Duralumin Level 1 of the Dungeon (9, 33, D:1) a +0 dagger (17, 59, D:1) a +0 club (19, 46, D:1) a +0 dagger (23, 40, D:1) a +0 club (25, 9, D:1) a +0 mace (33, 27, D:1) a +0 ring mail (40, 10, D:1) 14 arrows (42, 55, D:1) a +0 dagger (44, 18, D:1) a +0 short sword (45, 44, D:1) a +1 pair of boots (46, 4, D:1) a +0 dagger (52, 56, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (18, 28, D:2) a +0 club (25, 34, D:2) a +0 club (27, 8, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Beagriaj's Weapon Shoppe a +2 hand crossbow of flaming (237 gold) a +0 mace (39 gold) a +2 dagger of venom (187 gold) 25 stones (32 gold) 20 sling bullets (130 gold) the +8 great mace of the Blind Eye {antimagic, rPois rN+ Str+2} (1028 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It protects you from negative energy. (0, 0, D:3) a +0 whip a +0 spear (3, 21, D:3) a book of Conjurations (6, -13, D:3) a +0 leather armour a +0 hand axe a +0 dagger a +0 ring mail a +0 whip (7, -16, D:3) a +0 chain mail a +0 short sword (10, 12, D:3) a +0 club (13, -17, D:3) a +0 mace (13, 0, D:3) a +0 halberd (30, 16, D:3) a +0 hand axe (34, 33, D:3) a +0 dagger (36, -17, D:3) a +0 club (40, 19, D:3) a +0 scale mail (45, -2, D:3) a +0 war axe (46, -13, D:3) a +0 dagger (57, -14, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (8, 1, D:4) a curare-tipped dart (still there?) a +0 trident (still there?) an orc corpse (still there?) (23, 2, D:4) a +0 ring mail a +0 whip (24, 2, D:4) a +0 leather armour a +0 dagger (30, 12, D:4) a +0 dagger an orc corpse (skeletalised by now) (30, 13, D:4) a +1 dagger of speed a +0 leather armour (33, 9, D:4) a +0 dagger (49, 2, D:4) a +0 dagger