1, D) a cursed amulet of inaccuracy (28, 16, D) a book of Geomancy (28, 32, D) an uncursed staff of cold (28, 33, D) a +1 chain mail of positive energy (28, 34, D) a +0 cloak (28, 36, D) a +0 trident (29, 0, D) a +1 longbow of flaming (29, 16, D) an uncursed staff of wizardry (29, 17, D) a lightning rod (4/4) (29, 32, D) a +3 leather armour of cold resistance (29, 33, D) a +3 hand crossbow of freezing (35, 14, D) a +6 hunting sling (35, 15, D) a +2 scale mail of poison resistance (35, 29, D) an uncursed ring of magical power (36, 0, D) a +2 chain mail of poison resistance (36, 1, D) the +10 dagger of the Little People {drain, rPois rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from poison. It protects you from negative energy. (36, 14, D) 4 scrolls of enchant weapon (36, 28, D) a +0 pair of boots of stealth (36, 29, D) a +2 great sword of protection (36, 30, D) an uncursed staff of conjuration a +0 robe (37, 14, D) the +1 leather armour "Wejumaurch" {rN+} It protects you from negative energy. (37, 15, D) an uncursed ring of fire (37, 28, D) a +0 scimitar of holy wrath (38, 1, D) a +3 great sword of venom (38, 14, D) an uncursed staff of death (38, 15, D) a +1 dagger of venom (38, 35, D) a +6 quick blade (unseen) (39, 1, D) an uncursed ring of flight a +6 ring of strength an uncursed staff of death (39, 4, D) a +0 great mace (unseen) (39, 5, D) a +0 war axe (unseen) (39, 6, D) a +0 dire flail (unseen) (39, 7, D) a +0 halberd (unseen) (39, 14, D) a +3 vorpal mace (39, 15, D) a +0 hand axe of flaming (39, 28, D) a +1 tower shield of poison resistance (39, 29, D) an uncursed staff of fire (39, 33, D) a +3 tower shield (39, 36, D) a +0 broad axe a cursed +0 animal skin (40, 0, D) a +2 helmet of intelligence (40, 1, D) the +6 quarterstaff "Xocaf" {flame, Str+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). (40, 5, D) 3 large rocks (40, 6, D) a +0 great sword (unseen) (40, 7, D) a +0 long sword (still there?) a bolt (still there?) (40, 14, D) a +2 broad axe of draining (40, 15, D) the +10 fustibalus of Understanding {speed, rElec rN+ MR- Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (40, 28, D) an uncursed staff of fire (40, 33, D) a +0 quarterstaff (unseen) (40, 34, D) a +0 war axe (unseen) (40, 35, D) a +0 broad axe (unseen) (41, 0, D) a cursed staff of death (41, 1, D) a +2 quarterstaff of speed (41, 4, D) a +0 long sword a +0 plate armour a +0 tower shield (41, 6, D) a +0 glaive (unseen) (41, 7, D) a +0 great mace (unseen) (41, 8, D) a +0 battleaxe (still there?) Sif Muna's Reference Book on the Unstable Frostbite (still there?) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Frozen Ramparts Ice 3 yes c - Hailstorm Conjuration/Ice 4 yes d - Irradiate Conjuration/Transmutation 5 yes e - Metabolic Englaciation Hexes/Ice 5 yes f - Blade Hands Transmutation 5 yes g - Statue Form Transmutation/Earth 6 yes h - Necromutation Transmutation/Necromancy 8 yes a book of Frost (still there?) (41, 15, D) a +1 hand axe of venom (41, 28, D) a +0 rapier (41, 29, D) an uncursed staff of earth (41, 30, D) a +0 quarterstaff (unseen) (41, 31, D) a +1 lajatang of pain (unseen) (41, 35, D) a +0 quarterstaff (unseen) (42, 0, D) a phial of floods (42, 1, D) a +3 vorpal quarterstaff (42, 6, D) a +0 glaive a +0 chain mail (42, 14, D) a lightning rod (4/4) (42, 15, D) the +1 scale mail of Brilliance {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (42, 28, D) an uncursed staff of fire (43, 14, D) a +4 antimagic scimitar (43, 15, D) a +5 vorpal mace (43, 29, D) a +0 mace of draining (43, 32, D) an uncursed staff of death (unseen) (49, 0, D) a tin of tremorstones (3/3) (49, 12, D) a phial of floods (49, 36, D) a +6 ring of dexterity (49, 37, D) a +1 antimagic quarterstaff (50, 0, D) an uncursed staff of air a +1 rapier of protection (50, 1, D) the +9 trident of Cigyjaq {vorpal, rF+ Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. (50, 12, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (50, 13, D) a +2 leather armour of cold resistance (50, 24, D) an uncursed staff of fire (50, 36, D) a +6 ring of intelligence (50, 37, D) an uncursed staff of poison (51, 0, D) a +2 hand crossbow of freezing (51, 1, D) an uncursed staff of summoning (51, 13, D) an uncursed staff of air (51, 25, D) a +0 dagger (51, 36, D) a phial of floods (52, 0, D) the +8 arbalest "Lyecsaliy" {venom, +Inv rF+ rC- SInv} It poisons the ammo it fires. It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. (52, 1, D) a +1 vorpal spear (52, 12, D) an uncursed ring of flight (52, 13, D) a lightning rod (4/4) (52, 24, D) a box of beasts (52, 26, D) an