Efficiency Level 6 of the Dungeon (0, 0, D:6) 10 sling bullets Level 7 of the Dungeon (0, 0, D:7) a gold piece (2, 1, D:7) 11 poisoned darts (5, -2, D:7) 16 gold pieces (8, 1, D:7) a bullfrog corpse (skeletalised by now) (10, 5, D:7) the +6 hand axe "Duvomaw" {flame, Int+4 Dex-2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). (14, -3, D:7) a +0 robe (14, 4, D:7) a +0 dagger a +0 leather armour (16, 17, D:7) 11 gold pieces (21, -18, D:7) a book of Conjurations (22, -11, D:7) 5 gold pieces (26, 11, D:7) a +0 leather armour (27, 10, D:7) 15 sling bullets (32, -20, D:7) a +0 club (34, -5, D:7) 17 gold pieces (35, -18, D:7) a +0 halberd a gnoll corpse (42, 0, D:7) a hound corpse (skeletalised by now) (42, 9, D:7) 14 arrows (still there?) a +0 shortbow (still there?) (43, 0, D:7) 27 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (2, -2, D:8) 19 stones (11, 33, D:8) a +1 short sword of speed (13, -1, D:8) a hound corpse (skeletalised by now) (15, 10, D:8) 16 gold pieces (19, 26, D:8) 25 arrows (25, 3, D:8) a +0 leather armour (25, 4, D:8) a hound corpse (25, 22, D:8) a howler monkey corpse (30, -3, D:8) the +1 hand axe of Nare {freeze, rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. the Ecumenical Temple