Dwachs Level 1 of the Dungeon (0, 0, D:1) 13 stones (5, 1, D:1) a +0 whip (7, -2, D:1) a +0 robe (9, 3, D:1) 17 stones (10, 6, D:1) a +0 club (13, 9, D:1) a +0 fustibalus (14, 9, D:1) a +0 chain mail (17, -18, D:1) a +0 club (22, -26, D:1) a +0 club (26, -24, D:1) a +0 scale mail (26, -13, D:1) 18 stones (31, 2, D:1) 18 stones (33, -13, D:1) a +0 dagger (40, -13, D:1) a +0 chain mail (44, -4, D:1) a +0 dagger (45, -4, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Wuwim's Antique Weapon Emporium a +0 dagger (40 gold) the +3 mace "Ebaal" {freeze, *Slow MP-9 Int+8 SInv} (478 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+8). MP: It affects your magic capacity (-9). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. a +2 quarterstaff of draining (384 gold) a +0 spear (60 gold) a +0 war axe (70 gold) a +0 hand axe (60 gold) a +3 falchion (400 gold) a +0 trident (70 gold) a +1 short sword of draining (248 gold) (0, 0, D:2) 26 stones (6, -5, D:2) a +0 club (7, -22, D:2) 18 stones (10, -36, D:2) a +0 club (11, 2, D:2) a +0 whip 4 stones (21, -10, D:2) 17 stones (26, -32, D:2) a +0 whip (27, -9, D:2) a +0 club a +0 robe (29, -6, D:2) a +0 quarterstaff of speed (39, -17, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (0, 10, D:3) 21 stones (1, -6, D:3) a +0 falchion (9, 5, D:3) a +0 dagger (26, -2, D:3) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. Zin disapproves of the use of such an item. (26, 17, D:3) a +0 short sword (28, -21, D:3) a +0 short sword a +0 ring mail (32, 7, D:3) a +0 dagger (35, 7, D:3) a +0 dagger (36, 12, D:3) a +0 leather armour (43, -24, D:3) a +0 ring mail (43, -22, D:3) a +0 flail of protection (43, -15, D:3) a +0 dagger (44, -34, D:3) a +0 club a +0 hunting sling (44, -22, D:3) a +0 club a +0 flail a +0 hunting sling a +0 morningstar an amulet of regeneration (49, 8, D:3) 3 poisoned darts (62, 6, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (4, 0, D:4) a +0 club a +0 short sword a +0 whip a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse (9, 13, D:4) a +0 dagger a stone (10, 31, D:4) 21 stones (13, 13, D:4) a +0 club a goblin skeleton (16, 3, D:4) an adder corpse (22, 14, D:4) a +0 club a +0 flail a +0 club a +0 leather armour a +0 whip a gnoll corpse (skeletalised by now) (22, 26, D:4) the +4 hand axe "Siduism" {drain, *Corrode Will+ Str+2 Dex+6} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (+6). *Corrode: It may corrode you when you take damage. Will: It increases your willpower. Zin disapproves of the use of such an item. (24, 31, D:4) a +0 short sword (26, -8, D:4) a +0 scale mail (26, 14, D:4) a +0 whip (26, 32, D:4) a +0 hand axe (27, 14, D:4) a +0 ring mail a +0 flail a +0 robe a +0 dagger (39, 4, D:4) 24 stones the Ecumenical Temple