Dwachs Level 1 of the Dungeon [Shop] Roaj's Distillery a potion of ambrosia (80 gold) a potion of might (40 gold) a potion of cancellation (80 gold) a potion of degeneration (10 gold) 2 potions of attraction (60 gold) a potion of might (40 gold) 2 potions of heal wounds (100 gold) a potion of attraction (30 gold) (0, 0, D:1) a +0 dagger 2 stones (10, -25, D:1) 3 stones (12, 11, D:1) a +0 club (13, 9, D:1) a +0 dagger (14, -13, D:1) 6 poisoned darts (18, -23, D:1) a +0 club (19, -24, D:1) a +0 dagger (36, 4, D:1) 5 stones (38, -21, D:1) a +0 falchion (42, 6, D:1) a +0 robe (44, -40, D:1) a potion of degeneration (52, -33, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 spear (5, 10, D:2) a +0 dagger (19, -10, D:2) 8 stones (19, 4, D:2) 6 poisoned darts (21, 27, D:2) 2 boomerangs (33, 15, D:2) a +0 club (34, 35, D:2) a +0 ring mail (36, -5, D:2) a +0 dagger a +0 robe (44, -5, D:2) a +0 club (49, 15, D:2) a +0 scythe a +0 robe (49, 16, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Awoipp's Weapon Shoppe a +0 club (11 gold) a +0 hand axe (33 gold) a +0 hand axe (33 gold) a +1 demon trident of freezing (374 gold) a +0 quarterstaff (44 gold) a +0 mace (33 gold) a +0 dagger (22 gold) 6 stones (6 gold) [Shop] Yquila's General Store a potion of mutation (80 gold) the +1 robe of the Armadillo {Will++} (267 gold) Will: It greatly increases your willpower. 2 silver boomerangs (120 gold) a +0 trident (35 gold) a potion of mutation (80 gold) a +0 short sword (30 gold) (0, 0, D:3) a +0 whip (7, 8, D:3) a scroll of noise (7, 9, D:3) 4 gold pieces (8, 9, D:3) 7 gold pieces (16, 26, D:3) a +0 club (38, 33, D:3) a +0 demon blade Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 leather armour (1, 2, D:4) a +0 dagger of protection a +0 robe (11, -2, D:4) a +0 giant club (13, 29, D:4) a +0 chain mail (20, 28, D:4) a +0 dagger a +0 robe (20, 29, D:4) a +0 flail a +0 leather armour (23, 29, D:4) a +0 club (24, 30, D:4) a +0 hand axe a +0 scale mail (25, 30, D:4) a +0 flail a +0 ring mail (26, 2, D:4) a +0 dagger a +0 robe (27, 2, D:4) a +0 dagger a +0 short sword (27, 3, D:4) a +0 club a +0 leather armour a +0 flail a +0 scale mail (27, 23, D:4) a +0 pair of boots (28, 2, D:4) a +0 flail (28, 3, D:4) a +0 hand axe (31, 2, D:4) a +7 trident of venom a +0 robe (45, 28, D:4) a +2 short sword of venom (52, 21, D:4) a +0 sling (53, -1, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (2, 12, D:5) a +0 hand axe (8, -36, D:5) a +0 giant club (48, -24, D:5) the +4 leather armour of the Ecumenical Temple {Drain Dex+7} Dex: It affects your dexterity (+7). Drain: It drains your maximum health when unequipped. Level 6 of the Dungeon [Shop] Yfihemum's Armour Shop a +0 leather armour (26 gold) the +0 leather armour of Muafea {rElec} (208 gold) rElec: It insulates you from electricity. a +0 robe (9 gold) a +0 ring mail (52 gold) the +5 chain mail of Bitterness {rPois rN+} (583 gold) rPois: It protects you from poison. rN: It protects you from negative energy. a +0 leather armour (26 gold) the +10 plate armour "Meqiat" {rElec} (1131 gold) rElec: It insulates you from electricity. the +1 fire dragon scales of Oblivion {Rampage rF++ rC- Will+ Str-3 Dex+3} (1008 gold) Str: It affects your strength (-3). Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. [Shop] Ment's Assorted Antiques an amulet of magic regeneration (900 gold) a scroll of poison (120 gold) a scroll of summoning (285 gold) an amulet of the acrobat (900 gold) a scroll of identify (60 gold) a wand of charming (2) (144 gold) a scroll of identify (60 gold) [Shop] Obife's Distillery a potion of enlightenment (70 gold) a potion of lignification (42 gold) a potion of brilliance (56 gold) a potion of attraction (42 gold) a potion of lignification (42 gold) a potion of curing (42 gold) [Shop] Arolivy's Armour Shop a +0 chain mail (58 gold) the +8 chain mail of Meagyara {+Blink rF- rC+} (760 gold) rF: It makes you vulnerable to fire. rC: It protects you from cold. +Blink: It lets you blink. a +0 leather armour (26 gold) a +1 scale mail of cold resistance (208 gold) a +0 pair of boots (58 gold) a +0 ring mail (52 gold) a scarf of shadows (156 gold) (0, 0, D:6) a ring of wizardry a +6 ring of intelligence (1, -25, D:6) a +0 ring mail (10, -11, D:6) the +9 staff of Olgreb {rPois∞} It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (15, -2, D:6) the +1 rapier of Eternal Night {freeze, rCorr Int+2 Dex+3} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (23, -14, D:6) 3 poisoned darts (27, 2, D:6) a +0 whip a +0 ring mail (31, 2, D:6) a lightning rod (4/4) (36, 4, D:6) a +0 flail (38, -16, D:6) a +0 rapier (44, -26, D:6) a +6 ring of intelligence the +0 leather armour of the Assorted Xeniums {Contam Will+ Regen+ SInv} SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Will: It increases your willpower. a +2 leather armour (51, 24, D:6) a +0 dagger a +0 robe (51, 25, D:6) a +0 hand axe a +0 short sword (52, 24, D:6) a +0 whip a +0 ring mail (53, -7, D:6) a +0 spear (54, -7, D:6) a +0 spear (55, -6, D:6) a +0 spear Level 7 of the Dungeon (3, -3, D:7) 6 stones (4, -6, D:7) a +0 giant spiked club (7, -14, D:7) a +0 chain mail (28, -13, D:7) a +0 short sword a +0 scale mail (31, -9, D:7) a +0 flail (36, -9, D:7) a +0 robe (40, 24, D:7) a +0 shortbow (47, 11, D:7) a +0 scale mail (48, 18, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Sownuibi's Weapon Boutique a +0 long sword of freezing (116 gold) 5 stones (7 gold) a +0 hand axe (42 gold) a +0 great sword (91 gold) a +3 heavy great sword (401 gold) a +0 scimitar (56 gold) a +0 halberd of venom (95 gold) 6 stones (8 gold) a +0 falchion (42 gold) a +0 trident (49 gold) (0, 0, D:8) a +0 spear (11, 45, D:8) a +0 pair of boots (12, 22, D:8) a +0 chain mail (15, 0, D:8) 6 boomerangs (18, 10, D:8) a +0 giant club a +0 dire flail (22, 17, D:8) a +0 rapier (24, -2, D:8) the +7 hand axe of Guomel {freeze, Str+4} Str: It affects your strength (+4). a +0 hand axe of chaos (24, 0, D:8) a +0 dagger of protection a +0 morningstar a +0 scimitar a +0 plate armour (24, 9, D:8) a +1 dagger of chaos a +0 robe (34, 29, D:8) a +0 mace a +0 robe (37, 28, D:8) a +0 great sword a +0 robe (37, 32, D:8) a +0 leather armour (37, 34, D:8) a +0 dagger a +0 robe (37, 35, D:8) a +0 great sword a +0 robe (43, 39, D:8) a +2 mace a +0 robe a +0 scimitar a +0 robe (44, 39, D:8) a +3 battleaxe a +2 robe of willpower a +2 short sword of holy wrath a +0 battleaxe a +0 robe (44, 41, D:8) a +0 halberd a +0 robe (52, 2, D:8) a +0 trident (54, 1, D:8) a +0 falchion (54, 2, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (20, 