Draccul Level 1 of the Dungeon (0, 0, D:1) a +0 club (33, 4, D:1) a +0 hunting sling (33, 6, D:1) an uncursed ring of protection from magic (-6, 13, D:1) a bread ration (-7, 19, D:1) 18 arrows (-6, 22, D:1) a +0 club (-18, 33, D:1) a +0 club (-4, 34, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 2, D:2) a stone (unseen) (20, 3, D:2) a +1 robe (25, 9, D:2) a +1 dagger of holy wrath a +0 club (22, 10, D:2) a +0 dagger of holy wrath (24, 11, D:2) 8 stones (23, 13, D:2) a stone (18, 16, D:2) a +0 dagger (35, 27, D:2) a +0 robe (13, 31, D:2) a +0 club a +0 ring mail (31, 32, D:2) a +0 club (38, 33, D:2) a +0 dagger (6, 38, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 dagger (-7, 1, D:3) a +0 scale mail (-5, 8, D:3) 19 stones (-37, 12, D:3) a +0 short sword (-38, 13, D:3) a +0 war axe (-37, 13, D:3) a +0 hand axe a +0 leather armour (-37, 14, D:3) a +0 leather armour (-38, 15, D:3) a +0 club a +0 chain mail a +0 dagger a +0 leather armour (-5, 15, D:3) a +1 dagger (-10, 17, D:3) a +0 whip (-36, 28, D:3) a +5 club a +0 robe (-30, 28, D:3) a +0 rapier (-30, 29, D:3) a stone (-35, 30, D:3) a +0 club (-34, 30, D:3) a +0 club a cursed +0 club 2 stones Level 4 of the Dungeon (0, 0, D:4) a throwing net (-47, 2, D:4) a +0 shortbow 23 arrows (-12, 3, D:4) a bread ration (-22, 7, D:4) a +0 ring mail (-37, 9, D:4) a +0 club (-38, 10, D:4) a cursed -1 club a +0 club (-13, 13, D:4) 17 stones (-3, 13, D:4) a +2 dagger of speed a +0 ring mail (-2, 13, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 leather armour (1, 25, D:4) a cursed -2 club (-54, 30, D:4) a +0 flail (-55, 32, D:4) a +0 halberd (-47, 39, D:4) a +0 spear (-4, 44, D:4) a +0 chain mail (-47, 50, D:4) a +0 club a +0 robe (-14, 50, D:4) 26 stones (-48, 51, D:4) a +0 spear a +0 spear (-4, 52, D:4) a +0 dagger (-49, 53, D:4) a throwing net (-51, 55, D:4) a +0 short sword (-46, 55, D:4) 19 bolts Level 5 of the Dungeon (7, 2, D:5) 18 arrows (-24, 10, D:5) a +0 dagger (-8, 10, D:5) 14 stones (-25, 11, D:5) a +0 dagger a +0 leather armour a +3 falchion of holy wrath a +0 ring mail (-27, 12, D:5) 9 stones (-25, 12, D:5) a +0 short sword a +0 hand axe a +0 ring mail (-24, 15, D:5) a +0 long sword (-21, 20, D:5) a +0 dagger (-8, 22, D:5) a +0 robe a +0 robe (-8, 24, D:5) a +0 trident a +0 leather armour (-33, 26, D:5) a +0 long sword (-8, 28, D:5) a +0 flail a +0 leather armour (-34, 30, D:5) 6 poisoned arrows (-1, 30, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 club (17, 1, D:6) a scroll of noise (-1, 13, D:6) 15 stones (-1, 14, D:6) 2 tomahawks (-3, 16, D:6) a throwing net (16, 25, D:6) a +0 leather armour (-17, 27, D:6) a +0 leather armour (18, 27, D:6) 24 stones (-25, 28, D:6) a +0 short sword (-19, 29, D:6) a +0 ring mail (-2, 34, D:6) a +0 war axe (5, 34, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) a +0 dagger of venom a +0 robe (-4, 4, D:7) 23 bolts (2, 6, D:7) a +1 spear of distortion a cursed +0 scale mail a cursed +0 shield (3, 6, D:7) a +0 flail (10, 6, D:7) a +0 leather armour (22, 7, D:7) a +0 leather armour (18, 8, D:7) a cursed -1 club (19, 8, D:7) a +0 club (-3, 9, D:7) a +0 trident