Dungeon Crawl Stone Soup version 0.29.0-15-g675c0067aa (webtiles) character file. Game seed: 17662008984531136897 51 Doot the Magician (level 3, -1/21 HPs) Began as an Octopode Hedge Wizard on Sept 11, 2022. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (1788 turns). Doot the Magician (Octopode Hedge Wizard) Turns: 1788, Time: 00:01:48 Health: -1/21 AC: 1 Str: 9 XL: 3 Next: 83% Magic: 1/8 EV: 13 Int: 18 God: Gold: 83 SH: 0 Dex: 11 Spells: 1/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . f - ring of protection from cold rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery f - a ring of protection from cold (left tentacle) Scrolls d - a scroll of identify {unknown} g - a scroll of amnesia {unknown} Potions c - a potion of magic e - a potion of curing {unknown} Skills: + Level 0.2 Short Blades + Level 2.4 Dodging + Level 2.6 Stealth + Level 3.8 Spellcasting * Level 1.8 Conjurations + Level 1.0 Summonings + Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Blink Tloc 14% N/A 16% 2 c - Call Imp Summ 7% N/A 16% 2 d - Conjure Flame Conj/Fire 6% 6-21 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 16% 1 Mephitic Cloud Conj/Pois/Air 5% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An orc is nearby! An orc is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You miscast Magic Dart. Nothing appears to happen. The orc hits you with a +0 mace. You barely miss the orc. You grab the orc. Your squeeze misses the orc. You constrict the orc. The orc hits you with a +0 mace! You hit the orc but do no damage. The orc is lightly wounded. You constrict the orc, but do no damage. The orc hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You release your grip on the orc. The orc attacks as you move away! The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The orc attacks as you move away! The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. A goblin comes into view. It is wielding a +0 club. Found a mace. Found a stone staircase leading up. Casting: Blink (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. An orc comes into view. It is wielding a +0 trident. You feel stable enough to blink again. The goblin shouts! The goblin hits your crimson imp but does no damage. Your crimson imp misses the goblin. The goblin closely misses your crimson imp. Your crimson imp blinks! Your crimson imp blinks! A goblin comes into view. It is wielding a +0 club. Found a leather armour. Your magical contamination has completely faded away. The goblin attacks as you move away! The goblin hits you with a +0 club. You die... ....###ยง$##...# ....>........# .. ..#.........###.. #...#.....#.... ##....<.....#.# #.............# .....##..o....... .....# ##..g..#.# ..... #..@.#..# .... #...)..## ..o. ..g......# ... ............# .[...........# ..............# ..............# ..............# You could see an orc and 2 goblins. Vanquished Creatures 2 adders 5 endoplasms A giant cockroach (D:1) A goblin (D:3) 3 hobgoblins 7 jackals 2 ball pythons 3 bats 2 frilled lizards 2 kobolds 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 271 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 274 | D:1 | Learned a level 2 spell: Blink 277 | D:1 | Learned a level 2 spell: Call Imp 674 | D:2 | Found a sacrificial altar of Ru. 914 | D:2 | Reached XP level 3. HP: 11/21 MP: 0/8 1224 | D:2 | Learned a level 3 spell: Conjure Flame 1779 | D:3 | HP: 1/21 [orc/+0 mace (2)] 1788 | D:3 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, patterned_corridor D:2: layout_loops_corners, basic_altar, hangedman_feature_mirror, minmay_misc_feat_cross, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_natasha Action || total -------------------------++------- Melee: Dagger || 24 Constrict || 7 Tentacles || 4 Cast: Magic Dart || 64 Blink || 1 Call Imp || 1 Armor: Skin || 1 Dodge: Dodged || 15