Dwachs Level 1 of the Dungeon (12, 7, D:1) an orb of guile (15, -5, D:1) a +0 dagger (27, -14, D:1) 6 stones (32, -26, D:1) a +0 club (38, 3, D:1) a stone Level 2 of the Dungeon [Shop] Cuuthuabb's Assorted Antiques a wand of iceblast (7) (420 gold) a potion of attraction (75 gold) a +0 short sword (75 gold) a wand of mindburst (5) (175 gold) a +0 spear (75 gold) a scroll of teleportation (75 gold) (4, -16, D:2) a +0 sling (17, 2, D:2) a +0 dagger a stone (24, -27, D:2) a book of Changes (24, -9, D:2) a +0 dagger (34, -20, D:2) a +0 club (36, -11, D:2) a +0 sling (45, 6, D:2) a +0 whip (46, -6, D:2) a +0 whip Level 3 of the Dungeon (6, 1, D:3) 2 javelins (11, 11, D:3) a +0 dagger (17, 17, D:3) a +0 robe (18, 19, D:3) a +0 whip (19, 29, D:3) an amulet of guardian spirit (21, 4, D:3) a +0 shortbow (22, -5, D:3) 4 stones (23, -14, D:3) a +0 spear (24, -11, D:3) a book of Spatial Translocations (27, 12, D:3) a +0 short sword (29, 25, D:3) a +0 trident (30, 7, D:3) a +0 short sword (32, -1, D:3) a +0 dagger a +0 sling (34, 2, D:3) a +0 whip (35, -18, D:3) a +0 club (41, 3, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Wijatox's Jewellery Emporium a ring of positive energy (240 gold) the ring of Uqoubea {rElec rF+ Int+7 Slay-5 SInv} (356 gold) [ring of see invisible] Int: It affects your intelligence (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +6 ring of strength (432 gold) a +4 ring of evasion (432 gold) a ring of fire (300 gold) a ring of resist corrosion (240 gold) a ring of fire (300 gold) [Shop] Kengoure's Antique Armour Shoppe a +0 ring mail (96 gold) a +2 cloak (396 gold) a +0 chain mail (108 gold) a +1 plate armour of cold resistance (840 gold) a +0 leather armour (48 gold) a +0 leather armour (48 gold) a +1 ring mail of willpower (384 gold) [Shop] Feny's Jewellery Shop a ring of see invisible (195 gold) an amulet of magic regeneration (390 gold) the amulet of Ugikesoguf {RegenMP rC- Str+6 Dex+3} (635 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. a ring of willpower (325 gold) the ring of Hizxuj {Fire +Blink rCorr Str+4 Int-3} (607 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). Int: It affects your intelligence (-3). rF: It protects you from fire. rC: It makes you vulnerable to cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. a +6 ring of intelligence (468 gold) a ring of flight (227 gold) (18, 14, D:4) a +0 leather armour (47, 13, D:4) a +0 leather armour (51, 4, D:4) 2 stones a +0 club (55, 3, D:4) 8 stones Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 ring mail of Lerurara {+Blink rPois Will- Dex-3} (3670 gold) Dex: It affects your dexterity (-3). rPois: It protects you from poison. +Blink: It lets you blink. Will: It decreases your willpower. the +1 leather armour of Hide-and-Seek {Int+7 Dex-3} (2240 gold) Int: It affects your intelligence (+7). Dex: It affects your dexterity (-3). the +9 spear of Comated {speed, Int+4 Stlth+} (7220 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. the +1 leather armour of the Saviour {rC+ Int+3} (2730 gold) Int: It affects your intelligence (+3). rC: It protects you from cold. (0, 0, D:5) a +0 scythe a +0 robe (1, 8, D:5) a +0 hand axe (16, -4, D:5) a +0 dagger (19, -10, D:5) a +0 giant club (19, 17, D:5) a +0 spear (21, -4, D:5) 3 stones (21, -1, D:5) a +0 dagger a +0 robe (24, -4, D:5) 4 stones (25, -8, D:5) a +0 club (26, -3, D:5) a +0 club (still there?) a +0 dagger (still there?) a +0 robe of cold resistance (still there?) (40, -28, D:5) 6 stones (46, -30, D:5) a +0 morningstar (46, -8, D:5) a +0 giant club (58, -33, D:5) a +0 leather armour (59, 7, D:5) a +0 giant spiked club Level 6 of the Dungeon (4, 27, D:6) a +0 ring mail (17, 12, D:6) a +0 scale mail (22, 18, D:6) a +0 scale mail a boomerang a +0 short sword (24, 18, D:6) a +0 leather armour a +0 hand axe (30, 32, D:6) a +0 robe (50, -6, D:6) a +0 falchion (51, -19, D:6) a +0 club (59, 35, D:6) a book of Cantrips (63, -19, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a book of Flames (2, -7, D:7) a scroll of identify (7, -2, D:7) 5 stones (still there?) a +1 short sword of protection (still there?) (8, -4, D:7) 5 stones a +0 dagger (8, -3, D:7) 3 stones a +0 club (8, 0, D:7) a +0 plate armour a +0 short sword 15 gold pieces (8, 11, D:7) a +0 shortbow the +11 scimitar "Cassuem" {vamp, rN+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. a centaur corpse (skeletalised by now) (9, -4, D:7) a +0 dagger (still there?) 3 poisoned darts (still there?) a +0 short sword (still there?) (10, -5, D:7) a +0 club (still there?) 14 stones (still there?) a +0 short sword (still there?) 7 poisoned darts (still there?) a +0 club (still there?) 20 gold pieces (still there?) a +0 short sword (still there?) (11, -6, D:7) a potion of brilliance (12, -7, D:7) a scroll of fear (12, 4, D:7) a +0 hand axe (26, 7, D:7) a +0 dagger (26, 8, D:7) a +0 dagger (27, 4, D:7) a hound corpse a wyvern corpse (27, 8, D:7) the Quarto of Fascination Spells Type Level a - Slow Hexes 1 b - Confusing Touch Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 (28, 6, D:7) a +0 dagger (28, 7, D:7) a +0 dagger (28, 21, D:7) a +0 club a +0 robe (28, 24, D:7) a +0 shortbow a centaur corpse (29, 25, D:7) a +0 dagger a +0 robe (34, 9, D:7) 2 scrolls of amnesia a scroll of noise