Dwachs Level 1 of the Dungeon (0, 0, D:1) a +0 club (35, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (33, -49, D:2) a +1 whip of electrocution a stone (52, -61, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (38, -3, D:3) a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 flail (39, -13, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour a +0 dagger (1, -1, D:4) a +0 flail (1, 1, D:4) a +0 trident (21, -18, D:4) a +0 halberd a +0 whip a +0 spear a +0 whip a +0 robe (61, -25, D:4) a +0 flail a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (2, 3, D:5) a +0 giant spiked club (6, 3, D:5) a +0 short sword of speed a +0 ring mail (6, 4, D:5) a +0 whip a +0 leather armour (14, 23, D:5) a +0 whip (14, 24, D:5) a +0 trident (18, 3, D:5) a +0 club a +0 leather armour (19, -3, D:5) a +0 club a +0 leather armour (19, 3, D:5) a +0 dagger a +0 robe (21, 35, D:5) a +0 short sword a +0 scale mail (28, 0, D:5) 22 bolts (41, 8, D:5) a +0 scythe a +0 robe (49, 11, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, -3, D:6) a +0 quarterstaff (42, -21, D:6) a +0 war axe (47, 2, D:6) a +0 plate armour (48, 4, D:6) a +0 dagger Level 7 of the Dungeon Level 8 of the Dungeon Level 9 of the Dungeon (17, 25, D:9) a scroll of teleportation Level 10 of the Dungeon (27, 37, D:10) 17 stones (44, 41, D:10) a +0 flail (45, 4, D:10) a +0 short sword (45, 41, D:10) a +0 chain mail a +0 short sword (45, 44, D:10) a +0 leather armour a +0 dagger (46, 4, D:10) a +0 chain mail a +0 mace a +0 robe a +0 dagger Level 11 of the Dungeon (0, 0, D:11) the +4 mace of Severance {elec, rF+++ rC+ rCorr Dex-2} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (1, 0, D:11) the +8 dagger of the Valley {vorpal, rC++ rCorr Int-2 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rC: It greatly protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (2, 0, D:11) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (2, 45, D:11) a +0 trident (3, -4, D:11) a +0 leather armour (5, 0, D:11) a +2 antimagic dagger a +1 scimitar (6, 7, D:11) a +0 scale mail (12, 24, D:11) 21 stones (13, 24, D:11) a +0 dagger (20, 36, D:11) a +0 war axe (23, 35, D:11) a potion of haste (23, 36, D:11) a +0 club a +0 ring mail (23, 45, D:11) a +0 vorpal mace (24, 18, D:11) a +0 leather armour a +0 short sword (26, 18, D:11) a +0 leather armour a +0 trident (27, 19, D:11) a +0 chain mail a +0 short sword a +0 dagger a +0 chain mail a +0 battleaxe (27, 21, D:11) a +0 mace a +0 whip (28, 20, D:11) a +0 flail a +0 chain mail a +0 vorpal hand axe a +0 mace a +0 hand axe a +0 dagger (29, 19, D:11) a +0 scale mail a +0 dagger (31, 34, D:11) a +0 troll leather armour (32, 43, D:11) a +0 flail (40, 27, D:11) a +0 dagger (41, 27, D:11) a +2 robe of cold resistance a +0 club (42, 26, D:11) a +0 chain mail (46, 17, D:11) a +3 hand axe (46, 41, D:11) a +0 giant spiked club a +0 giant club (47, 18, D:11) a +0 leather armour (52, 28, D:11) a +0 lajatang (56, 6, D:11) a +0 whip a +0 leather armour (59, 31, D:11) a +0 shortbow Level 13 of the Dungeon (33, 27, D:13) a +0 flail Level 14 of the Dungeon (0, 0, D:14) 10 sling bullets (5, -1, D:14) a +0 shortbow (5, 0, D:14) a +0 shortbow (6, -1, D:14) a +0 shortbow (7, -1, D:14) a +0 shortbow (7, 0, D:14) a +0 shortbow (7, 1, D:14) a +0 shortbow Level 15 of the Dungeon (1, 9, D:15) a +0 giant club a +0 giant club a +0 giant club (3, 6, D:15) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (3, 7, D:15) a +0 dire flail a +0 whip a +0 robe (3, 8, D:15) a +0 giant club a +0 giant spiked club a +0 giant club (18, 36, D:15) a +3 scimitar of flaming (34, 1, D:15) a scroll of blinking (43, -18, D:15) a +3 vorpal scimitar (51, 2, D:15) a potion of haste (51, 3, D:15) a +1 antimagic hand axe Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Qietag's Antique Weapon Shop a +0 rapier (128 gold) the +9 battleaxe of Woe {holy, Int+2} (2172 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+2). a +0 longbow (144 gold) a +0 flail (112 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (2374 gold) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +0 long sword (112 gold) a +0 rapier (128 gold) a +0 long sword (112 gold) a +1 dagger of venom (300 gold) [Shop] Omnuusy's Book Shop a book of Vapours (204 gold) a book of Flames (510 gold) Ozocubu's Autobiography (408 gold) a book of Changes (306 gold) the Compendium of Attacks and Sinister Secrets (612 gold) Spells Type Level Known a - Flame Wave Conjuration/Fire 4 no b - Excruciating Wounds Necromancy 5 yes c - Death Channel Necromancy 6 no a manual of Short Blades (1360 gold) a book of Spectacle (544 gold) the Unrestrained Analects (748 gold) Axeasumu's Collected Works on Translocation (476 gold) Spells Type Level Known a - Blink Translocation 2 no b - Lesser Beckoning Translocation 3 no c - Dispersal Translocation 6 no a book of the Hunter (442 gold) [Shop] Quzot's Antique Armour Shop a +0 cloak (126 gold) a +0 pair of gloves (126 gold) a +4 chain mail of cold resistance (882 gold) a +0 chain mail (126 gold) a +0 scale mail (112 gold) a +0 ring mail (112 gold) a scarf of resistance (896 gold) a +0 robe (19 gold) [Shop] Miepageg's General Store a potion of flight (42 gold) a scroll of fog (28 gold) a scroll of noise (14 gold) a potion of attraction (42 gold) a +5 trident (427 gold) Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts (29, 30, Lair:3) a +0 war axe Level 4 of the Lair of Beasts (0, 0, Lair:4) 22 stones (0, 12, Lair:4) 4 boomerangs (44, -2, Lair:4) the +6 chain mail of Eternal Night {MP-9 Str+5 Dex+3} Str: It affects your strength (+5). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (-9). (56, -10, Lair:4) a +0 buckler (56, -2, Lair:4) a scroll of blinking Level 5 of the Lair of Beasts (50, -4, Lair:5) a +0 scale mail (51, -5, Lair:5) a +5 demon trident Level 6 of the Lair of Beasts (18, 16, Lair:6) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (18, 34, Lair:6) 21 gold pieces (18, 35, Lair:6) 20 gold pieces (19, 14, Lair:6) the +4 demon trident of the Lusting Traitor {chaos, Will- MP+9 Str+3 Int+4} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+3). Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). Will: It decreases your willpower. (19, 33, Lair:6) 13 gold pieces (19, 34, Lair:6) 4 gold pieces (19, 35, Lair:6) 25 gold pieces (19, 36, Lair:6) 6 gold pieces (20, 34, Lair:6) 16 gold pieces (20, 35, Lair:6) 12 gold pieces (20, 37, Lair:6) 17 gold pieces (21, 36, Lair:6) 23 gold pieces (21, 37, Lair:6) 22 gold pieces (26, 43, Lair:6) a scroll of teleportation (35, 31, Lair:6) a +0 ring mail (46, 40, Lair:6) a +0 war axe (49, 42, Lair:6) a +0 robe Level 1 of the Swamp (4, -5, Swamp:1) 5 atropa-tipped darts (5, -11, Swamp:1) a ring of see invisible (6, -18, Swamp:1) a +0 flail (7, -10, Swamp:1) a +0 spear (9, -19, Swamp:1) a +0 spear (9, -11, Swamp:1) 27 stones (17, -30, Swamp:1) 14 stones (17, -27, Swamp:1) a +0 robe (20, 5, Swamp:1) a +0 spear (20, 6, Swamp:1) a +0 spear (20, 7, Swamp:1) a +0 spear (21, 6, Swamp:1) a ring of see invisible (22, -8, Swamp:1) a +0 rapier (29, 5, Swamp:1) the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (32, -29, Swamp:1) a wand of digging (7) (38, -16, Swamp:1) a ring of see invisible (39, -24, Swamp:1) a +0 spear (39, -9, Swamp:1) a +0 spear a +2 buckler (46, -30, Swamp:1) a +0 halberd Level 2 of the Swamp (0, 0, Swamp:2) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (26, 14, Swamp:2) a +0 falchion Level 3 of the Swamp (0, 0, Swamp:3) 25 gold pieces (0, 1, Swamp:3) a potion of attraction (0, 2, Swamp:3) 14 gold pieces Level 1 of the Snake Pit (44, 10, Snake:1) a +0 shortbow a +1 halberd of freezing Level 2 of the Snake Pit (0, 0, Snake:2) the ring "Rudauniruy" {rF+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. (1, 44, Snake:2) a +0 scimitar a +0 robe (2, 1, Snake:2) a +0 glaive (3, 52, Snake:2) a +0 scale mail (11, 10, Snake:2) a +0 dagger (16, 5, Snake:2) a +0 halberd (17, 5, Snake:2) a +0 long sword (18, 4, Snake:2) a +6 ring of dexterity (18, 7, Snake:2) a +0 scale mail (29, 0, Snake:2) a +0 robe a +0 trident (44, 6, Snake:2) a +0 robe (48, 32, Snake:2) a +0 halberd (49, 2, Snake:2) a +0 trident a +0 longbow (50, 2, Snake:2) a +0 robe a +0 war axe a +0 arbalest (51, 2, Snake:2) a +0 shortbow of flaming Level 3 of the Snake Pit (9, -1, Snake:3) a +0 robe a +0 long sword (22, 18, Snake:3) a +0 arbalest a +0 short sword a +0 arbalest a +0 dire flail (23, -5, Snake:3) a +0 long sword of freezing (30, 38, Snake:3) a +0 arbalest a +0 battleaxe a +1 longbow of freezing a +0 flail of draining a +0 barding of flying a +0 shortbow a +0 war axe (47, -1, Snake:3) a scroll of summoning (48, 0, Snake:3) 3 scrolls of summoning (49, -1, Snake:3) a potion of heal wounds (52, 12, Snake:3) a +0 plate armour Level 4 of the Snake Pit (15, 13, Snake:4) 33 stones (15, 14, Snake:4) a +0 trident (15, 15, Snake:4) a +0 spear (21, 28, Snake:4) a +0 arbalest a +0 dire flail (24, -13, Snake:4) a +0 arbalest of flaming a +0 trident (32, 9, Snake:4) a +0 rapier of electrocution a +0 robe a +0 whip a +0 robe a +0 dagger a +0 spear a +0 robe a +0 war axe a +0 robe a +0 halberd a +0 robe a +0 whip a +0 long sword a +0 robe a +0 short sword (42, -27, Snake:4) a +0 dagger a +0 robe (45, 3, Snake:4) a +0 robe a +0 war axe (45, 4, Snake:4) a +0 short sword (51, -23, Snake:4) a +0 war axe a +0 robe (54, -1, Snake:4) a +0 whip a +0 robe Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (3, 4, Slime:5) the +2 robe of the Land of Plenty {rElec} rElec: It insulates you from electricity.