Efficiency Level 4 of the Dungeon [Shop] Nal Riz's Assorted Antiques a +0 spear of venom (162 gold) a scroll of magic mapping (101 gold) 3 scrolls of teleportation (261 gold) a +0 scale mail (116 gold) the +4 ring mail of the Valley of Death {Dex+4} (1142 gold) It affects your dexterity (+4). a +0 leather armour (58 gold) a wand of paralysis (8) (290 gold) a scroll of blinking (217 gold) a +0 glaive (188 gold) a scroll of remove curse (87 gold) a scroll of identify (58 gold) (0, 0, D:4) a +0 plate armour (3, -15, D:4) a +1 whip of flaming (still there?) a +0 robe (still there?) (12, 15, D:4) a +0 scale mail (14, 2, D:4) 6 gold pieces (14, 15, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (7, -1, D:5) 21 stones (11, 2, D:5) a +0 ring mail a +0 leather armour (17, 25, D:5) a +1 whip of draining (unseen) (17, 29, D:5) a +0 war axe (18, 23, D:5) a +0 club a +0 morningstar a cursed -2 ring mail a +0 club a cursed -3 flail a +0 dagger a +0 robe (19, 25, D:5) a +0 flail Level 6 of the Dungeon [Shop] Megisu's Assorted Antiques a scroll of identify (54 gold) a scroll of enchant weapon (202 gold) a scroll of amnesia (94 gold) a potion of invisibility (216 gold) a +0 war axe (94 gold) a +1 plate armour of fire resistance (945 gold) a scroll of identify (54 gold) a +0 spear of flaming (199 gold) a +0 club (27 gold) a cursed +0 leather armour (2 gold) a scroll of identify (54 gold) the +1 chain mail of Dishonour {rF+ rC- Str+2 Slay+3} (899 gold) It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. a wand of digging (1) (270 gold) a scroll of remove curse (81 gold) a potion of haste (270 gold) a scroll of identify (54 gold) [Shop] Waiggy's Antique Weapon Emporium a +3 shortbow of freezing (582 gold) a +2 trident of venom (421 gold) a cursed -3 long sword (2 gold) a +0 rapier (104 gold) a +0 morningstar (104 gold) a +0 quarterstaff (104 gold) a +0 spear (78 gold) the +7 lajatang "Koffoosh" {spect, *Rage rC++ SInv Stlth+} (2633 gold) It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It greatly protects you from cold. It lets you see invisible. It may make you go berserk in combat. It makes you more stealthy. a +0 long sword (91 gold) a cursed -1 club (2 gold) a +0 rapier (104 gold) a +0 rapier (104 gold) (1, -6, D:6) 11 stones (3, -13, D:6) a +0 spear (unseen) (5, -13, D:6) a +0 flail (5, -11, D:6) a +0 hand axe (6, -12, D:6) a +0 flail (13, 6, D:6) 21 stones (22, 7, D:6) a +0 flail (30, -26, D:6) a +0 falchion (34, -24, D:6) 21 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 spear (unseen) (1, 0, D:7) a +0 club (1, 1, D:7) a +0 spear (unseen) (15, -20, D:7) 2 gold pieces (15, -7, D:7) a +0 war axe (39, -1, D:7) 5 gold pieces (42, 0, D:7) 18 sling bullets (51, 4, D:7) 14 sling bullets (53, 1, D:7) a cursed +0 ring mail (54, -6, D:7) 15 gold pieces Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (7, -1, D:8) a +0 giant club (12, 6, D:8) a +0 leather armour (19, 7, D:8) 14 stones Level 9 of the Dungeon (0, 0, D:9) 13 poisoned darts (17, 3, D:9) an electric eel corpse (skeletalised by now) (18, -5, D:9) a +0 scale mail (19, -3, D:9) a +0 robe (20, 2, D:9) a +0 giant club a +0 giant spiked club (21, -12, D:9) a +0 chain mail a +0 mace (22, -11, D:9) a +0 leather armour a +0 trident (23, -11, D:9) a +0 robe (still there?) a +0 dagger (still there?) (24, -10, D:9) a +0 robe (still there?) a +0 dagger (still there?) Level 10 of the Dungeon (0, 0, D:10) 19 stones (7, 3, D:10) a +0 hunting sling (13, -5, D:10) 20 stones (16, 23, D:10) 11 stones (29, -2, D:10) a +0 quarterstaff Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (8, -14, D:11) a +2 robe of magic resistance (10, -13, D:11) a +0 robe (15, -16, D:11) 18 sling bullets (31, -5, D:11) an arrow (35, -5, D:11) a +0 shortbow (still there?) 29 arrows (still there?) (37, -5, D:11) an adder corpse (39, -6, D:11) a +0 short sword (41, 0, D:11) a +0 short sword (45, -4, D:11) 13 arrows (48, -3, D:11) an uncursed ring of poison resistance the Ecumenical Temple an ice cave (0, 0, IceCv) 21 stones (0, 16, IceCv) 20 arrows (0, 17, IceCv) a scroll of teleportation (1, 2, IceCv) a +0 flail (4, 2, IceCv) an ugly thing corpse (8, 0, IceCv) 17 arrows (8, 1, IceCv) a +0 hunting sling (8, 2, IceCv) 14 stones (8, 16, IceCv) a +0 war axe (8, 17, IceCv) a scroll of immolation