Doot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 30, D) a +0 flail (unseen) (47, 31, D) the +4 scimitar of Ziwku {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (47, 32, D) a +0 war axe (48, 31, D) a book of the Dragon (48, 32, D) a +0 halberd (unseen) (49, 24, D) a +0 mace (49, 30, D) a +0 hand axe (still there?) a +0 halberd (still there?) (49, 36, D) the ring "Arphihis" {rPois rF+ Stlth+} [ring of stealth] It protects you from fire. It protects you from poison. It makes you more stealthy. (49, 37, D) a +1 vampiric whip (50, 24, D) a +2 helmet of see invisible (50, 25, D) a +0 dire flail (50, 36, D) an uncursed ring of protection from magic (51, 24, D) an uncursed staff of poison (51, 25, D) the ring of Tururuer {Wiz rElec Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It insulates you from electricity. (51, 36, D) a phial of floods (52, 24, D) a +0 mace (52, 25, D) a phial of floods (52, 36, D) an uncursed ring of magical power (52, 37, D) the +10 war axe of a treasure trove {vorpal, rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. (53, 25, D) a phantom mirror (53, 36, D) a potion of might (53, 37, D) a lightning rod (4/4) (54, 24, D) an uncursed staff of wizardry (54, 25, D) a +3 plate armour of cold resistance (54, 36, D) the ring "Fofiz" {+Inv +Fly Str+9 Int-3 Stlth-} [ring of attention] It affects your strength (+9). It affects your intelligence (-3). It lets you turn invisible. It lets you fly. It makes you less stealthy. (55, 24, D) a box of beasts (57, 38, D) a +0 club a +0 robe (57, 39, D) a +0 short sword of venom 2 curare-tipped darts (57, 42, D) a +0 scythe a cursed -1 robe the human corpse of Sigmund (skeletalised by now) (57, 43, D) a +1 longbow of flaming 10 arrows a +2 centaur barding of stealth a wand of digging (7) (58, 40, D) a +3 scimitar of flaming a cursed +0 robe an uncursed ring of positive energy (58, 42, D) a +1 demon trident of venom a +0 plate armour a +0 tower shield (58, 44, D) a +0 whip of freezing a +0 robe (59, 36, D) a +3 mace of protection (59, 37, D) a box of beasts (59, 43, D) the +9 falchion of Qehadoat {vorpal, rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. a +0 robe (60, 37, D) a +3 quarterstaff of draining (60, 44, D) a curare-tipped dart an arrow (61, 3, D) a cursed +0 halberd (unseen) (61, 27, D) an uncursed ring of protection from fire an uncursed ring of flight 5 scrolls of identify (61, 32, D) a +0 short sword a +0 leather armour (61, 36, D) a +2 vorpal flail (61, 38, D) a +6 ring of intelligence a +6 ring of dexterity a +0 hat (62, 0, D) a +0 glaive of flaming (62, 9, D) an uncursed staff of cold (62, 16, D) a +0 robe (62, 27, D) a +6 ring of dexterity (62, 32, D) a +0 long sword (62, 36, D) a +0 dagger (63, 0, D) a +3 short sword of venom (63, 17, D) an uncursed staff of summoning (63, 26, D) a +2 robe of resistance (63, 27, D) an uncursed ring of flight (63, 31, D) a +0 long sword (63, 32, D) a +0 hand axe a +0 ring mail (63, 33, D) 2 arrows (63, 37, D) an uncursed staff of conjuration (64, 16, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (64, 17, D) a +3 plate armour of fire resistance (64, 27, D) a +2 robe of resistance (64, 32, D) a +0 shortbow (unseen) (64, 33, D) a +0 shortbow (unseen) (65, 26, D) a lightning rod (4/4) (68, 0, D) a +1 short sword of draining (69, 21, D) a cursed +0 arbalest 19 bolts (69, 22, D) a large rock 4 arrows (69, 23, D) a bolt 2 arrows (69, 36, D) an uncursed staff of earth (70, 11, D) a cursed -3 halberd (70, 20, D) 3 large rocks (70, 21, D) a +0 shortbow 7 arrows (70, 23, D) a bolt 4 arrows (70, 37, D) a +3 ring mail of fire resistance (71, 11, D) a +0 dire flail (71, 20, D) a cursed +0 shortbow an uncursed staff of fire 8 arrows (71, 23, D) a large rock an arrow (71, 26, D) a +2 plate armour of poison resistance (71, 27, D) a +6 vorpal battleaxe (72, 21, D) a large rock (72, 23, D) a large rock an arrow a bolt (72, 26, D) a +3 tower shield (72, 27, D) 5 potions of stabbing (72, 36, D) an uncursed ring of protection from fire (72, 37, D) a +2 kite shield of positive energy (72, 42, D) an uncursed ring of protection from cold (73, 1, D) the +4 hand axe "Xaezat" {antimagic, rF+ rN+ Str+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (73, 27, D) a +2 morningstar of draining (73, 37, D) a +5 shortbow of flaming