Dwachs Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 38, D:1) a +0 dagger (24, 20, D:1) 3 poisoned darts (28, 16, D:1) a +0 whip (28, 40, D:1) a +0 leather armour (29, 29, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 4 stones (4, -7, D:2) a +0 club (16, 26, D:2) a +0 club 5 stones (22, -12, D:2) a +0 dagger (25, 21, D:2) a +0 short sword 5 stones Level 3 of the Dungeon (0, 0, D:3) a staff of cold (6, 7, D:3) a +0 club (7, 7, D:3) a +0 whip a +0 flail a +0 club (25, 6, D:3) a +0 short sword a +0 ring mail (26, -18, D:3) a +0 mace (29, -14, D:3) a +0 dagger (29, -13, D:3) a +0 flail (34, 7, D:3) a +0 club (34, 8, D:3) a +0 flail a +0 ring mail (51, -16, D:3) a +0 short sword (62, -9, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (1, -15, D:4) a +0 sling (6, -13, D:4) a +0 hand axe a +0 scale mail (10, -15, D:4) a +0 flail a +0 leather armour a +0 falchion (11, 15, D:4) a +0 hand axe (15, -8, D:4) a +0 scale mail (17, -1, D:4) a +0 club (17, 14, D:4) a +0 club (17, 17, D:4) a +0 whip a +0 mace a +0 short sword a +0 dagger a +0 robe a +0 war axe (17, 18, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (18, 18, D:4) a +0 dagger a +0 robe (21, 18, D:4) a +0 dagger a +0 robe (25, -4, D:4) a +0 club a +0 sling of freezing (28, -10, D:4) a +0 flail (40, 21, D:4) a +0 long sword (42, 3, D:4) 3 scrolls of noise Level 5 of the Dungeon [Shop] Beem's Weapon Shoppe the +6 great sword of Impermanence {holy, rF- Will+ Int+4 Dex+2} (718 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. Will: It increases your willpower. a +4 morningstar of holy wrath (350 gold) a +0 long sword (42 gold) a +5 spectral lajatang (774 gold) a +0 lajatang (180 gold) the +5 lochaber axe {reach-cleave, poleaxe} (492 gold) It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. a +0 dagger (24 gold) 7 stones (8 gold) (0, 0, D:5) a scroll of noise (6, -55, D:5) a +0 mace a +0 ring mail (11, -47, D:5) 5 stones (11, -20, D:5) a +0 giant club (15, -44, D:5) a +0 spear (16, -43, D:5) a +0 whip a +0 club a +0 leather armour a +0 whip (18, -59, D:5) a +0 hand axe (20, -59, D:5) a +0 hand axe (21, -59, D:5) a +0 plate armour a +0 hand axe a +0 arbalest a +0 club a +0 ring mail a +0 dagger (21, -58, D:5) a +0 leather armour a +0 dagger a +0 leather armour a +0 hand axe (21, -57, D:5) a +0 dagger a +0 leather armour (21, -50, D:5) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (22, -57, D:5) a +0 club a +0 ring mail (35, -50, D:5) 6 stones (36, -39, D:5) a +0 spear (43, -37, D:5) a +0 robe a +0 dagger a +0 leather armour a +0 short sword (43, -36, D:5) a +0 leather armour a +0 hand axe (43, -35, D:5) a +0 club (44, -52, D:5) a +0 trident (49, -29, D:5) a +0 buckler a +0 scale mail a +3 vampiric spear (49, -28, D:5) a +0 club a +0 halberd a +0 spear (63, -39, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Soginues's Superlative Supplies +0 storm dragon scales (800 gold) a book of Spectacle (320 gold) a book of Storms (320 gold) a manual of Spellcasting (800 gold) a +0 spear (30 gold) a scarf of repulsion (120 gold) a book of Spatial Translocations (260 gold) a manual of Summonings (800 gold) a +0 shortbow (30 gold) a book of the Sky (440 gold) (4, 11, D:6) a +0 club (11, 23, D:6) a +0 club (13, 23, D:6) a +0 flail (18, 18, D:6) a +0 buckler (18, 19, D:6) a +0 whip (21, 15, D:6) a +0 scale mail a +1 vampiric trident (21, 16, D:6) a +0 giant club (25, 21, D:6) a +0 club (27, 8, D:6) a +0 spear a scroll of noise (39, -2, D:6) a +0 mace of draining a +0 leather armour (40, -2, D:6) a +0 chain mail (41, 21, D:6) 5 stones (42, 27, D:6) a