Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 15480270749665660865 149 Doot the Magician (level 5, -2/31 HPs) Began as an Octopode Hedge Wizard on Sept 10, 2022. Slain by a mummy (9 damage) ... in an ossuary. The game lasted 00:05:14 (1659 turns). Doot the Magician (Octopode Hedge Wizard) Turns: 1659, Time: 00:05:14 Health: -2/31 AC: 1 Str: 9 XL: 5 Next: 31% Magic: 9/11 EV: 13 Int: 19 God: Gold: 233 SH: 0 Dex: 11 Spells: 2/13 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer and Ossuary. You collected 233 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of vulnerability Potions c - a potion of magic e - 2 potions of curing i - a potion of resistance {unknown} j - a potion of lignification {unknown} k - a potion of berserk rage l - a potion of flight {unknown} Skills: + Level 0.5 Short Blades + Level 2.6 Dodging + Level 3.1 Stealth + Level 4.6 Spellcasting * Level 2.0 Conjurations + Level 1.3 Summonings * Level 0.1 Necromancy + Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 6% 1 b - Blink Tloc 16% N/A 13% 2 c - Call Imp Summ 9% N/A 12% 2 d - Conjure Flame Conj/Fire 8% 6-21 26% 3 e - Vampiric Draining Necr 4% 2d6 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 16% 1d4 12% 1 Slow Hex 16% N/A 13% 1 Static Discharge Conj/Air 8% 3-4/arc 13% 2 Mephitic Cloud Conj/Pois/Air 6% N/A 30% 3 Sticky Flame Conj/Fire 8% 2d3 65% 4 Dispel Undead Necr 4% 3d7 77% 4 Agony Necr 4% N/A 98% 5 Alistair's Intoxication Tmut/Pois 2% N/A 98% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 98% 5 Eringya's Noxious Bog Tmut/Pois 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Your magical contamination has completely faded away. There is a sand-covered staircase here. You start resting. You hear the slow hiss of an avalanche of sand. You start resting. Magic restored. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Unknown command. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp hits the mummy but does no damage. You hit the mummy but do no damage. Your grab misses the mummy. Your crimson imp closely misses the mummy. Unknown command. You hit the mummy but do no damage. You grab the mummy. You squeeze the mummy. The mummy is moderately damaged. You constrict the mummy. The mummy hits you! x2 Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The mummy hits you! You die... ### #..###### ##M.....# #.M@∩.∩.+ ##M.....# #.5###### ### You could see 3 mummies and a friendly crimson imp (summoned). Vanquished Creatures A water moccasin (Sewer) 2 worms (D:3) 3 ball pythons 4 endoplasms 3 giant cockroaches 5 hobgoblins 4 quokkas 6 bats 3 frilled lizards A goblin (D:3) 2 kobolds 3 rats 37 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 352 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 355 | D:1 | Learned a level 2 spell: Blink 358 | D:1 | Learned a level 2 spell: Call Imp 1082 | D:3 | Reached XP level 3. HP: 21/21 MP: 0/8 1089 | D:3 | Learned a level 3 spell: Conjure Flame 1154 | D:3 | Found a glowing drain. 1185 | Sewer | Entered a sewer 1205 | Sewer | Reached skill level 4 in Spellcasting 1270 | Sewer | Noticed a water moccasin 1281 | Sewer | Killed a water moccasin 1282 | Sewer | Reached XP level 4. HP: 23/27 MP: 1/10 1282 | Sewer | Reached XP level 5. HP: 27/31 MP: 1/11 1300 | Sewer | Learned a level 3 spell: Vampiric Draining 1548 | D:4 | Found a sand-covered staircase. 1655 | Ossuary | Entered an ossuary 1659 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: layout_basic D:3: layout_basic, serial_shops, nicolae_shop_overgrown_old_shop, cheibrodos_sewer_entry_sluice, minmay_joined_circles D:4: layout_loops_cross, nicolae_overflow_crystal_walls, lightli_ossuary_entry_decrepit_ruins Ossuary: ossuary_minmay_chase Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.6 Stealth | 3 | 3.1 Conjurations | 2 | 2.0 Short Blades | | 0.5 Dodging | | 2.6 Summonings | | 1.3 Necromancy | | 0.1 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 29 | 5 || 34 Tentacles | 10 | 2 || 12 Constrict | 12 | 1 || 13 Cast: Magic Dart | 45 | 19 || 64 Call Imp | 3 | 1 || 4 Conjure Flame | 1 | || 1 Use: Scroll | | 5 || 5 Stab: Sleeping | 1 | 1 || 2 Armor: Skin | 6 | 2 || 8 Dodge: Dodged | 26 | || 26