Dungeon Sprint DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 14912333447790914657 71 Doot the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Apr 24, 2022. Slain by a fire elemental (4 damage) ... summoned by a deep elf pyromancer ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:42 (856 turns). Doot the Magician (Djinni Conjurer) Turns: 856, Time: 00:02:42 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 47% Gold: 22 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . g - +0 hand axe rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Hand Weapons g - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - 3 scrolls of identify {unknown} j - 2 scrolls of holy word {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste i - 3 potions of mutation {unknown} k - a potion of might {unknown} l - a potion of resistance {unknown} Skills: + Level 0.2 Fighting + Level 3.0 Dodging + Level 2.3 Stealth + Level 6.6 Spellcasting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Dazzling Flash Conj/Hex 68% N/A 1% 3 d - Fulminant Prism Conj/Hex 17% 3d11 6% 4 e - Iskenderun's Mystic Conj/Tloc 34% 2d8 6% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Zin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The deep elf pyromancer casts a spell. Unknown command. Unknown command. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Unknown command. Unknown command. Unknown command. You see here a book of Geomancy. There is a radiant altar of Vehumet here. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 long sword of holy wrath (lightly wounded, 73% to hit) The searing ray hits the fire elemental! The fire elemental is lightly damaged. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is heavily wounded. (Press . to maintain the ray.) The fire elemental hits you. The fire elemental burns you! You resist. The fire elemental hits you. The fire elemental burns you! You resist. The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits the fire elemental. The fire elemental is moderately damaged. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is severely wounded. * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * The fire elemental hits you. * * * LOW HITPOINT WARNING * * * The fire elemental burns you! You resist. You die... ...#....≈.♣ ♣..###'#+###+# ...#...≈≈♣♣♣♣♣.#.......... ...#..≈≈≈≈♣.♣♣.'.⌠........ ##'#..≈≈≈≈≈≈♣♣.#°..######+ ...#.≈≈≈÷≈≈....#.⌠.# ...#.≈≈≈≈≈.....#e..# ...#.≈≈≈.......#○### ####...........#EE:# ...............#@__# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf pyromancer and 2 fire elementals. Vanquished Creatures A wizard (D) A kobold demonologist (D) A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 8 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D) 2 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Doot the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D | Reached skill level 4 in Spellcasting 138 | D | Reached XP level 2. HP: 18/21 MP: 0/0 161 | D | Reached skill level 5 in Spellcasting 161 | D | Reached XP level 3. HP: 9/25 MP: 0/0 161 | D | Learned a level 1 spell: Summon Small Mammal 388 | D | Noticed a water elemental 615 | D | Noticed a wizard 620 | D | Killed a wizard 621 | D | Reached skill level 6 in Spellcasting 621 | D | Reached XP level 4. HP: 13/31 MP: 0/0 843 | D | Found a glowing silver altar of Zin. 849 | D | Noticed a deep elf pyromancer 852 | D | Noticed a fire elemental 852 | D | Noticed a fire elemental 856 | D | Slain by a fire elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 6 | 6.6 Stealth | 2 | 2.3 Dodging | 3 | 3.0 Fighting | | 0.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 21 | || 21 Searing Ray | 2 | 2 || 4 Dazzling Flash | 1 | 2 || 3 Summon Small Mamm | 1 | || 1 Fulminant Prism | | 2 || 2 Use: Potion | 1 | || 1 Armor: Robe | | 8 || 8 Dodge: Dodged | 5 | 4 || 9