Dyme Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 5, D:1) 18 stones (3, -11, D:1) a +0 pair of boots (12, -9, D:1) a +0 chain mail (13, 14, D:1) a +0 robe (19, -10, D:1) a +0 dagger (22, -3, D:1) a +0 ring mail (22, 16, D:1) a +0 club (23, 16, D:1) a +0 club (30, 25, D:1) 17 sling bullets Level 2 of the Dungeon (0, 0, D:2) a cursed +0 dagger a +0 hunting sling 20 stones (4, 36, D:2) a +0 chain mail (12, 2, D:2) a +0 dagger (22, 33, D:2) a +0 club (30, 9, D:2) a +0 mace of crushing (34, 7, D:2) a +0 robe (43, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (9, 27, D:3) a +0 robe (15, -9, D:3) a +0 club (22, 33, D:3) a +0 club (23, 17, D:3) a +0 dagger (36, 12, D:3) a +0 robe (39, -1, D:3) a +0 hand axe (40, 2, D:3) a +0 short sword (43, 25, D:3) a +0 club (44, 46, D:3) a +0 club (45, 0, D:3) a +0 club (49, 19, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a -3 ring of intelligence (0, 3, D:4) a +0 flail (2, 0, D:4) 4 potions of degeneration a +0 dagger of speed a +0 short sword a +0 club (3, -20, D:4) a large rock (4, -20, D:4) a large rock (6, -1, D:4) a +0 dagger (7, -21, D:4) a large rock (11, 2, D:4) a +0 robe a +0 dagger (12, 3, D:4) a +0 hand axe (13, -21, D:4) a stone (13, -20, D:4) 2 stones a +0 leather armour (13, -18, D:4) a stone (14, -16, D:4) a stone (14, -14, D:4) 2 stones (20, 1, D:4) a +0 flail (22, 0, D:4) a +0 short sword a +0 mace a cursed -3 dagger (23, -6, D:4) a +0 dagger (24, -28, D:4) a +0 dagger a +0 robe (24, -12, D:4) a +0 leather armour a +0 club (24, -9, D:4) a +0 rapier a +0 leather armour a +0 scale mail a +0 hand axe (26, -23, D:4) a +0 leather armour (26, -22, D:4) a +0 robe a +0 dagger (26, -18, D:4) a cursed +0 ring mail a +0 whip a +0 hand axe a +0 club a +0 scale mail a +0 leather armour (34, -23, D:4) 17 stones (34, 22, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail a +0 trident a cursed -3 mace (1, -2, D:5) a +0 mace (13, -29, D:5) a +0 ring mail (24, -1, D:5) a tomahawk (31, -19, D:5) a +0 shortbow (33, 13, D:5) a +0 leather armour (45, -6, D:5) a +0 short sword (53, 10, D:5) 23 stones Level 6 of the Dungeon [Shop] Faba's Antique Armour Emporium a +0 hat (84 gold) the +3 steam dragon scales of the Devil's Team {Regen+ Str+3 Int+2 Stlth+} (1581 gold) It affects your strength (+3). It affects your intelligence (+2). It increases your rate of regeneration. It makes you more stealthy. a cursed +0 scale mail (21 gold) the cursed +1 robe of Lies {rPois} (291 gold) It protects you from poison. It has a curse placed upon it. a +0 plate armour (483 gold) a +0 scale mail (84 gold) a +0 robe (14 gold) (0, 0, D:6) a +0 hand axe (3, 4, D:6) a +0 giant club (22, -6, D:6) a +0 leather armour a +0 short sword (28, -8, D:6) a +0 rapier (31, -6, D:6) a +0 hand axe (37, -2, D:6) a +0 mace a +0 chain mail (38, -24, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) 10 stones (0, 17, D:7) a +0 dagger a +0 robe (1, -10, D:7) a +0 whip (3, -4, D:7) a +0 halberd (3, -3, D:7) a +0 whip (3, 34, D:7) a scroll of identify (5, 11, D:7) a +0 short sword a +0 scale mail (7, -13, D:7) a +2 war axe of electrocution (12, 35, D:7) 19 stones (13, -9, D:7) a +0 dagger a +0 robe (14, -6, D:7) a +0 ring mail (17, 23, D:7) a +0 hand axe (21, 31, D:7) a +0 scale mail a +0 dagger (21, 32, D:7) a +0 trident (41, 12, D:7) 16 gold pieces (42, 11, D:7) 15 arrows (44, 7, D:7) a +0 hand axe (44, 8, D:7) a +0 scale mail (45, 6, D:7) a +0 hand axe (45, 8, D:7) a cursed -2 hand axe (46, 7, D:7) a +0 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) 2 arrows (2, -10, Bailey) a +0 halberd of electrocution a +2 halberd of electrocution (3, 2, Bailey) 2 arrows (4, 2, Bailey) a potion of curing (still there?) a potion of curing (still there?) (6, -6, Bailey) a +1 halberd of electrocution 2 arrows (9, -13, Bailey) a +0 halberd a +0 halberd (9, 3, Bailey) an arrow (unseen) (10, 2, Bailey) a hobgoblin corpse (11, -10, Bailey) 11 arrows (11, 1, Bailey) a kobold skeleton (12, -9, Bailey) 2 arrows (12, 0, Bailey) a kobold skeleton (13, -1, Bailey) an arrow (14, -2, Bailey) a +2 halberd of electrocution a +0 halberd a gnoll skeleton a gnoll skeleton (15, -3, Bailey) a +1 halberd of electrocution a hobgoblin skeleton (16, -10, Bailey) 6 arrows (16, -4, Bailey) a +1 halberd of electrocution a gnoll skeleton