EarthwalkerPL the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +6 whip of flaming (unseen) (59, 37, D) a +3 trident of venom (unseen) (60, 37, D) a +4 rapier of holy wrath (unseen) (61, 0, D) the staff of conjuration "Tuapaiphaa" {Will- Int+3 Dex+3} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (61, 8, D) a +2 arbalest of flaming (61, 10, D) a +0 flail of holy wrath (61, 16, D) the staff of death "Lull" {rN+ Str-5 Dex+4} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-5). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (61, 26, D) a +0 heavy sling (61, 36, D) a +2 leather armour of cold resistance (unseen) (61, 37, D) a ring of fire (62, 0, D) a +0 heavy long sword (62, 4, D) a +0 short sword a +0 chain mail (62, 8, D) a +2 ring mail of cold resistance (62, 10, D) a +0 dagger a +0 robe (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +0 mace of protection (62, 26, D) +1 swamp dragon scales (62, 27, D) a staff of earth (62, 36, D) the +0 leather armour of Xenaxie {rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (62, 37, D) a book of Minor Magic (63, 0, D) a +0 ring mail of poison resistance (63, 3, D) a +0 dagger (63, 8, D) a staff of air (63, 10, D) a +2 dagger of venom a +0 robe (63, 36, D) a staff of poison (unseen) (63, 37, D) the ring of Xoynoac {rElec rF+ Str+2 Dex-5 SInv} [ring of see invisible] Str: It affects your strength (+2). Dex: It affects your dexterity (-5). rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (64, 16, D) the +8 Vampire's Tooth {megavamp} (64, 17, D) a +0 spectral quarterstaff (unseen) (64, 20, D) a +0 dagger a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (64, 26, D) a +2 antimagic whip (64, 27, D) a +0 broad axe of venom (65, 20, D) a +0 long sword a +1 heavy hand axe (65, 22, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (66, 21, D) a +0 long sword (69, 0, D) the staff of cold "Lam Taus" {rC+ Str+4} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (69, 36, D) a +1 heavy hand axe (70, 8, D) the staff of death "Ythrebbya" {rN+ Int+2 SInv} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rN: It protects you from negative energy. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. (70, 9, D) a +0 shortbow a wand of mindburst (3) (70, 10, D) a +0 arbalest (71, 8, D) a +2 heavy scimitar (71, 10, D) a +0 shortbow a +0 shortbow (71, 16, D) a +1 glaive of flaming (71, 17, D) a +1 heavy halberd (71, 26, D) a +4 spectral giant club (71, 27, D) a staff of cold (71, 36, D) a staff of air (72, 8, D) a staff of earth (72, 9, D) a staff of poison (72, 10, D) a +0 arbalest (72, 16, D) the +7 long sword of Compulsion {freeze, rElec} rElec: It insulates you from electricity. (72, 17, D) the +6 long sword of Quick Death {freeze, rF+ rN+} rF: It protects you from fire. rN: It protects you from negative energy. (72, 26, D) the +0 plate armour of the Dungeon {rElec rN++ Dex-3 Slay+2} Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (72, 30, D) a +0 great sword a +0 robe (72, 36, D) a +1 ring mail of fire resistance (72, 37, D) a +1 dagger of venom (72, 40, D) a +0 trident 3 boomerangs (73, 1, D) the +6 short sword of Beogh's Hope {freeze, *Slow rC+ Stlth+} rC: It protects you from cold. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (73, 17, D) a staff of poison (73, 26, D) a +2 glaive of venom (73, 27, D) the +6 falchion of Demand {flame, rN+ Str+3 Dex-5} Str: It affects your strength (+3). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. (73, 30, D) a +1 dagger a +0 robe (73, 36, D) a +0 quarterstaff of speed (73, 37, D) a +0 trident (73, 38, D) 3 large rocks (73, 39, D) a +0 trident a +0 trident a merfolk corpse (73, 40, D) a +0 shortbow (74, 39, D) 2 large rocks a wind drake corpse (75, 39, D) a +0 shortbow a centaur corpse