Dwachs the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +0 scale mail +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +5 demon whip the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 flail the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) an uncursed ring of positive energy (37, 1, D) the +2 plate armour of the Volcano {rElec rN+ Str+6 Slay-6} It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It protects you from negative energy. (38, 1, D) an uncursed staff of energy (39, 1, D) a +0 hand axe of freezing (40, 1, D) a box of beasts (42, 1, D) the amulet of Uni Kuc {RegenMP rF+++ MR- Slay-3 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you see invisible. (43, 11, D) an apis corpse (47, 17, D) a javelin of penetration (48, 12, D) a +1 dire flail of holy wrath 12 javelins of penetration a +0 leather armour (48, 14, D) a +1 spear of pain (unseen) (49, 0, D) an uncursed staff of fire (49, 1, D) an uncursed staff of power (49, 11, D) a javelin of penetration a silver javelin (49, 21, D) a silver javelin a javelin of penetration (49, 24, D) a +2 war axe of draining (49, 36, D) a +4 scale mail of poison resistance (49, 37, D) an uncursed staff of summoning (50, 0, D) a book of Callings (50, 2, D) a +6 ring of dexterity an uncursed ring of protection from cold a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (50, 11, D) 4 javelins of penetration a silver javelin (50, 12, D) a +0 trident (50, 13, D) a +1 short sword of flaming (50, 16, D) 3 silver javelins (50, 18, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. 20 javelins a +0 leather armour (50, 19, D) 2 silver javelins 2 javelins a +0 trident 8 tomahawks (50, 20, D) 6 silver javelins (50, 24, D) a book of Misfortune (50, 36, D) a +0 great sword of flaming (50, 37, D) an uncursed staff of wizardry (51, 0, D) a +7 rod of shadows (10/10) (51, 1, D) the Incunabulum of Sinister Rites Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Animate Dead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 The Shining One disapproves of the use of such an item. (51, 12, D) an uncursed staff of death (51, 13, D) a lamp of fire (51, 18, D) a +0 trident 4 tomahawks a +0 leather armour (51, 24, D) a +3 scimitar of protection (51, 25, D) the +3 mottled dragon scales of Disguise {rPois Str-3 SInv Stlth+} It affects your strength (-3). It protects you from poison. It lets you see invisible. It makes you more stealthy. (51, 37, D) a +5 shortbow of freezing (52, 0, D) an uncursed staff of power (52, 1, D) Voir's Early Guide to Spellcraft Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Slow Hexes 2 d - Blink Translocation 2 e - Passwall Transmutation/Earth 2 (52, 8, D) a wolf corpse (52, 24, D) the Guide on Air and Fire Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Inner Flame Hexes/Fire 3 e - Conjure Ball Lightning Conjuration/Air 6 f - Bolt of Fire Conjuration/Fire 6 (52, 27, D) a +0 giant club (unseen) (52, 32, D) 3 large rocks (52, 37, D) a lamp of fire (52, 44, D) a +0 great mace a cursed +0 giant spiked club a large rock (53, 0, D) an uncursed ring of flight (53, 12, D) a phial of floods (53, 13, D) an uncursed staff of power (53, 24, D) a +2 great sword of flaming (53, 25, D) the +1 falchion "Papnuel" {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). The Shining One disapproves of the use of such an item. (53, 32, D) a large rock (53, 36, D) the cursed +0 plate armour of the Other World {rF+ SInv} It protects you from fire. It lets you see invisible. It has a curse placed upon it. (53, 37, D) a cursed amulet of inaccuracy (53, 43, D) 3 large rocks (53, 44, D) a +0 giant club 2 large rocks (54, 1, D) a +3 scythe of protection (54, 12, D) a lamp of fire (54, 13, D) a +0 spear (54, 24, D) a book of Conjurations (54, 36, D) an uncursed staff of energy (54, 44, D) a +1 great sword of flaming a +0 troll leather armour (55, 1, D) a +3 blowgun (55, 