Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 14177479019613600164 0 Drevant2 the Magician (level 1, 16/16 HPs) Began as a Troll Hedge Wizard on Nov 20, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Drevant2 the Magician (Troll Hedge Wizard) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.85/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: + Level 1.5 Dodging + Level 1.0 Stealth + Level 2.0 Spellcasting + Level 0.6 Conjurations + Level 0.6 Summonings + Level 0.6 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 8% 1d3 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 30% 1 Blink Tloc 4% N/A 36% 2 Call Imp Summ 2% N/A 36% 2 Conjure Flame Conj/Fire 1% 6-21 63% 3 Mephitic Cloud Conj/Pois/Air 1% N/A 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, Drevant2 the Troll Hedge Wizard. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Unknown command. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### +@>+ #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drevant2 the Troll Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, nicolae_concentric_dashed_squares_mild, minmay_misc_feat_secret_circle, chequers_serial_rivers_large_a, minmay_liquid_box, kennysheep_nondescript