Dune Level 1 of the Dungeon [Shop] Qawnuta's Antique Armour Shop a +1 leather armour of willpower (252 gold) the +1 ring mail of Ashenzari's Envy {*Slow rC+ rCorr} (414 gold) rC: It protects you from cold. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. the +13 chain mail of Zeovuad {Harm Fly Int-3} (1301 gold) Int: It affects your intelligence (-3). Fly: It grants you flight. Harm: It increases damage dealt and taken. a +0 chain mail (81 gold) a +0 ring mail (72 gold) a +0 barding (414 gold) (0, 0, D:1) a +0 short sword (6, -2, D:1) a +0 robe (8, 11, D:1) a +0 dagger (17, 3, D:1) 2 stones a +0 dagger (21, 2, D:1) a +0 leather armour (33, 10, D:1) a +1 dagger of holy wrath 5 stones (55, -8, D:1) a +0 club Level 2 of the Dungeon (7, -13, D:2) 6 poisoned darts (11, 16, D:2) 23 stones (27, -4, D:2) a +0 club a stone (30, -7, D:2) a +0 robe (34, 10, D:2) 8 stones (39, 10, D:2) a +0 club (40, 9, D:2) 25 stones (46, -14, D:2) a +0 dagger of venom (51, -12, D:2) 15 sling bullets (51, 21, D:2) a +1 dagger of freezing (53, -14, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) 16 stones (6, 10, D:3) a +0 dagger (14, -6, D:3) 8 bolts (16, -18, D:3) a +0 hand axe (16, -17, D:3) a +0 mace (18, -1, D:3) a +0 club (26, -27, D:3) 6 silver javelins (34, 13, D:3) a +0 hand axe (47, -9, D:3) a +0 mace (47, -8, D:3) a ring of wizardry Level 4 of the Dungeon (13, -6, D:4) a +0 dagger (23, -9, D:4) a +0 hunting sling (25, -6, D:4) 16 arrows (27, 9, D:4) a +0 robe (32, 15, D:4) a +0 club (35, 1, D:4) a +0 whip (35, 15, D:4) a +0 dagger a +0 ring mail (37, -6, D:4) a +0 leather armour (44, 7, D:4) a +0 mace (48, 1, D:4) a +0 dagger (49, 13, D:4) a book of Air Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (1, -10, D:5) a +0 whip (7, 3, D:5) a +0 giant club (7, 4, D:5) a +0 club (8, 4, D:5) a +0 whip a +0 robe (8, 5, D:5) a +0 spear (9, 4, D:5) a +0 flail a +0 flail (10, 4, D:5) 28 arrows (12, -43, D:5) a book of Blood (15, 5, D:5) a +0 club (15, 7, D:5) a +2 short sword of freezing 3 silver boomerangs (16, 8, D:5) a +0 trident (24, 14, D:5) 4 poisoned darts (32, -41, D:5) a +0 scale mail a +0 dagger (32, -40, D:5) a +0 scale mail a +0 club (39, -8, D:5) a +0 hand axe a +0 leather armour (44, -20, D:5) a +0 ring mail (48, -30, D:5) 18 bolts (50, -28, D:5) a +0 giant club (51, 6, D:5) 13 stones Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger (0, 1, D:6) a +0 robe a +0 dagger (1, 5, D:6) 15 stones a +0 club a +0 leather armour a +1 dagger of draining a +0 club (1, 23, D:6) 28 stones (2, 0, D:6) a +0 leather armour a +0 short sword a +0 robe a +0 dagger (3, 7, D:6) a +0 halberd (3, 8, D:6) a +0 club (3, 10, D:6) a +0 whip a +0 ring mail a +0 animal skin a +0 leather armour a +0 whip (3, 31, D:6) 20 arrows (4, 7, D:6) a +0 halberd a +0 leather armour (4, 11, D:6) a +0 club a +0 whip (4, 12, D:6) a +0 whip a +0 club (4, 27, D:6) 24 arrows (5, 25, D:6) 9 stones (30, 6, D:6) a +0 trident (31, 8, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Hanepsad's Weapon Emporium the +6 Majin-Bo {vamp, MP+6 Int+6} (964 gold) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. a +0 flail (45 gold) a +0 falchion of electrocution (123 gold) a +0 rapier (52 gold) a +2 dagger of venom (187 gold) 13 sling bullets (84 gold) 15 bolts (39 gold) a +0 quarterstaff (52 gold) a +0 dagger (26 gold) (0, 0, D:7) a staff of earth (6, -11, D:7) 2 poisoned darts (15, 12, D:7) a +0 halberd (15, 13, D:7) a +0 club a +0 whip (16, 12, D:7) a +0 spear (16, 13, D:7) a +0 long sword a +0 leather armour a +0 club (17, 16, D:7) a +0 ring mail (46, 8, D:7) a +0 falchion a +0 robe (48, 8, D:7) a +0 robe a +4 dagger a +0 robe (49, 9, D:7) a +2 halberd of venom a +0 robe (49, 11, D:7) a +3 flail a +0 robe Level 8 of the Dungeon (5, -34, D:8) a +0 dagger (9, -35, D:8) 11 stones (10, -21, D:8) 19 stones (10, -20, D:8) a +0 hand axe a +0 leather armour a +0 falchion a +0 robe (11, -20, D:8) a +3 great sword a +0 robe a +1 long sword a +0 robe (11, -19, D:8) a +0 trident a +0 robe (12, -20, D:8) a +0 flail a +0 leather armour a +0 war axe (12, -19, D:8) a +0 club (12, 1, D:8) a +0 flail a +0 chain mail a +0 dagger a +0 robe (13, 1, D:8) a +0 dagger a +0 robe a +0 club (14, -19, D:8) 18 arrows (17, -27, D:8) a +0 hand axe of flaming (17, 0, D:8) a +0 hand axe of electrocution (19, -12, D:8) a +0 quarterstaff (26, -10, D:8) a +3 falchion of pain (44, 5, D:8) a +0 club a +0 leather armour (48, -22, D:8) 2 sling bullets Level 9 of the Dungeon (0, 0, D:9) 19 stones (1, 6, D:9) a +0 dagger (14, -17, D:9) a +0 war axe (14, -5, D:9) a +0 ring mail (19, -11, D:9) a +0 long sword (23, -34, D:9) a box of beasts (24, -5, D:9) a +1 hat of willpower (24, -1, D:9) 24 arrows (26, -21, D:9) +0 steam dragon scales (29, -1, D:9) a +0 morningstar a +0 ring mail (30, -2, D:9) a +0 club a +0 war axe (30, -1, D:9) a +0 club a +0 dagger a +0 robe (32, -27, D:9) a +0 club (37, -36, D:9) 22 stones (39, -42, D:9) 15 stones (45, -26, D:9) a +0 ring mail (45, -25, D:9) a +0 falchion (49, -41, D:9) a staff of poison (52, -28, D:9) a +0 whip (52, -27, D:9) a +0 trident (53, -29, D:9) the +8 falchion of the Spider {drain, rElec rPois rN++ Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It greatly protects you from negative energy. a +0 plate armour a +0 glaive a +0 scale mail a +0 battleaxe Level 10 of the Dungeon [Shop] Yjocheb's Weapon Boutique 32 stones (41 gold) 29 stones (37 gold) a +0 vorpal hand crossbow (93 gold) a +0 spear (39 gold) a +0 long sword (45 gold) a +0 glaive (84 gold) 24 stones (31 gold) 15 stones (19 gold) a +0 flail (45 gold) (0, 0, D:10) a +0 short sword (9, 0, D:10) an Everburning Encyclopedia (16, 3, D:10) a +0 hand axe (18, 15, D:10) 14 stones (19, 3, D:10) a +0 giant club a +0 giant spiked club (25, -6, D:10) 15 sling bullets (28, -2, D:10) 26 arrows (29, -3, D:10) a +0 giant club a +0 giant club (30, -5, D:10) a book of Armaments (30, 6, D:10) the +4 long sword "Jiukh" {freeze, *Noise Fly rN+ Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (32, 12, D:10) a +0 ring mail (33, 13, D:10) a +0 robe (33, 21, D:10) 16 stones (34, -2, D:10) a +0 war axe (34, 40, D:10) a +0 quarterstaff (35, 23, D:10) 12 arrows (36, 21, D:10) 16 sling bullets (42, 1, D:10) a +0 trident (44, 1, D:10) a +0 great sword (44, 25, D:10) 19 bolts (46, 23, D:10) a +0 leather armour (51, 14, D:10) 21 stones Level 11 of the Dungeon (0, 0, D:11) 12 sling bullets (2, -4, D:11) a +0 flail (3, -4, D:11) a +0 dire flail a +0 plate armour (3, -3, D:11) a +0 hand axe a +0 ring mail (8, -6, D:11) a +0 great sword (23, -19, D:11) a +0 whip (30, -25, D:11) a +0 club a +0 leather armour (30, -24, D:11) a +0 mace a +0 chain mail (31, -24, D:11) a +0 dagger a +0 leather armour (37, 1, D:11) a +0 whip a +0 robe (51, -39, D:11) a +0 giant club a +0 giant club (54, -33, D:11) a +0 long sword (60, -27, D:11) a +0 giant club a +0 giant spiked club (61, -29, D:11) a +0 giant club a +0 giant club (62, -26, D:11) a +0 giant club a +0 giant club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 flail (2, -22, Lair:1) a +0 quarterstaff a +0 hunting sling 11 sling bullets a +0 leather armour (9, -9, Lair:1) a book of Party Tricks (11, -4, Lair:1) a +0 dagger (12, -15, Lair:1) a staff of cold (14, -26, Lair:1) a +0 leather armour (20, -15, Lair:1) 13 stones (23, -8, Lair:1) 27 stones (23, -7, Lair:1) 19 stones (24, -9, Lair:1) 28 stones (25, -9, Lair:1) 21 stones (42, 8, Lair:1) 27 stones (54, 0, Lair:1) a +0 war axe (60, 6, Lair:1) 27 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (11, 6, Lair:2) 16 sling bullets (12, 6, Lair:2) 26 stones (13, 21, Lair:2) a +0 morningstar (14, -7, Lair:2) a +0 hand axe (20, 18, Lair:2) 24 stones (21, 4, Lair:2) a +0 scale mail (29, 14, Lair:2) 25 stones (30, 18, Lair:2) 3 poisoned darts (31, 14, Lair:2) 24 sling bullets (32, 3, Lair:2) a book of Sloth (34, 35, Lair:2) 20 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) 15 stones (3, -33, Lair:3) a +2 morningstar of protection (5, -21, Lair:3) a book of Iron (10, -33, Lair:3) 13 stones (10, -25, Lair:3) a hydra corpse (skeletalised by now) (15, -7, Lair:3) a +0 robe (50, -24, Lair:3) a +0 war axe (59, 10, Lair:3) 20 arrows (61, -8, Lair:3) a +0 pair of boots Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (8, -24, Lair:4) a bullfrog corpse (14, -28, Lair:4) a hell rat corpse (15, -28, Lair:4) a hell rat corpse (16, -28, Lair:4) a hell rat corpse a hell rat corpse (17, -28, Lair:4) a +0 dagger (still there?) a +1 robe of cold resistance (still there?) the orc corpse of Nergalle (still there?)