Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 18427257787403268033 3 Doot the Apothecary (level 1, -1/15 HPs) Began as a Djinni Necromancer on Feb 28, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (107 turns). Doot the Apothecary (Djinni Necromancer) Turns: 107, Time: 00:00:24 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 55% Gold: 22 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} c - a scroll of teleportation {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 56% 1d6 4% 1 b - Vampiric Draining Necr 14% 2d7 12% 3 c - Animate Dead Necr 14% N/A 38% 4 d - Curse of Agony Necr 14% N/A 75% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python writhes in agony. You kill the ball python! The dead are slithering! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. d - a +0 dagger (weapon) Unknown command. Key pressed, stopping explore. You now have 22 gold pieces (gained 14). You reach down and open the door. There is an open door here. Your ball python skeleton crumbles into dust! Your goblin skeleton crumbles into dust! Found a stone staircase leading down. Found a hand axe. Found a sling. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Found a short sword. Found 8 stones. The endoplasm barely resists. The endoplasm writhes in agony. The endoplasm barely misses you. The endoplasm writhes in agony. The endoplasm freezes you. You are frozen! You feel a terrible chill! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! Sorry, you're not good enough to have a special ability. Unknown command. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, chance to affect: 84%) The endoplasm writhes in agony. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #.) .. #.##### . #.#.#...# +# #...#.#. ..# ######...#.. .. #........#)##.#.#. #.###.##.#.......( #####.........@J..# ###...#..##....##)#.# #.........#....# .# #....##.###......## #....'..# #....>... #....#### #.....#.# #....# #####.#.# #....# .# # #....# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Doot set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 107 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic Action || total ---------------------------++------- Cast: Necrotise || 11 Dodge: Dodged || 2