scroll of teleportation (45, -1, D:6) a +0 cloak (46, -4, D:6) a +0 trident (47, 0, D:6) a +0 ring mail Level 7 of the Dungeon (8, -37, D:7) a +0 dire flail a +0 robe (14, -16, D:7) a +0 trident (15, -44, D:7) a +3 short sword of freezing a +0 robe (15, -43, D:7) a +0 battleaxe a +0 robe a +0 robe (17, -30, D:7) a +0 sling (22, -22, D:7) 16 gold pieces (23, -22, D:7) a potion of degeneration (24, -25, D:7) a scroll of enchant weapon (27, -44, D:7) a +0 falchion (36, -11, D:7) 6 stones (37, -21, D:7) a +0 dagger a +0 robe (38, -20, D:7) a +0 club a +0 ring mail (38, -19, D:7) a +0 short sword a +0 ring mail a +0 trident (38, -18, D:7) a +2 hand axe of electrocution a +0 leather armour (45, -41, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 whip a scroll of teleportation a +0 dagger (2, 2, D:8) a +0 club a +0 chain mail (10, 22, D:8) a +0 flail (22, -21, D:8) a +0 hand axe a boomerang (32, -8, D:8) a +1 dagger of draining a +0 cloak (34, 1, D:8) a +4 dagger a +0 robe (38, -17, D:8) a +0 club a +0 ring mail (39, -28, D:8) a +0 trident (40, -14, D:8) a +0 dagger a +0 robe (49, 15, D:8) a +0 mace a +0 plate armour a +0 flail (49, 17, D:8) a +0 flail of holy wrath a +0 leather armour (52, -6, D:8) a +0 ring mail (52, -4, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +3 flail a +0 robe (0, 1, D:9) a +3 halberd a +0 robe (0, 2, D:9) a +0 robe a +0 halberd (4, -14, D:9) a +0 vorpal spear (4, -13, D:9) a +0 club a +0 whip (4, -12, D:9) a +0 spear a +0 ring mail (5, -12, D:9) a +0 flail a +0 spear of freezing (7, -38, D:9) a +1 war axe a +0 whip of electrocution (9, -28, D:9) a +0 flail (9, 5, D:9) a +0 robe a +5 scimitar (11, -28, D:9) +0 steam dragon scales a +0 leather armour (11, -27, D:9) a +0 hand axe a +0 trident a +0 plate armour (11, -26, D:9) a +0 robe (12, -27, D:9) a +1 spear a +0 robe (13, -28, D:9) a +0 dagger (13, -27, D:9) a +0 club a +0 trident a +0 chain mail (14, -1, D:9) 15 gold pieces (14, 6, D:9) a +0 war axe a +0 ring mail (15, -16, D:9) a +5 dagger of freezing a +0 robe (15, 7, D:9) a +0 battleaxe a +0 robe (17, 7, D:9) a +3 falchion a +0 robe (18, -39, D:9) a +0 robe (18, 7, D:9) a +4 scimitar a +0 robe a +3 mace a +0 robe (21, -4, D:9) a +0 great sword (25, -39, D:9) a +0 dagger (26, -39, D:9) a +0 trident a +0 leather armour a +0 dagger a +0 robe (33, -29, D:9) a +0 falchion a +0 robe (33, -21, D:9) a +0 ring mail (35, -26, D:9) a +0 shortbow (35, 3, D:9) a +0 dagger (42, -6, D:9) a +0 robe a +5 falchion a +0 robe a +0 dire flail a +0 robe a +3 mace (47, -40, D:9) 7 stones (52, -29, D:9) a +0 troll leather armour (58, -22, D:9) a +0 dagger (59, -33, D:9) a +0 trident a +0 ring mail (59, -32, D:9) a +0 dagger a +0 robe (60, -35, D:9) a +0 morningstar Level 10 of the Dungeon (0, 0, D:10) 6 stones (12, 17, D:10) a +0 scale mail (18, 11, D:10) 5 stones (20, 42, D:10) a +0 whip (20, 45, D:10) a +0 hand axe (23, 41, D:10) a +0 dire flail a +0 plate armour (23, 42, D:10) a +0 club (26, 41, D:10) the +5 long sword of Severance {elec, rPois rF+ rC+} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (29, 0, D:10) a +0 robe (29, 38, D:10) a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe (29, 39, D:10) a +0 hand axe a +0 ring mail (43, -7, D:10) 2 stones Level 11 of the Dungeon (0, 0, D:11) 13 gold pieces (2, -7, D:11) a +0 short sword (38, -17, D:11) a book of Fire (39, -36, D:11) a +0 spear (44, -35, D:11) a yak corpse (45, -41, D:11) a +0 battleaxe (45, -35, D:11) a yak corpse (46, -35, D:11) a yak corpse (46, -34, D:11) a yak corpse (48, -17, D:11) a wand of charming (3) the Ecumenical Temple