Dune Level 1 of the Dungeon [Shop] Fyny's General Store a staff of cold (325 gold) 19 stones (24 gold) a potion of brilliance (52 gold) a +4 ring of evasion (468 gold) a scroll of enchant armour (97 gold) a scroll of teleportation (39 gold) a potion of attraction (39 gold) a book of Annihilations (780 gold) (0, 0, D:1) a +0 spear (6, -7, D:1) 23 sling bullets (15, -48, D:1) 20 arrows (20, -28, D:1) a book of Necromancy (40, -21, D:1) a +0 rapier (42, -12, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (8, -7, D:2) a +0 club (20, 11, D:2) a +0 dagger (23, -16, D:2) a +0 hand axe (29, -9, D:2) a +0 dagger (30, 22, D:2) 13 arrows (31, -6, D:2) 18 arrows (32, 21, D:2) a +0 short sword (34, 3, D:2) a +0 dagger (35, -23, D:2) a +0 robe (35, -9, D:2) a +0 short sword of speed (35, -7, D:2) a +0 club (36, -19, D:2) a +0 mace (37, -1, D:2) a +0 robe (41, -30, D:2) a +0 robe (42, -11, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) 17 stones (4, 8, D:3) a +0 dagger a +0 robe (9, -20, D:3) a +0 falchion (21, 19, D:3) a +0 scythe a +0 robe (32, -3, D:3) a +0 dagger (32, 4, D:3) a +0 helmet (34, -3, D:3) a +0 club a +0 hunting sling 19 stones (35, -3, D:3) a +0 dagger a +0 dagger a +0 animal skin a +1 helmet a +0 club a +0 hunting sling 19 stones (36, -3, D:3) a +0 club (37, -3, D:3) a +2 dagger of speed a +0 hunting sling 18 stones (38, -2, D:3) a +0 dagger (39, -5, D:3) a +0 war axe (44, -31, D:3) 17 bolts (44, 2, D:3) a +0 dagger (49, -16, D:3) 4 large rocks (52, -23, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 5 stones (24, 6, D:4) a +0 dagger (26, 35, D:4) a +0 whip a +0 club a +0 leather armour (27, 34, D:4) a +0 hand axe a +0 morningstar a +0 ring mail (27, 35, D:4) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (27, 36, D:4) a +0 whip (27, 37, D:4) a +0 spear (31, 6, D:4) a +0 hunting sling a +0 club 13 stones (36, 28, D:4) a +0 lajatang (38, 24, D:4) a +0 leather armour (49, 11, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 26 sling bullets (24, -15, D:5) a +0 quarterstaff (27, 5, D:5) a +0 falchion (31, -15, D:5) a +0 spear (35, -6, D:5) 21 bolts (42, 5, D:5) a +0 club (42, 6, D:5) a +0 chain mail a +0 club (43, 4, D:5) a +0 club a +0 leather armour a +0 club (44, 5, D:5) the +4 dagger of Crusades {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). Trog disapproves of the use of such an item. (57, -5, D:5) a +0 giant club (63, 9, D:5) a +0 leather armour (66, 16, D:5) a +0 rapier Level 6 of the Dungeon [Shop] Plog's General Store 12 sling bullets (78 gold) a +2 fustibalus of flaming (507 gold) 27 arrows (70 gold) a +0 leather armour (26 gold) a +0 spear (39 gold) a +0 bardiche (117 gold) (10, -7, D:6) a +0 leather armour (11, 28, D:6) a +0 robe a +0 hand axe (11, 29, D:6) a +0 flail a +0 halberd (20, 5, D:6) a +0 scale mail a +0 animal skin (22, 26, D:6) a +1 whip of freezing a +1 robe of positive energy (22, 34, D:6) a +0 spear (29, -10, D:6) a +0 rapier (33, 0, D:6) a +0 scimitar a +0 robe (33, 1, D:6) a +0 long sword of flaming a +0 robe (34, 0, D:6) a +2 long sword of freezing a +0 robe (36, -12, D:6) a +0 plate armour (40, 25, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 20 stones (1, -13, D:7) +0 acid dragon scales (6, -24, D:7) 27 bolts (8, -5, D:7) a +0 shortbow 17 arrows (8, -1, D:7) a water moccasin corpse (8, 1, D:7) a +0 hunting sling (13, -9, D:7) 12 bolts (14, -30, D:7) a +0 rapier (15, -5, D:7) a howler monkey skeleton (15, -4, D:7) a howler monkey corpse (skeletalised by now) (15, -3, D:7) 10 stones (20, -14, D:7) 14 stones (22, -20, D:7) 12 arrows (25, 2, D:7) a +0 trident (26, -10, D:7) a water moccasin corpse (skeletalised by now) (27, -12, D:7) a +0 mace (27, -6, D:7) a +0 dagger a +0 robe (27, -4, D:7) a staff of fire a +0 quarterstaff of speed a +4 antimagic great sword the +8 plate armour "Ytheeceni" {Dex+5} Dex: It affects your dexterity (+5). the +5 dagger of Earthquakes {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It protects you from negative energy. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. (27, 10, D:7) a +0 club a +0 leather armour (27, 11, D:7) a +0 flail a +0 chain mail (30, -28, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (30, -18, D:7) a +0 quarterstaff (31, -27, D:7) a +0 flail (32, -16, D:7) a +0 halberd (34, -17, D:7) a +0 club (35, -17, D:7) a +0 halberd (35, 5, D:7) 9 arrows (36, 2, D:7) a staff of poison (37, -4, D:7) a +0 halberd a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) 17 stones (2, -5, D:8) 13 stones (2, -3, D:8) a +0 longbow (7, -9, D:8) 14 gold pieces (7, -6, D:8) a +0 dagger (8, -13, D:8) 16 gold pieces (12, 0, D:8) a +0 dagger a +0 robe (13, -1, D:8) a +2 dagger a +0 robe (14, -1, D:8) a +5 mace a +0 robe (14, 0, D:8) a +3 long sword a +0 robe