a +0 ring mail (-3, 10, D:7) a +0 dagger a +0 robe (-2, 10, D:7) a +0 dagger 5 tomahawks of returning (19, 11, D:7) a +0 club (20, 12, D:7) a +0 ring mail (40, 12, D:7) a +0 club (40, 13, D:7) 20 stones (12, 14, D:7) 17 bolts (16, 14, D:7) a +0 spear (37, 16, D:7) a throwing net (-6, 25, D:7) a +0 shield (20, 25, D:7) a +0 ring mail (19, 27, D:7) 21 arrows (48, 36, D:7) 25 stones (54, 53, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 7 tomahawks (-19, 3, D:8) a +0 giant club (-38, 7, D:8) a +0 giant club (-23, 11, D:8) a cursed -2 dagger (-12, 17, D:8) an arrow (-7, 17, D:8) an arrow (-5, 17, D:8) 15 arrows a +0 shortbow (-23, 20, D:8) a +0 flail (10, 24, D:8) an arrow (11, 24, D:8) an arrow (14, 24, D:8) 2 arrows (8, 25, D:8) 15 arrows a +0 scimitar a +0 shortbow (9, 25, D:8) a +0 scale mail (11, 31, D:8) 16 sling bullets (-4, 45, D:8) a +0 club 2 stones (-6, 46, D:8) a +0 halberd (-5, 50, D:8) a +1 falchion of flaming (-2, 53, D:8) a stone (1, 54, D:8) a +0 dagger 2 stones Level 9 of the Dungeon [Shop] Zyof's Book Shoppe a manual of Fighting (1214 gold) a book of Spatial Translocations (715 gold) a book of Transfigurations (605 gold) a book of Cantrips (220 gold) a tome of Destruction (165 gold) a Fen Folio (825 gold) a book of Minor Magic (220 gold) a book of Death (770 gold) a book of Necromancy (330 gold) a book of Frost (385 gold) (0, 0, D:9) a +0 morningstar (13, 8, D:9) a cursed -3 trident (21, 9, D:9) a +0 dagger a +0 robe (18, 12, D:9) a +0 flail (unseen) (-27, 17, D:9) a +0 leather armour (22, 17, D:9) a throwing net (-19, 18, D:9) 25 stones (16, 30, D:9) a +0 ring mail (-15, 35, D:9) a +0 rapier (9, 40, D:9) a +0 chain mail (-13, 41, D:9) a scroll of random uselessness (27, 50, D:9) a +0 short sword (30, 54, D:9) a +0 war axe (11, 62, D:9) a +1 leather armour Level 10 of the Dungeon [Shop] Shecze's Gadget Boutique a phial of floods (600 gold) a +1 iron rod (12/12) (1350 gold) a plain deck of summonings (210 gold) a phial of floods (600 gold) a wand of confusion (16) (202 gold) a wand of slowing (23) (280 gold) a wand of frost (30) (240 gold) a crystal ball of energy (300 gold) a wand of draining (6) (150 gold) (0, 0, D:10) a cursed +2 halberd a +0 robe (-34, 1, D:10) a +0 cloak (-2, 1, D:10) a cursed +0 shortbow 7 arrows a +0 war axe a +0 robe a +1 spear a +0 robe (-3, 2, D:10) a cursed +0 spear a +0 robe (2, 2, D:10) an arrow (6, 2, D:10) a +3 shortbow 15 arrows of dispersal (-3, 3, D:10) 2 arrows (0, 3, D:10) a +0 war axe (-35, 6, D:10) a cursed -3 giant spiked club (4, 8, D:10) a +3 morningstar (8, 11, D:10) a +0 ring mail a +0 falchion (2, 12, D:10) a cursed -3 falchion a +0 dagger a +0 robe a +0 mace (3, 12, D:10) a +0 chain mail a +0 trident (5, 13, D:10) a +0 pair of gloves (-6, 16, D:10) a +2 dagger of flaming a +0 robe (-4, 18, D:10) a +0 whip (2, 25, D:10) 13 stones (-35, 26, D:10) a +0 short sword a +0 leather armour (-34, 26, D:10) a +0 dagger a +0 robe a +0 short sword a cursed +0 scale mail a +0 morningstar (-33, 26, D:10) a +0 short sword of venom a +0 leather armour a +0 blowgun (-16, 37, D:10) a +0 chain mail (-12, 42, D:10) 16 