Drunkenshrew Level 1 of the Dungeon (10, -14, D:1) a +0 club (10, -8, D:1) a +0 club (12, -8, D:1) a +0 whip (25, 4, D:1) a +0 dagger (27, 6, D:1) a stone (28, 6, D:1) 2 stones (32, 13, D:1) a cursed -2 whip (33, -20, D:1) 26 arrows (36, 24, D:1) a +0 club (38, -18, D:1) a +0 club (42, 14, D:1) 9 bolts (45, -8, D:1) 7 poisoned tomahawks (46, 22, D:1) a +0 club (48, -14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 1, D:2) 10 sling bullets (3, 2, D:2) a +0 club (6, 3, D:2) a +0 dagger (7, 30, D:2) an adder corpse (9, 9, D:2) a +0 whip (15, 21, D:2) a +0 club (16, 8, D:2) 26 stones (17, 8, D:2) a +0 short sword (17, 22, D:2) a +0 dagger a +0 dagger a +0 club a +0 club (18, 23, D:2) a +0 club a +0 animal skin the +0 helmet of the Merchant {MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). (22, 23, D:2) a +0 club (29, 6, D:2) 24 sling bullets (33, 8, D:2) 18 stones (33, 12, D:2) a cursed +0 robe (39, 24, D:2) a stone (39, 26, D:2) 2 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 3, D:3) a worm corpse (0, 29, D:3) 18 stones (1, 37, D:3) 15 stones (3, 8, D:3) a +0 dagger an orc corpse (3, 15, D:3) a +0 ring mail (4, 30, D:3) a +0 leather armour (13, 22, D:3) 5 exploding tomahawks