Efficiency Level 5 of the Dungeon (0, 0, D:5) a +0 flail (0, 1, D:5) a +0 whip (still there?) a cursed -3 spear (still there?) (0, 2, D:5) a +0 halberd (1, 1, D:5) a +0 hand axe (unseen) (31, 9, D:5) 18 gold pieces (31, 15, D:5) a +0 rapier (still there?) a +0 leather armour (still there?) (33, 10, D:5) a +0 great sword (37, 16, D:5) 12 stones Level 6 of the Dungeon (0, 0, D:6) 21 arrows (0, 6, D:6) a +0 shortbow (still there?) 6 arrows (still there?) (1, 6, D:6) a +0 club (still there?) an arrow (still there?) (2, 5, D:6) an arrow (unseen) (2, 6, D:6) an arrow (3, 6, D:6) a +0 halberd (9, 24, D:6) 10 gold pieces (11, 6, D:6) 13 gold pieces (12, 0, D:6) a +0 hunting sling (12, 9, D:6) 18 gold pieces (12, 21, D:6) 16 gold pieces (13, 9, D:6) a scroll of amnesia (13, 18, D:6) a +0 dagger a +0 robe (14, 9, D:6) 10 gold pieces Level 7 of the Dungeon (0, 0, D:7) a +0 dire flail (28, 21, D:7) 23 stones (42, 32, D:7) 18 arrows (48, 30, D:7) a +0 ring mail (50, 30, D:7) a +0 dagger (still there?) a +0 robe (still there?) Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (1, -6, D:8) 19 stones (2, -22, D:8) a +0 long sword (10, -20, D:8) a +0 hand axe (10, -19, D:8) a +0 dagger (still there?) a +0 robe (still there?) (12, -19, D:8) a +2 long sword of pain (15, -21, D:8) a cursed -3 falchion (44, 6, D:8) a +2 long sword (still there?) a +0 robe (still there?) (45, -2, D:8) a +0 falchion (45, 4, D:8) a +0 hand axe a cursed +0 robe (46, -3, D:8) a +0 hand axe (46, -2, D:8) a +0 robe (46, -1, D:8) a cursed +0 dagger (still there?) a +0 robe (still there?) (47, -26, D:8) 8 gold pieces (48, 15, D:8) 26 bolts (50, -23, D:8) a +0 club (still there?) a +0 leather armour (still there?) (50, -22, D:8) a +0 whip 22 sling bullets (50, -21, D:8) a +0 dagger a +0 robe a +0 flail 24 gold pieces a +0 halberd (50, -20, D:8) a +0 flail a +0 chain mail a +0 dagger a +0 robe (51, -28, D:8) 15 gold pieces (51, -22, D:8) a +0 halberd Level 9 of the Dungeon (0, 0, D:9) a cursed +0 robe (2, 12, D:9) 18 bolts (4, 31, D:9) a +0 scale mail (5, -5, D:9) a +0 spear (5, -4, D:9) a +4 spear (6, -6, D:9) a +0 spear (6, 17, D:9) a +0 leather armour (7, -6, D:9) a +0 spear (9, 28, D:9) a +0 giant club a +0 giant club (10, 5, D:9) 4 gold pieces (13, -6, D:9) 20 bolts (15, -1, D:9) 6 gold pieces (21, 26, D:9) a +0 hand axe a +0 giant club (21, 35, D:9) a stone (23, 25, D:9) a +0 dagger a cursed +0 robe (24, 29, D:9) 2 poisoned darts (24, 31, D:9) a +0 dagger (25, -11, D:9) 2 stones (26, 32, D:9) a +0 dagger (still there?) a poisoned dart (still there?) (27, -12, D:9) a +0 short sword a +0 club a +0 dagger 3 stones (27, 13, D:9) a +0 flail a +0 ring mail (27, 20, D:9) 26 bolts 14 stones (27, 32, D:9) a +0 whip (still there?) a stone (still there?) a +0 dagger (still there?) (28, 11, D:9) a +0 dagger (still there?) a +0 flail (still there?) a +0 leather armour (still there?) (28, 29, D:9) a +0 short sword (still there?) 6 stones (still there?) a +0 club (still there?) (28, 30, D:9) a +0 club (28, 31, D:9) 2 stones 2 poisoned darts (28, 36, D:9) a stone (29, -6, D:9) 3 poisoned darts (29, -5, D:9) 2 stones (29, 13, D:9) a +2 dire flail of protection (still there?) a +0 plate armour (still there?) (29, 32, D:9) a stone (32, -5, D:9) a +0 dagger (unseen) (32, 32, D:9) a poisoned dart (35, 14, D:9) a +2 great sword of freezing Level 10 of the Dungeon (0, 0, D:10) 18 gold pieces (2, 5, D:10) 11 gold pieces (9, -14, D:10) a +0 plate armour (16, -14, D:10) a +0 chain mail (still there?) a +0 hand axe (still there?) (16, -11, D:10) a +0 ring mail a +0 morningstar (17, -16, D:10) 12 arrows (still there?) a +0 shortbow (still there?) (17, -15, D:10) an arrow (17, -11, D:10) a +0 chain mail (still there?) a +0 trident (still there?) (17, -10, D:10) an arrow (17, -9, D:10) a +1 morningstar of draining (unseen) (19, 1, D:10) a +0 ring mail (27, 2, D:10) 13 gold pieces (27, 22, D:10) a book of Frost (28, 16, D:10) a +0 leather armour (31, -20, D:10) 20 gold pieces (39, -16, D:10) a scroll of remove curse (39, -13, D:10) a cursed +0 scale mail (43, -17, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a cursed +0 robe (still there?) a +0 dagger (still there?) a condenser vane (inert) (still there?) (1, -1, D:11) a book of Annihilations (2, -1, D:11) the +3 halberd "Gabug" {flame, +Blink rPois rF+ Will-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. It affects your willpower, your defense against some magical effects. It lets you blink. (2, 0, D:11) a +0 dagger (6, 2, D:11) 41 arrows a +0 giant club a +0 shortbow a +0 dagger a +0 robe a +0 scimitar a +0 shortbow (7, 2, D:11) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) an uncursed staff of conjuration (still there?) (7, 3, D:11) a scroll of random uselessness (8, 2, D:11) a +0 mace (unseen) (8, 4, D:11) a +0 robe a +0 mace (10, 2, D:11) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you go berserk. (11, 0, D:11) a +0 trident (12, 2, D:11) an uncursed staff of death (still there?) a +0 robe (still there?) (12, 3, D:11) a book of Changes (15, 6, D:11) a +0 chain mail (16, -1, D:11) 25 sling bullets (22, 17, D:11) 6 gold pieces (23, 17, D:11) a scroll of amnesia (26, -3, D:11) a +0 giant club a +0 giant club (31, 3, D:11) 15 arrows (32, 17, D:11) 20 sling bullets (39, 7, D:11) 12 stones Level 12 of the Dungeon (0, 0, D:12) 17 gold pieces (4, 0, D:12) a cursed +0 chain mail (5, -1, D:12) a cursed +0 leather armour (9, -5, D:12) a +0 hunting sling (20, -6, D:12) a +0 robe a +0 long sword a +0 robe a +2 long sword of freezing (20, -5, D:12) a +0 robe (still there?) a cursed -1 morningstar (still there?) a +0 robe (still there?) a +3 flail (still there?) (21, -6, D:12) a +3 dagger of protection Level 13 of the Dungeon (0, 0, D:13) an arrow (2, 7, D:13) 15 gold pieces (6, 1, D:13) 20 arrows (still there?) a +0 shortbow (still there?) (25, 0, D:13) 15 gold pieces (26, -11, D:13) an arrow Level 14 of the Dungeon (18, -7, D:14) 15 stones (18, -1, D:14) a +0 robe (still there?) a +0 dagger (still there?) (20, 6, D:14) a +2 dagger of protection (still there?) a +0 robe (still there?) (21, 6, D:14) a +0 dagger (still there?) a +0 robe (still there?) (47, -30, D:14) an uncursed ring of willpower Level 15 of the Dungeon (0, 0, D:15) a +0 flail (still there?) a +0 plate armour (still there?) (0, 1, D:15) a +0 club (still there?) a +0 leather armour (still there?) (0, 17, D:15) a +0 mace (unseen) (1, 1, D:15) a +0 dagger (still there?) a +0 robe (still there?) (2, 25, D:15) a +0 club a +0 robe (3, 28, D:15) the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. (4, 27, D:15) a +0 dire flail a +0 dire flail (15, 36, D:15) a +0 dagger (15, 39, D:15) a +0 buckler (unseen) (32, 17, D:15) a +0 war axe (32, 29, D:15) a +0 halberd (still there?) a +0 plate armour (still there?) (33, 28, D:15) a +0 battleaxe a +0 plate armour (33, 29, D:15) a +0 hand axe a +0 leather armour (33, 30, D:15) a +0 glaive (still there?) a +0 chain mail (still there?) (34, 28, D:15) a +0 long sword (still there?) a +0 plate armour (still there?) (34, 31, D:15) a +0 club (37, 40, D:15) 21 sling bullets (38, 19, D:15) a +0 ring mail (38, 22, D:15) a condenser vane (inert) (38, 24, D:15) a wand of polymorph (9) (39, 17, D:15) a +0 falchion (39, 18, D:15) 14 gold pieces (40, 17, D:15) a cursed amulet of inaccuracy (41, 22, D:15) a +0 mace of protection (42, 18, D:15) a +3 rapier of protection the +6 dagger "Sihaz" {chaos, rN+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. (42, 22, D:15) an uncursed ring of wizardry (42, 24, D:15) 