Dungeon Sprint DCSS version 0.27-a0-1187-ge80a49f48c (webtiles) character file. Game seed: 6373234761118945622 7 Dwachs the Digger (level 2, -7/15 HPs) Began as a Gargoyle Earth Elementalist on May 20, 2021. Mangled by a merfolk ... wielding the +6 flail of the Sage {vorpal, rPois rCorr Dex+5} (17 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:43 (67 turns). Dwachs the Digger (Gargoyle Earth Elementalist) Turns: 67, Time: 00:01:43 Health: -7/15 AC: 7 Str: 11 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 21 God: Gold: 0 SH: 7 Dex: 10 Spells: 5/6 levels left rFire + . . SeeInvis . D - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . Faith . C - +3 buckler rNeg + . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn w - +6 ring of intelligence @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons D - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. Missiles b - 30 stones Armour c - a +0 robe (worn) C - a +3 buckler (worn) Jewellery u - a +6 ring of dexterity w - a +6 ring of intelligence (right hand) Wands z - a wand of mindburst (7) A - a wand of iceblast (7) B - a wand of acid (7) Scrolls i - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - a scroll of holy word q - 5 scrolls of identify r - 2 scrolls of fear Potions a - 2 potions of brilliance d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of might Skills: + Level 1.0 Staves + Level 0.9(1.1) Slings + Level 1.0 Bows + Level 1.6 Crossbows + Level 0.9(1.1) Throwing + Level 1.1 Armour + Level 1.9 Dodging - Level 2.1 Stealth * Level 2.5 Shields + Level 2.5 Spellcasting + Level 1.7 Conjurations + Level 0.9 Hexes + Level 0.9 Summonings + Level 0.8 Necromancy + Level 0.9 Translocations - Level 0.7 Transmutations + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 0.8 Air Magic + Level 4.0 Earth Magic + Level 1.3 Poison Magic + Level 2.1 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 38% 2d10 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 10% N/A 10% 2 Stone Arrow Conj/Erth 28% 3d8 16% 3 Petrify Tmut/Erth 12% N/A 52% 4 Lee's Rapid Deconstruct Erth 9% 3d8* 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History < or u - a +6 ring of dexterity; > or w - a +6 ring of intelligence You remove your +6 ring of dexterity. You feel clumsy. You feel clever. v - a +6 ring of intelligence (left hand) Drop what? 26/52 slots (_ for help) (? for menu, Esc to quit) You remove your +6 ring of intelligence. You feel stupid. You drop a +6 ring of intelligence. Okay, then. Setting a skill training target for Shields at 4.0. You feel more experienced! Your Staves skill increases to level 1! Your Bows skill increases to level 1! Your Crossbows skill increases to level 1! Your Armour skill increases to level 1! Your Shields skill gained 2 levels and is now at level 2! Your Conjurations skill increases to level 1! Your Fire Magic skill increases to level 1! Your Ice Magic skill increases to level 1! Your Earth Magic skill increases to level 4! Your Poison Magic skill increases to level 1! Your Invocations skill gained 2 levels and is now at level 2! You have reached level 2! Unknown command. Items here: )))) [[. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk unwields a +0 trident. The merfolk drops a +0 trident. The merfolk picks up the +6 flail of the Sage {vorpal, rPois rCorr Dex+5}. The merfolk wields the +6 flail of the Sage {vorpal, rPois rCorr Dex+5}. Found a +0 trident and a +2 robe of fire resistance. Found a transporter. The merfolk shouts! The merfolk hits you from afar with a +0 trident. You barely miss the merfolk. You block the merfolk's attack. The merfolk hits you with the +6 flail of the Sage {vorpal, rPois rCorr Dex+5}! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.m.).▓ ▓..m..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Dwachs the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 59 | D | Reached skill level 1 in Staves 59 | D | Reached skill level 1 in Bows 59 | D | Reached skill level 1 in Crossbows 59 | D | Reached skill level 1 in Armour 59 | D | Reached skill level 1 in Conjurations 59 | D | Reached skill level 1 in Fire Magic 59 | D | Reached skill level 1 in Ice Magic 59 | D | Reached skill level 4 in Earth Magic 59 | D | Reached skill level 1 in Poison Magic 59 | D | Reached XP level 2. HP: 15/15 MP: 3/5 65 | D | Entered arena 2. 65 | D | Noticed a merfolk 65 | D | Noticed a merfolk 65 | D | Found a transporter. 66 | D | Identified the +6 flail of the Sage {vorpal, rPois rCorr | Dex+5} 67 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Staves | 1 | 1.0 Bows | 1 | 1.0 Crossbows | 1 | 1.6 Armour | 1 | 1.1 Shields | 2 | 2.5 Conjurations | 1 | 1.7 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Earth Magic | 4 | 4.0 Poison Magic | 1 | 1.3 Invocations | 2 | 2.1 Slings | | 0.9 Throwing | | 0.9 Dodging | | 1.9 Stealth | | 2.1 Spellcasting | | 2.5 Hexes | | 0.9 Summonings | | 0.9 Necromancy | | 0.8 Translocations | | 0.9 Transmutations | | 0.7 Air Magic | | 0.8 Action || total -------------------------++------- Melee: Lance || 1 Use: Potion || 1 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 64 | 64 | 0 | 0 | 12 | 1 | 64.0 | Dungeon | 64 | 64 | 0 | 0 | 12 | 1 | 64.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 64 daAuts