sling bullets (-12, 43, D:10) an arrow (2, 44, D:10) 9 exploding sling bullets a +0 hunting sling a -3 rapier (-10, 47, D:10) a +0 shortbow 16 arrows Level 11 of the Dungeon [Shop] Schakele's Pet Rocks an uncursed staff of earth (425 gold) a stone of tremors (680 gold) the Catalogue of the Shifting Rocks (870 gold) Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Passwall Transmutation/Earth 3 e - Leda's Liquefaction Hexes/Earth 4 f - Petrify Transmutation/Earth 4 g - Iron Shot Conjuration/Earth 6 h - Shatter Earth 9 5 steel sling bullets (127 gold) the +8 greatsling "Nett" {flame, Dex+2} (1329 gold) It turns projectiles fired from it into bolts of flame. It affects your dexterity (+2). 3 large rocks (35 gold) 13 stones (22 gold) (0, 0, D:11) a +0 short sword (1, 0, D:11) a +2 short sword of venom (2, 0, D:11) a +0 club 2 stones a +0 whip (1, 1, D:11) a stone (2, 2, D:11) 2 stones (-17, 4, D:11) 13 stones (-17, 6, D:11) 14 stones (-16, 9, D:11) a +0 club (-14, 12, D:11) a +0 hand axe (-12, 13, D:11) a +0 trident a +0 ring mail (2, 17, D:11) a stone (5, 17, D:11) a +0 dagger (-11, 18, D:11) a +0 quarterstaff (1, 18, D:11) a stone (0, 20, D:11) a +0 dagger a +0 robe (-9, 22, D:11) a +0 great sword a +0 ring mail (0, 24, D:11) a +0 quarterstaff (-27, 25, D:11) 27 stones (-10, 28, D:11) a large rock (-7, 29, D:11) 3 large rocks (-16, 34, D:11) a +0 spear (12, 36, D:11) the +0 leather armour of Dawn {Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). (-19, 41, D:11) a cursed -1 whip (-26, 42, D:11) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 20 stones (-13, 1, Lair:1) the +1 robe "Thusch" {Dex+3 Slay+5} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). a +0 dagger of venom (37, 9, Lair:1) 19 bolts (21, 11, Lair:1) a +0 shortbow (-1, 12, Lair:1) a +3 ring of dexterity (38, 16, Lair:1) a wand of random effects (37) a wand of random effects (33) (30, 18, Lair:1) the +4 great sword of the Dozen Stars {freeze, Str+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half as much damage over again against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+1). (12, 27, Lair:1) an uncursed ring of loudness (30, 27, Lair:1) 20 arrows (-28, 28, Lair:1) 9 sling bullets (1, 37, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 26 stones (14, 2, Lair:2) a +0 long sword (17, 9, Lair:2) a +0 pair of boots (27, 11, Lair:2) a +0 ring mail (13, 16, Lair:2) a +0 quarterstaff of freezing a +1 robe of cold resistance an uncursed ring of ice (13, 17, Lair:2) a wand of fire (0) a wand of flame (12) a wand of frost (37) a +1 large shield of cold resistance 19 poisoned needles (-17, 25, Lair:2) 17 sling bullets (-8, 26, Lair:2) the +7 mace "Shuol" {freeze, Noisy rElec rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half as much damage over again against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It enhances your eyesight. It may make noises in combat. (2, 35, Lair:2) an uncursed ring of ice (14, 38, Lair:2) 22 stones Level 3 of the Lair of Beasts (-34, 13, Lair:3) 17 stones (12, 16, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 13 poisoned needles (20, 20, Lair:4) a cursed +0 ring mail (16, 27, Lair:4) 22 bolts (-8, 31, Lair:4) the +0 long sword of Death {slice, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (23, 46, Lair:4) Sif Muna's Incunabulum of Creative Necromancy Spells Type Level a - Sublimation of Blood Necromancy 2 b - Call Imp Summoning 2 c - Regeneration Charms/Necromancy 3 d - Summon Guardian Golem Hexes/Summoning 4 e - Dispel Undead Necromancy 5 Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 leather armour (1, 5, Lair:5) a +0 spear (11, 5, Lair:5) 26 stones (2, 7, Lair:5) a +0 whip (5, 7, Lair:5) 23 arrows (-29, 12, Lair:5) a +0 quarterstaff (15, 19, Lair:5) a +0 long sword (-19, 21, Lair:5) a crystal ball of energy (-22, 26, Lair:5) 17 stones (-14, 26, Lair:5) 6 sling bullets (13, 26, Lair:5) a +0 leather armour (24, 27, Lair:5) a +2 leather armour of poison resistance (-2, 31, Lair:5) 17 gold pieces (-19, 43, Lair:5) a +0 falchion (13, 46, Lair:5) a +0 trident (28, 47, Lair:5) a lamp of fire Level 6 of the Lair of Beasts (0, 0, Lair:6) 14 stones (9, 3, Lair:6) a potion of poison (10, 3, Lair:6) a +0 mace (-38, 4, Lair:6) 20 sling bullets (8, 4, Lair:6) a cursed ring of loudness (8, 6, Lair:6) a +0 robe (-34, 7, Lair:6) a +0 mace (12, 8, Lair:6) a scroll of immolation (9, 9, Lair:6) 19 stones (12, 9, Lair:6) 12 poisoned needles (8, 11, Lair:6) 21 stones (9, 11, Lair:6) a +0 robe (-25, 15, Lair:6) a +0 dagger (-29, 19, Lair:6) a +0 helmet (-31, 25, Lair:6) a +0 ring mail 4 throwing nets a cursed -1 dire flail (-8, 34, Lair:6) 10 stones (-50, 38, Lair:6) a +0 quarterstaff Level 7 of the Lair of Beasts (0, 0, Lair:7) the -4 ring mail "Jubreol" {Str+3} It affects your strength (+3). (10, 0, Lair:7) a +0 club (56, 6, Lair:7) a +0 rapier (6, 18, Lair:7) a +0 quarterstaff (39, 19, Lair:7) a +0 helmet (5, 20, Lair:7) a +0 short sword (58, 25, Lair:7) 13 arrows of dispersal (-6, 39, Lair:7) a +0 hand axe (43, 40, Lair:7) 21 stones (-5, 50, Lair:7) a cursed +0 chain mail (53, 57, Lair:7) a +0 ring mail Level 8 of the Lair of Beasts (0, 0, Lair:8) 20 stones (14, 0, Lair:8) a cursed +0 robe (43, 15, Lair:8) a +1 dagger of venom (55, 18, Lair:8) a +0 falchion (6, 19, Lair:8) a +1 demon blade of flaming (-2, 21, Lair:8) a +2 pair of gloves (-3, 22, Lair:8) a +0 robe (59, 27, Lair:8) a +0 scale mail (36, 30, Lair:8) 8 poisoned bolts (61, 30, Lair:8) 18 stones (40, 32, Lair:8) a cursed +0 flail (32, 36, Lair:8) a wand of enslavement (15) (-5, 47, Lair:8) the +1 pair of gloves of Gluttony {rPois} It protects you from poison. Level 1 of the Shoals (0, 0, Shoals:1) the ring "Qaojalum" {Int+3 Dex+3 Slay-4} [ring of slaying] It affects your intelligence (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). (1, 0, Shoals:1) 17 stones 2 potions of ambrosia (3, 0, Shoals:1) the cursed -1 pair of boots "Sauts" {+Fly Str+3} It affects your strength (+3). It lets you fly. It has a curse placed upon it. (-25, 1, Shoals:1) a wand of polymorph (3) (-28, 4, Shoals:1) a +0 robe (7, 5, Shoals:1) a +0 rapier a +0 robe (-2, 8, Shoals:1) a poisoned arrow (9, 8, Shoals:1) a +0 robe a +2 rapier of draining (23, 