Dungeon Crawl Stone Soup version 0.31-a0-366-ga77b45bd9b (webtiles) character file. Game seed: 10177432106211717746 9 Dwachs the Vexing (level 2, -1/15 HPs) Began as a Vampire Enchanter on July 28, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (137 turns). Dwachs the Vexing (Vampire Enchanter) Turns: 137, Time: 00:00:27 Health: -1/15 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 12 Int: 17 God: Gold: 9 SH: 0 Dex: 14 Spells: 5/5 levels left rFire . . . a - +1 dagger rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions c - 2 potions of invisibility e - a potion of degeneration {unknown} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth + Level 2.3 Spellcasting + Level 4.8 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 8% 3 Tukima's Dance Hex 18% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 11% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is lightly wounded. The jackal misses you. The jackal barely misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal misses you. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal. The jackal is almost dead. The jackal completely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You die... ###....##.# #.# #.....##.###.###.# ##....##.....$...# ##.########.##### #.# ##.## #.# #...# ##'## #.#.# ##...## #...# ##.....## #@### # ##.......## #h# ####.........# .hr ...'.........+..... ####.........#.#.... .# ##.......##.#..... .# ##.....###.##.##.# .# ##...## # .# .# .# #+## You could see 2 jackals and a rat. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dwachs the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Reached XP level 2. HP: 13/15 MP: 5/5 137 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 40 Bite || 1 Ability: Exsanguinate || 1 Stab: Sleeping || 3 Armour: Robe || 8 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 134 | 134 | 0 | 0 | 54 | 1 | 134.0 | Dungeon | 134 | 134 | 0 | 0 | 54 | 1 | 134.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 134 daAuts