Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 16400846671352823472 733 Doot the Magician (level 7, -14/43 HPs) Began as an Octopode Hedge Wizard on June 18, 2022. Demolished by Joseph ... wielding a +1 spectral quarterstaff (23 damage) ... on level 7 of the Dungeon. The game lasted 00:09:36 (4225 turns). Doot the Magician (Octopode Hedge Wizard) Turns: 4225, Time: 00:09:37 Health: -14/43 AC: 1 Str: 9 XL: 7 Next: 74% Magic: 13/15 EV: 13 Int: 18 God: Gold: 159 SH: 0 Dex: 12 Spells: 2/16 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) g - the +4 spear of Skirmishing {vorpal, rF+++ rC++ Str-2 Int-5} (You took it off a hobgoblin on level 4 of the Dungeon) It inflicts extra damage upon your enemies. Str: It affects your strength (-2). Int: It affects your intelligence (-5). rF: It renders you almost immune to fire. rC: It greatly protects you from cold. Armour b - a +0 hat (worn) Jewellery p - a ring of poison resistance Wands l - a wand of acid (8) n - a wand of digging (8) q - a wand of mindburst (12) Scrolls d - 2 scrolls of immolation {unknown} e - 3 scrolls of identify {unknown} h - 2 scrolls of magic mapping {unknown} i - 2 scrolls of blinking {unknown} o - a scroll of teleportation {unknown} Potions c - a potion of heal wounds {unknown} f - a potion of brilliance {unknown} j - a potion of resistance {unknown} k - 3 potions of haste {unknown} m - a potion of mutation {unknown} Skills: + Level 1.3 Fighting + Level 1.2 Short Blades + Level 2.5 Dodging + Level 4.2 Stealth + Level 5.4 Spellcasting * Level 4.4 Conjurations + Level 1.1 Summonings + Level 1.0 Translocations * Level 0.8 Fire Magic + Level 1.8 Air Magic + Level 1.6 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Blink Tloc 16% N/A 13% 2 c - Call Imp Summ 8% N/A 12% 2 d - Conjure Flame Conj/Fire 14% 6-21 13% 3 e - Mephitic Cloud Conj/Pois/Air 14% N/A 13% 3 f - Inner Flame Hex/Fire 6% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Slow Hex 16% N/A 13% 1 Flame Wave Conj/Fire 14% 2d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Okawaru Annotations: D:4 2 runed translucent doors D:7 Joseph Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +1 spectral quarterstaff, wearing a +0 ring mail and quivering sling bullets (asleep, chance to affect: 72%) The ball explodes into a vile cloud! The stinking cloud engulfs Joseph but does no damage. Joseph is engulfed in noxious fumes. Joseph appears confused. Unknown command. Joseph is engulfed in noxious fumes. Joseph appears confused. Joseph hits himself with a +1 spectral quarterstaff! Joseph is engulfed in noxious fumes. Joseph appears confused. Joseph is engulfed in noxious fumes. You hit Joseph. You grab Joseph. Joseph is moderately wounded. You constrict Joseph, but do no damage. Joseph hits you with a +1 spectral quarterstaff! You hit Joseph. You squeeze Joseph. Joseph is moderately wounded. You constrict Joseph. Joseph hits you with a +1 spectral quarterstaff! You hit Joseph. Joseph is moderately wounded. You constrict Joseph. Joseph struggles to escape constriction. You hit Joseph. You tentacle-slap Joseph. You squeeze Joseph, but do no damage. Joseph is heavily wounded. You constrict Joseph. Joseph hits you with a +1 spectral quarterstaff! * * * LOW HITPOINT WARNING * * * You barely miss Joseph. Your squeeze misses Joseph. Joseph is heavily wounded. You constrict Joseph, but do no damage. You barely miss Joseph. You squeeze Joseph! Joseph is severely wounded. You constrict Joseph. Joseph hits you with a +1 spectral quarterstaff!! Ouch! That really hurt! You die... ###### .....