Econoterrorist Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (-24, 8, D:1) a +0,+0 sling (-17, 9, D:1) a +4,+0 elven whip (-1, 20, D:1) a +0,+0 orcish dagger (1, 26, D:1) 20 stones (-5, 37, D:1) 5 arrows (-23, 38, D:1) a cursed -1,-2 orcish club (4, 40, D:1) a -1,+1 orcish club (2, 41, D:1) a +3,+2 dagger (0, 42, D:1) a +0,+0 mace (3, 42, D:1) a +0,+0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder corpse (rotten by now) (17, 0, D:2) 3 curare-tipped needles (-7, 1, D:2) 8 poisoned needles (-2, 3, D:2) a giant newt corpse (skeletalised by now) (-3, 7, D:2) a +0 robe (1, 15, D:2) a rotting rat corpse (-8, 17, D:2) a +0,+0 club a hobgoblin corpse (skeletalised by now) (25, 27, D:2) a +0,+0 short sword (10, 30, D:2) 6 steel javelins (-8, 33, D:2) an adder skeleton (-8, 41, D:2) a bat skeleton (0, 44, D:2) 16 arrows (3, 44, D:2) a giant newt corpse (rotten by now) (16, 45, D:2) 5 needles of confusion (-6, 47, D:2) a rat skeleton (20, 47, D:2) a giant newt corpse (rotten by now) (28, 50, D:2) a +0,+0 orcish club Level 3 of the Dungeon (0, 0, D:3) a cursed -2 orcish leather armour (-2, 3, D:3) 11 gold pieces