9, Shoals:1) a scroll of immolation (-8, 11, Shoals:1) a +0 falchion (-3, 11, Shoals:1) a poisoned arrow (-1, 11, Shoals:1) a poisoned arrow (-2, 12, Shoals:1) a poisoned arrow (18, 13, Shoals:1) a +0 robe (2, 14, Shoals:1) a +0 centaur barding 10 poisoned arrows a +3 longbow of flaming (-26, 17, Shoals:1) a +0 leather armour (20, 17, Shoals:1) 21 arrows (10, 18, Shoals:1) the +2 chain mail of Decsuywn {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (-20, 20, Shoals:1) a +0 spear (15, 21, Shoals:1) 8 javelins of penetration (-29, 22, Shoals:1) 22 arrows (16, 22, Shoals:1) a +0 trident a +1 leather armour of magic resistance (-11, 26, Shoals:1) a +0 trident 7 tomahawks (-4, 26, Shoals:1) 14 poisoned needles (5, 32, Shoals:1) a +0 trident Level 2 of the Shoals (0, 0, Shoals:2) a +0 hand axe a +0 chain mail (1, 0, Shoals:2) a +0 giant spiked club (1, 1, Shoals:2) a cursed -1 flail a +0 leather armour (2, 2, Shoals:2) a +0 scimitar a +0 chain mail a +2 morningstar of crushing 7 tomahawks of dispersal a +0 plate armour (3, 3, Shoals:2) a +0 short sword a +0 plate armour a +0 dagger a +0 robe (-7, 4, Shoals:2) a bolt (27, 6, Shoals:2) a wand of digging (4) (25, 8, Shoals:2) 22 stones (-4, 9, Shoals:2) a +0 war axe a +0 arbalest 5 bolts a +1 chain mail of positive energy (-3, 9, Shoals:2) a +0 mace a +0 scale mail (20, 10, Shoals:2) a +0 demon trident a +0 robe (-21, 11, Shoals:2) 13 sling bullets (-3, 11, Shoals:2) a bolt (-2, 11, Shoals:2) a cursed +0 giant club (19, 16, Shoals:2) a +0 dagger 2 tomahawks (12, 17, Shoals:2) 17 stones (-17, 18, Shoals:2) a +2 blowgun 4 curare-tipped needles (22, 19, Shoals:2) a +0 trident a +0 plate armour (23, 20, Shoals:2) 2 tomahawks (-7, 21, Shoals:2) a +0 ring mail (-7, 24, Shoals:2) 16 arrows (7, 25, Shoals:2) the +2 rapier "Miarra" {drain, rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 25, Shoals:2) 10 large rocks (6, 26, Shoals:2) a wand of confusion (29) (0, 29, Shoals:2) a +0 ring mail (12, 34, Shoals:2) a +0 trident (10, 44, Shoals:2) a +0 war axe Level 3 of the Shoals (0, 0, Shoals:3) a tomahawk of returning (2, 1, Shoals:3) 2 tomahawks (9, 6, Shoals:3) a +0 trident 5 tomahawks of returning (12, 6, Shoals:3) a +0 trident a merfolk corpse (2, 7, Shoals:3) a +0 trident (0, 11, Shoals:3) the +5 scythe "Plaul" {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (11, 12, Shoals:3) a +0 spear (10, 13, Shoals:3) a +0 trident a merfolk corpse (21, 16, Shoals:3) a +0 spear a merfolk corpse (11, 17, Shoals:3) a +3 trident of protection a +0 robe a merfolk corpse (21, 17, Shoals:3) a manticore corpse (22, 17, Shoals:3) a +0 glaive a merfolk corpse (19, 18, Shoals:3) a throwing net (5, 37, Shoals:3) a throwing net (6, 40, Shoals:3) an arrow (3, 42, Shoals:3) an arrow (7, 42, Shoals:3) a +0 trident 3 throwing nets a merfolk corpse (skeletalised by now) (8, 42, Shoals:3) a +0 trident a merfolk corpse (skeletalised by now) (4, 43, Shoals:3) an arrow (7, 43, Shoals:3) a +0 shortbow 15 arrows (6, 44, Shoals:3) an arrow (3, 46, Shoals:3) 6 arrows (7, 46, Shoals:3) an arrow (2, 47, Shoals:3) a snapping turtle corpse (skeletalised by now)