1, D:9) a +0 flail a +0 ring mail (20, 2, D:9) a +0 trident a +0 plate armour (20, 3, D:9) a +0 mace +0 steam dragon scales a +0 dagger a +0 robe (20, 5, D:9) a +0 trident a +0 leather armour (21, 2, D:9) a +0 club a +0 club a +0 leather armour (21, 3, D:9) a +0 dagger a +0 shortbow a +0 dagger a +0 robe (21, 4, D:9) a +0 mace a +0 leather armour (21, 5, D:9) a +0 mace a +0 ring mail (22, 14, D:9) a +3 dire flail a +0 robe (22, 15, D:9) a +0 orcbow (23, 14, D:9) a +4 mace of freezing a +0 robe a +0 dagger a +0 robe (24, 1, D:9) a +0 giant spiked club (24, 14, D:9) a +0 dagger a +0 robe a +1 dagger of venom a +0 robe of cold resistance (24, 15, D:9) a +1 antimagic dagger a +0 ring mail a +0 dagger a +0 robe (24, 16, D:9) a +0 mace a +0 ring mail (25, 2, D:9) a +2 heavy glaive a +0 plate armour (26, -15, D:9) 3 stones (26, -11, D:9) a +3 leather armour (27, -2, D:9) a +0 dagger a +0 robe (28, 10, D:9) a +0 falchion (41, -1, D:9) 5 stones (45, 12, D:9) 4 stones (46, -15, D:9) a +0 dagger a +0 scale mail (47, -15, D:9) a +0 short sword (47, -14, D:9) a +0 dagger a +0 dagger a +0 robe (56, 5, D:9) a +3 spear a +0 robe (56, 8, D:9) a +0 short sword a +0 robe (57, 6, D:9) a +0 scimitar a +0 robe (57, 7, D:9) a +5 spear a +0 robe Level 10 of the Dungeon [Shop] Georeweo's Weapon Emporium 2 poisoned darts (15 gold) 6 stones (7 gold) 9 stones (11 gold) a +0 club (13 gold) a +0 trident (45 gold) a +0 broad axe (52 gold) a +0 heavy shortbow (96 gold) 5 stones (6 gold) (0, 0, D:10) a +0 dagger (0, 1, D:10) a +0 club (0, 2, D:10) a +0 mace a +0 mace a +0 dagger a +0 robe (6, 5, D:10) a +0 ring mail (20, -13, D:10) a +0 club (29, -13, D:10) 5 stones (31, -12, D:10) a +0 leather armour (31, 11, D:10) a +0 war axe (31, 34, D:10) a potion of degeneration (40, -5, D:10) a +0 falchion (41, 15, D:10) a +0 long sword a +0 robe (42, 13, D:10) a +0 falchion a +0 robe (42, 14, D:10) a +4 long sword a +0 robe (42, 15, D:10) a +0 flail a +0 robe (51, -3, D:10) a +0 leather armour (51, 0, D:10) a +0 chain mail (52, -10, D:10) a staff of earth (52, 29, D:10) 9 stones (59, 26, D:10) +0 acid dragon scales Level 11 of the Dungeon (8, -17, D:11) a +0 ring mail (19, -17, D:11) Sif Muna's Omnibus of the Salvo Spells Type Level a - Foxfire Conjuration/Fire 1 (unseen) (19, -16, D:11) Sif Muna's Omnibus of the Rocks Spells Type Level a - Sandblast Earth 1 (unseen) (19, -15, D:11) Sif Muna's Directory of the Welkin Spells Type Level a - Shock Conjuration/Air 1 (unseen) (25, -24, D:11) an amulet of regeneration (27, -49, D:11) a +0 giant club a +0 giant club (28, -50, D:11) a +1 war axe of flaming (33, -51, D:11) 12 atropa-tipped darts (40, 4, D:11) a +0 short sword (42, 4, D:11) a +0 short sword 2 boomerangs a +0 dagger a +0 robe (43, 4, D:11) a +0 club (45, -29, D:11) a +0 robe (47, -35, D:11) an orb of energy (56, -14, D:11) a +0 morningstar Level 12 of the Dungeon (0, 0, D:12) a +0 orcbow (2, 0, D:12) a +0 shortbow a centaur corpse (2, 1, D:12) a +0 orcbow a +0 orcbow a centaur corpse (12, -8, D:12) a +0 great mace a +0 giant spiked club (15, -8, D:12) a +0 war axe (20, -4, D:12) 18 gold pieces (24, -17, D:12) a scroll of identify (24, -14, D:12) 3 large rocks (34, 4, D:12) a +0 giant club a +0 giant club a two-headed ogre corpse (36, 4, D:12) a +0 mace