uncursed amulet of the acrobat a +0 mace a +0 plate armour (52, 36, D) an uncursed staff of cold (53, 1, D) the +6 scale mail "Veim Giu" {rPois Str+4 SInv} It affects your strength (+4). It protects you from poison. It lets you see invisible. (53, 12, D) a tin of tremorstones (3/3) (53, 13, D) an uncursed staff of earth (53, 33, D) the cursed +0 hand axe "Robrases" {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. a +0 robe (53, 36, D) a +3 halberd of distortion (53, 37, D) a +1 vorpal triple crossbow (54, 0, D) a +2 scimitar of electrocution (54, 24, D) a wand of iceblast (7) (54, 25, D) an uncursed staff of energy (54, 36, D) the cursed +3 shortbow "Gnoll's Regret" {vorpal, Int+3 Dex+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (+3). It has a curse placed upon it. (55, 0, D) the ring of Ocu Hopto {rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. (55, 12, D) a +4 ring of protection (55, 24, D) the cursed +1 glaive "Coeh" {drain, rPois MR- Str+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (55, 33, D) a +2 long sword of protection a +0 plate armour (55, 42, D) (unseen) (57, 20, D) (unseen) (57, 28, D) a +0 giant spiked club (unseen) (57, 29, D) a +0 dagger (unseen) (57, 30, D) a +3 glaive a +0 arbalest 21 bolts a +0 chain mail an uncursed amulet of the acrobat (57, 31, D) a cursed -1 great mace a +0 arbalest 23 bolts a +0 plate armour a +6 ring of strength 6 large rocks a +1 great sword a +0 chain mail (57, 32, D) a +3 great sword a +0 plate armour (59, 36, D) a +0 tower shield (60, 11, D) a +0 longbow (60, 18, D) an uncursed staff of earth (60, 36, D) a +0 war axe (60, 37, D) a +0 long sword (61, 11, D) a +1 short sword of flaming a +0 leather armour (61, 12, D) a +1 hand axe of flaming (61, 13, D) a +2 vampiric long sword (61, 16, D) a wand of disintegration (7) (61, 26, D) a +2 vorpal hand axe (61, 36, D) a phial of floods (61, 44, D) a large rock (62, 4, D) a +0 long sword a +7 vampiric hand axe (62, 9, D) a +2 robe of resistance (62, 17, D) a scroll of brand weapon (62, 26, D) the cursed +3 quarterstaff of Revolt {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. It has a curse placed upon it. (62, 27, D) a +5 great sword of draining (62, 44, D) a +2 flail of protection a +0 plate armour a +0 kite shield a large rock (63, 4, D) a +7 vorpal dire flail a +3 vorpal scimitar (63, 17, D) a +4 ring of evasion (63, 26, D) a phial of floods (63, 27, D) a +2 leather armour of cold resistance (63, 36, D) a +1 long sword (63, 37, D) the +1 leather armour of the Pits of Slime {Str+4} It affects your strength (+4). (64, 16, D) the +5 plate armour of Zaleof {*Contam rF- Str+7 SInv} It affects your strength (+7). It makes you vulnerable to fire. It lets you see invisible. It causes magical contamination when unequipped. (64, 26, D) an uncursed ring of positive energy (64, 27, D) an uncursed ring of wizardry (64, 44, D) a +2 battleaxe a +0 plate armour a +2 vorpal great sword a +0 chain mail 2 large rocks (65, 42, D) a +0 long sword a +0 plate armour a +1 buckler of protection a +0 great mace a +0 plate armour a +0 great sword a +0 plate armour (65, 43, D) a +1 war axe of freezing a +1 shortbow of flaming a +0 plate armour a +4 mace of protection a +0 chain mail (67, 41, D) a +0 shortbow (unseen) (68, 0, D) an uncursed staff of conjuration (68, 42, D) 5 large rocks (68, 43, D) a throwing net (69, 13, D) a +0 rapier a +0 ring mail a +1 vorpal battleaxe a +0 scimitar (69, 36, D) a +2 robe of the Archmagi (69, 41, D) a +0 trident (69, 43, D) a +0 shortbow 25 arrows (70, 12, D) a +0 dire flail of holy wrath (70, 36, D) the +0 buckler of the Bard {+Fly rCorr Str-5 Int-2} It affects your strength (-5). It affects your intelligence (-2). It lets you fly. It provides partial protection from all sources of acid and corrosion. (70, 37, D) a +0 robe (70, 42, D) a +0 shortbow a +4 trident of flaming 20 arrows (70, 43, D) an arrow (71, 16, D) 44 arrows (71, 26, D) a +2 crystal plate armour (71, 27, D) a +3 war axe of electrocution (71, 37, D) a +6 ring of dexterity (72, 3, D) a +4 quarterstaff of draining a +0 robe (72, 8, D) the +1 battleaxe of Silly Conscience {freeze, rC+ MP+9 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). (72, 16, D) a +1 leather armour of fire resistance (72, 27, D) a +3 plate armour of fire resistance (72, 36, D) a +0 robe of cold resistance (72, 37, D) a +5 crystal plate armour (73, 1, D) a +0 rapier (73, 16, D) a +3 hand crossbow (73, 17, D) a +2 scythe of protection (73, 26, D) an uncursed ring of wizardry (73, 27, D) a +3 hand axe of draining (73, 36, D) a phial of floods