12, D) a +0 spear (55, 13, D) a +4 vampiric falchion (55, 24, D) a +0 dagger of venom (55, 33, D) a +0 giant club a cursed +0 giant club (55, 43, D) 2 large rocks a cursed -1 dire flail a +0 great mace (55, 44, D) a +1 battleaxe of freezing 5 large rocks (56, 8, D) a water moccasin corpse (56, 19, D) a silver javelin (56, 32, D) 4 large rocks (56, 33, D) 3 large rocks a +0 giant spiked club a +5 battleaxe of electrocution (57, 31, D) 2 large rocks (57, 32, D) a +0 giant club 4 large rocks (57, 33, D) 2 large rocks (57, 42, D) an uncursed staff of fire a +0 arbalest a +0 arbalest a +0 arbalest 48 bolts (57, 43, D) a cursed -2 war axe a cursed +0 plate armour a +0 shield the +9 war axe "Zexzem" {freeze, *Drain Dex+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+10). It causes draining when unequipped. a +0 chain mail (57, 44, D) 4 bolts (58, 44, D) a +0 great mace a +0 chain mail a +0 long sword a +0 chain mail a +1 great sword of slicing a +0 chain mail (59, 44, D) a +0 arbalest a +4 long sword of holy wrath 12 bolts a large rock (60, 36, D) the +1 whip "Xeuwep" {holy, -Tele rElec rPois rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (60, 37, D) a +0 war axe (60, 44, D) a bolt a large rock (61, 0, D) a +4 whip of venom (61, 8, D) an uncursed staff of cold (61, 26, D) a +4 dagger of protection (61, 44, D) a bolt (62, 1, D) an uncursed ring of resist corrosion (62, 8, D) an uncursed staff of earth (62, 9, D) an uncursed staff of wizardry (62, 16, D) an uncursed staff of fire (62, 17, D) a +2 fustibalus of flaming (62, 27, D) a +3 leather armour of cold resistance (62, 36, D) the +3 leather armour of Relativism {rPois rC+ Stlth+} It protects you from cold. It protects you from poison. It makes you more stealthy. (63, 0, D) the +3 arbalest of Peurpheyps {penet, rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. (63, 8, D) the +8 halberd of Ezis {flame, +Blink rPois rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. It protects you from poison. It lets you blink. (63, 16, D) the cursed +0 mace of a volcano {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (63, 17, D) the +6 arbalest "Damnation" {damnation} The Shining One disapproves of the use of such an item. (63, 27, D) an uncursed amulet of magic regeneration (63, 37, D) Napruah's Volume of Necromancy Spells Type Level a - Control Undead Necromancy 4 b - Excruciating Wounds Charms/Necromancy 5 c - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (64, 3, D) a cursed -1 short sword a +0 robe (64, 16, D) a +4 hunting sling of flaming (64, 17, D) a +5 hunting sling of flaming (64, 27, D) a cursed ring of loudness (67, 0, D) a +0 dagger of venom (68, 0, D) an uncursed staff of wizardry (69, 0, D) a +3 flail of draining (69, 36, D) a +2 falchion of electrocution (70, 8, D) a +0 great sword of slicing (70, 36, D) the +10 long sword of Indomitability {slice, rElec Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. (71, 8, D) an uncursed staff of death (71, 27, D) a +0 dagger (71, 29, D) a +1 war axe of freezing a +0 robe a +0 falchion (71, 37, D) a +1 rapier of flaming (72, 9, D) a crystal ball of energy (72, 17, D) a +0 shield a Necronomicon (72, 29, D) a +0 glaive a +0 chain mail (72, 30, D) a +0 war axe (72, 36, D) an uncursed staff of summoning (72, 41, D) a cursed staff of wizardry (73, 21, D) a +0 short sword a +0 chain mail (73, 27, D) a +0 short sword of venom (73, 29, D) a +0 falchion (73, 30, D) a +0 falchion a +0 ring mail (73, 36, D) a book of the Earth the Tome of Malediction Spells Type Level a - Darkness Hexes 6 b - Invisibility Hexes 6 c - Discord Hexes 8 a Fen Folio a book of the Dragon 4 scrolls of amnesia an uncursed ring of ice an uncursed ring of fire an uncursed staff of power a disc of storms (75, 1, D) the +2 ring mail of the Spheres {Str+3} It affects your strength (+3). (75, 21, D) a +0 short sword (75, 22, D) a +0 short sword a +0 scale mail