Dungeon Crawl Stone Soup version 0.31-a0-366-ga77b45bd9b (webtiles) character file. Game seed: 13792359192334864323 128 Dwachs the Vexing (level 4, 0/24 HPs) Began as a Vampire Enchanter on July 28, 2023. Slain by a water moccasin (6 damage) ... on level 5 of the Dungeon. The game lasted 00:05:48 (3800 turns). Dwachs the Vexing (Vampire Enchanter) Turns: 3800, Time: 00:05:48 Health: 0/24 AC: 2 Str: 7 XL: 4 Next: 87% Magic: 0/8 EV: 12 Int: 19 God: Gold: 155 SH: 0 Dex: 14 Spells: 1/9 levels left rFire . . . f - +0 short sword (vamp) rCold + + + (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... m - amulet of the acrobat Stlth +++++ q - ring of protection from cold HPRegen 0.00/turn (no ring) MPRegen 0.11/turn %: acrobat @: very slightly contaminated, bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons f - a +0 vampiric short sword (weapon) Armour b - a +0 robe (worn) Jewellery m - an amulet of the acrobat (around neck) n - a ring of poison resistance q - a ring of protection from cold (left hand) Scrolls a - a scroll of fog d - 2 scrolls of blinking g - a scroll of teleportation i - a scroll of immolation {unknown} j - a scroll of amnesia Potions c - 4 potions of invisibility e - 2 potions of lignification {unknown} h - 3 potions of curing k - 2 potions of might l - a potion of haste {unknown} o - a potion of ambrosia {unknown} p - a potion of magic {unknown} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth + Level 3.3 Spellcasting + Level 6.1 Hexes + Level 2.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 36% N/A 4% 2 b - Confusing Touch Hex 26% N/A 3% 3 c - Tukima's Dance Hex 26% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 1% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Hailstorm Conj/Ice 7% 3d4 28% 3 Vampiric Draining Necr 3% 2d6 41% 3 Summon Ice Beast Ice/Summ 7% N/A 67% 4 Simulacrum Ice/Necr 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Altars: Hepliaklqana Yredelemnul Shops: D:2 ( D:3 = Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - water moccasin Okay, then. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You hit the water moccasin. Your bite misses the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! The water moccasin bites you. You hit the water moccasin. You feel better. The water moccasin is heavily wounded. The water moccasin bites you. You hit the water moccasin. You feel better. Your bite misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? You miscast Confusing Touch. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites you but does no damage. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You die... ### #<# #.# ######################.# #.....S@....[..........# #.###################### You could see a water moccasin. Vanquished Creatures 6 adders 2 worms (D:2) 5 ball pythons 3 bats 7 endoplasms 3 giant cockroaches 4 goblins 7 hobgoblins 10 jackals 3 kobolds 2 quokkas 2 frilled lizards (D:1) 8 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dwachs the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 160 | D:1 | Reached XP level 2. HP: 13/19 MP: 5/5 318 | D:1 | Reached skill level 5 in Hexes 424 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 845 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 845 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1027 | D:2 | Learned a level 3 spell: Confusing Touch 1062 | D:2 | Reached skill level 1 in Ice Magic 1338 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/8 1485 | D:2 | Found a hazy altar of Hepliaklqana. 1847 | D:2 | Found Iklif's Weapon Boutique. 2586 | D:3 | Learned a level 3 spell: Tukima's Dance 2841 | D:3 | Found a basalt altar of Yredelemnul. 2920 | D:3 | Reached skill level 6 in Hexes 3074 | D:3 | Found Niodiqa's Jewellery Boutique. 3703 | D:4 | Found a staircase to the Ecumenical Temple. 3771 | D:5 | Entered Level 5 of the Dungeon 3787 | D:5 | Noticed a water moccasin 3800 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_cross D:2: layout_basic, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_end_3, infiniplex_forest_straight_4, infiniplex_forest_end_2, infiniplex_forest_split, infiniplex_forest_lined_2, infiniplex_forest_clump_medium, infiniplex_forest_lined_3_way, basic_altar, serial_shops, nicolae_shop_bloodbath_and_beyond, wad_floor_pattern_untrapped D:3: layout_basic, mainiacjoe_overflow_boulevard, serial_shops, nicolae_shop_gaudy_bauble, hangedman_decor_push D:4: layout_gridville, minmay_temple_entry_from_below_a, serial_bayou_pond_d, wad_orctagon, uniq_natasha D:5: layout_basic, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 5 6 | 6.1 Ice Magic | 1 2 | 2.0 Spellcasting | 3 | 3.3 Short Blades | | 1.1 Dodging | | 2.1 Stealth | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 44 | || 44 Bite | 12 | 79 || 91 Short sword | 88 | 395 || 483 Punch | 2 | 7 || 9 Cast: Ensorcelled Hiber | 10 | 10 || 20 Ability: Exsanguinate | | 1 || 1 Use: Scroll | | 7 || 7 Stab: Sleeping | 19 | 14 || 33 Armour: Robe | 17 | 14 || 31 Dodge: Dodged | 73 | 34 || 107 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3770 | 3630 | 140 | 0 | 2661 | 5 | 754.0 | Dungeon | 3770 | 3630 | 140 | 0 | 2661 | 5 | 754.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1686 daAuts D:3: 1103 daAuts D:1: 835 daAuts D:4: 116 daAuts D:5: 28 daAuts