Dungeon Crawl Stone Soup version 0.25-a0-36-g303dd5b1f4 (webtiles) character file. Game seed: 12859546842097493119, levelgen mode: deterministic 4 Dycilia the Ogre Mage (level 1, 16/16 HPs) Began as an Ogre Wizard on Oct 20, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (161 turns). Dycilia the Ogre Mage (Ogre Wizard) Turns: 161, Time: 00:01:08 Health: 16/16 AC: 3 Str: 10 XL: 1 Next: 70% Magic: 5/5 EV: 10 Int: 19 God: Gold: 6 SH: 0 Dex: 7 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Jewellery i - a cursed -2 ring of intelligence {unknown} Scrolls c - 2 scrolls of identify {unknown} g - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} Potions e - a potion of invisibility {unknown} Comestibles d - a ration f - 8 chunks of flesh Skills: + Level 0.2 Fighting + Level 1.9 Dodging - Level 1.4 Stealth + Level 3.7 Spellcasting + Level 1.0 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History h - a scroll labeled EXTELI HAOKLYM You see here a hobgoblin skeleton. Found 9 poisoned darts. You start resting. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (hasn't noticed you) The magic dart hits the kobold. You kill the kobold! You start resting. Magic restored. i - a steel ring There is a stone staircase leading down here. A leopard gecko comes into view. Found a runed spear and 20 stones. A leopard gecko is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........## #######..# .#######.##### # .##...##.....# l# ......#......# ..# .##.#.#......#### ...# .....รท......>...# ..... ##...........##.##.....) #...####..#.##.@....... #...# #....##......... #+#.......(.###.......( ..........# #........ ..........) .......## ...####.#... .....### ...# # .....# .# ##+#### You could see a leopard gecko (sleeping). Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dycilia the Ogre Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 24 | D:1 | Reached skill level 1 in Conjurations 161 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Fighting | | 0.2 Dodging | | 1.9 Stealth | | 1.4 Spellcasting | | 3.7 Summonings | | 0.8 Translocations | | 0.8 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------