###### #..(....# #.......# #.....<.# #.@.....# #.@:....# ##+###### You could see Joseph (confused). Vanquished Creatures 2 necrophages An ogre (D:5) A bullfrog (D:6) A water moccasin zombie (D:6) A scorpion (D:6) A bullfrog zombie (D:6) A bullfrog skeleton (D:6) 5 iguanas A killer bee zombie (D:6) A gnoll (D:6) 2 adders A howler monkey skeleton (D:4) An adder zombie (D:5) A worm (D:4) 4 orcs (D:5) 4 ball pythons (D:3) A bat (D:2) An endoplasm (D:4) 2 giant cockroaches (D:3) 2 hobgoblins A kobold (D:4) 35 creatures vanquished. Vanquished Creatures (collateral kills) An iguana (D:4) 1 creature vanquished. Vanquished Creatures (others) 4 fungi (D:5) 4 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 47 | D:2 | Reached XP level 2. HP: 17/17 MP: 4/6 53 | D:2 | Learned a level 2 spell: Blink 56 | D:2 | Learned a level 2 spell: Call Imp 354 | D:4 | Reached XP level 3. HP: 14/21 MP: 6/8 448 | D:4 | Learned a level 3 spell: Conjure Flame 648 | D:5 | Entered Level 5 of the Dungeon 673 | D:4 | Reached skill level 4 in Spellcasting 693 | D:4 | Found a large runed translucent door. 694 | D:4 | Found a large runed translucent door. 702 | D:4 | Noticed a gnoll sergeant 714 | D:4 | Reached XP level 4. HP: 27/27 MP: 7/10 718 | D:4 | Learned a level 3 spell: Mephitic Cloud 743 | D:4 | Identified the +4 spear of Skirmishing {vorpal, rF+++ rC++ | Str-2 Int-5} 1138 | D:4 | Noticed a scorpion 1302 | D:5 | Found an iron altar of Okawaru. 1456 | D:5 | Reached XP level 5. HP: 13/31 MP: 7/11 1653 | D:5 | Noticed an ogre 2094 | D:5 | Killed an ogre 2095 | D:5 | Reached XP level 6. HP: 37/37 MP: 3/13 2867 | D:5 | Noticed a necrophage 3190 | D:6 | Reached skill level 1 in Air Magic 3256 | D:6 | Reached skill level 5 in Spellcasting 3256 | D:6 | Reached skill level 1 in Poison Magic 3369 | D:6 | Reached XP level 7. HP: 42/42 MP: 10/14 3443 | D:6 | Reached skill level 1 in Fighting 3778 | D:6 | Reached skill level 1 in Short Blades 3978 | D:5 | Learned a level 3 spell: Inner Flame 4214 | D:7 | Noticed Joseph 4225 | D:7 | Demolished by Joseph Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms, minivault_19, serial_park_tiny_2 D:2: layout_rooms, chequers_ecumenical_altar_lobes, basic_altar, uniq_jessica D:3: kennysheep_big_flooded_room, layout_loops_cross, serial_shops, nicolae_shop_hallway_plus D:4: layout_layer_cave, minmay_temple_entry_poolview, minmay_hollow_rounded_squares D:5: cheibrodos_quashed, layout_layer_cave, overflow_temple_1_default, fountainhead, water_boxes_lemuel D:6: layout_loops_ring D:7: layout_basic, mainiacjoe_overflow_alcove_1, chequers_arboretum, uniq_harold, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.2 Spellcasting | 4 5 | 5.4 Conjurations | 2 3 4 | 4.4 Air Magic | 1 | 1.8 Poison Magic | 1 | 1.6 Fighting | 1 | 1.3 Short Blades | 1 | 1.2 Dodging | | 2.5 Summonings | | 1.1 Translocations | | 1.0 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 13 | 51 | 26 || 90 Tentacles | 5 | 13 | 7 || 25 Constrict | 3 | 14 | 3 || 20 Punch | | 3 | 3 || 6 Cast: Magic Dart | 9 | 28 | 12 || 49 Call Imp | 1 | | 1 || 2 Mephitic Cloud | | 11 | 1 || 12 Blink | | 1 | || 1 Conjure Flame | | 4 | || 4 Stab: Sleeping | 5 | | 1 || 6 Armor: Skin | 1 | 2 | 2 || 5 Dodge: Dodged | 4 | 18 | 16 || 38