EarthwalkerPL the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a wand of digging (5) (59, 37, D) the +4 sling "Ogrebane" {speed, rF+} rF: It protects you from fire. (unseen) (60, 36, D) a book of Lightning (60, 37, D) a staff of death (unseen) (61, 0, D) a staff of poison (61, 37, D) a book of Iron (62, 0, D) a +0 heavy hand axe (62, 1, D) a staff of air (62, 9, D) a +2 whip of flaming (62, 11, D) a +4 falchion a +0 robe (62, 17, D) the +4 battleaxe of Impish Fortitude {holy, Str+6 Int-2} Str: It affects your strength (+6). Int: It affects your intelligence (-2). (unseen) (62, 19, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (62, 20, D) a +0 mace a +0 plate armour (62, 37, D) a +0 scimitar of protection (unseen) (63, 0, D) the +7 sling "Biopon" {freeze, Fly rElec Will+ Dex-4} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Fly: It grants you flight. Will: It increases your willpower. (63, 8, D) a +1 troll leather armour (63, 16, D) +0 shadow dragon scales (63, 19, D) a +0 dagger a +0 ring mail a +4 battleaxe a +0 plate armour an orc corpse (63, 36, D) a wand of charming (7) (63, 37, D) a +2 plate armour of poison resistance (unseen) (64, 16, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} (64, 19, D) a +0 dagger a +0 robe (65, 19, D) a +2 dagger of electrocution (still there?) a +0 robe (still there?) (68, 0, D) a lightning rod (4/4) (68, 39, D) a swamp drake corpse (69, 0, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int: It affects your intelligence (+8). (69, 36, D) a +2 ring mail of cold resistance (unseen) (70, 9, D) a +3 great sword of holy wrath (70, 10, D) a +0 trident a merfolk corpse (70, 29, D) a +1 hand axe of distortion (unseen) (70, 36, D) the +1 hand axe of the Fresh God {drain, rF+} rF: It protects you from fire. (70, 37, D) a +6 shortbow (unseen) (70, 39, D) +0 steam dragon scales a steam dragon corpse (70, 40, D) a swamp drake corpse a rime drake corpse (71, 8, D) the +12 halberd of the Bursting Madman {freeze, rC+} rC: It protects you from cold. (71, 9, D) a +0 trident a merfolk corpse (71, 19, D) a +0 dagger a +0 robe an orc corpse (71, 29, D) a +0 mace a +3 plate armour of willpower an orc corpse (71, 31, D) a +1 quarterstaff of holy wrath a +0 ring mail (71, 37, D) a +4 heavy war axe (71, 39, D) a rime drake corpse (72, 8, D) a staff of fire (72, 10, D) a +0 trident 3 boomerangs a merfolk corpse (72, 11, D) a +0 trident (72, 16, D) a staff of fire (72, 17, D) a +2 short sword of freezing (72, 19, D) a +0 flail of draining a +0 club a +0 ring mail an orc corpse (72, 20, D) a +0 dagger a +0 robe (72, 26, D) a +0 dagger (72, 30, D) a +0 flail a +0 plate armour an orc corpse (72, 36, D) the +3 robe of Gravitas {rPois Str+4} Str: It affects your strength (+4). rPois: It protects you from poison. (72, 37, D) a +1 falchion of electrocution (unseen) (73, 10, D) a +0 trident a merfolk corpse (73, 17, D) the +4 glaive "Miedijocs" {flame, Fly} Fly: It grants you flight. (73, 19, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (73, 27, D) a staff of poison (unseen) (73, 30, D) a +0 mace a +0 chain mail a wand of polymorph (3) an orc corpse (73, 39, D) a rime drake corpse (74, 2, D) a swamp drake corpse (skeletalised by now) (75, 1, D) the +8 great mace "Koicuc" {venom, Int+3} Int: It affects your intelligence (+3).