16 gold pieces (43, 21, D:15) a +0 shortbow 10 arrows 16 gold pieces (43, 22, D:15) a +2 robe of positive energy (43, 23, D:15) a +0 dire flail (43, 25, D:15) 12 gold pieces (44, 18, D:15) the +4 war axe "Boidixodd" {god gift, venom, *Corrode rElec rC+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. an uncursed ring of positive energy the +12 great sword of the Ancient Servitors {god gift, freeze, MP+9 Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your magic capacity (+9). (44, 25, D:15) a +0 war axe (45, 20, D:15) a +0 plate armour (45, 21, D:15) a +0 robe (46, 19, D:15) a scroll of amnesia (46, 23, D:15) the +2 chain mail of the Desert {Int+5} It affects your intelligence (+5). Level 1 of the Lair of Beasts (0, 0, Lair:1) 14 gold pieces (11, -39, Lair:1) 2 scrolls of noise (15, -28, Lair:1) 19 gold pieces (20, -17, Lair:1) a +0 scythe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 great mace (1, -6, Lair:2) a cursed staff of death (1, 8, Lair:2) 16 gold pieces (6, -3, Lair:2) a cursed amulet of inaccuracy (11, 13, Lair:2) 12 poisoned darts Level 3 of the Lair of Beasts (0, 0, Lair:3) 9 sling bullets (14, 9, Lair:3) 10 gold pieces (28, -12, Lair:3) a cursed -1 war axe Level 4 of the Lair of Beasts (0, 0, Lair:4) 19 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) 21 stones (20, 9, Lair:5) a +0 buckler Level 6 of the Lair of Beasts (4, -2, Lair:6) 16 arrows (8, 3, Lair:6) a +2 scale mail of fire resistance a +6 vorpal great mace (11, 1, Lair:6) a +0 chain mail (12, 24, Lair:6) an uncursed ring of flight (17, -16, Lair:6) a +0 robe (19, 4, Lair:6) 27 arrows (28, 21, Lair:6) 22 gold pieces (40, -8, Lair:6) 22 poisoned darts (43, 11, Lair:6) a +0 chain mail (44, 11, Lair:6) 10 gold pieces (44, 12, Lair:6) a +2 chain mail of willpower (45, 11, Lair:6) a scroll of identify (45, 12, Lair:6) a +1 dire flail of protection (46, 11, Lair:6) 17 gold pieces (47, -14, Lair:6) a +1 vorpal trident Level 1 of the Spider Nest (0, 0, Spider:1) a book of Cantrips (4, -2, Spider:1) 17 gold pieces (13, -15, Spider:1) 8 stones (13, -4, Spider:1) a cursed +0 buckler (13, -2, Spider:1) 17 gold pieces (15, -4, Spider:1) 16 gold pieces (15, 9, Spider:1) 16 stones (17, -15, Spider:1) 19 gold pieces (24, -4, Spider:1) 13 gold pieces (24, 3, Spider:1) a scroll of remove curse (24, 9, Spider:1) a +0 chain mail (26, 18, Spider:1) a scroll of remove curse (32, 23, Spider:1) a scroll of brand weapon (33, 9, Spider:1) 9 gold pieces (40, 3, Spider:1) a +0 leather armour Level 2 of the Spider Nest (0, 0, Spider:2) 6 gold pieces (5, -4, Spider:2) 24 gold pieces (11, -16, Spider:2) a +0 whip (12, -16, Spider:2) a +0 falchion (12, -5, Spider:2) 24 gold pieces (13, 10, Spider:2) a +0 robe (24, 0, Spider:2) 14 gold pieces (27, 5, Spider:2) a +0 cloak (27, 11, Spider:2) 18 stones (42, -20, Spider:2) a +0 robe Level 3 of the Spider Nest (0, 0, Spider:3) a scroll of identify (0, 1, Spider:3) Sif Muna's Guide on Dusty Flight Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Stone Arrow Conjuration/Earth 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Lee's Rapid Deconstruction Earth 5 no e - Statue Form Transmutation/Earth 6 no (0, 2, Spider:3) a scroll of teleportation (1, 8, Spider:3) a +0 flail (17, 6, Spider:3) 13 poisoned darts (27, -15, Spider:3) 14 poisoned darts Level 4 of the Spider Nest (0, 0, Spider:4) 25 gold pieces (1, -4, Spider:4) 21 stones (12, -12, Spider:4) a +0 dagger (24, -12, Spider:4) 23 gold pieces (27, -2, Spider:4) an uncursed ring of stealth a +4 hand axe +1 swamp dragon scales a +0 flail of protection a +0 war axe (29, 16, Spider:4) 30 bolts (32, -9, Spider:4) a potion of ambrosia Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 4 of the Pits of Slime (0, 0, Slime:4) a +0 battleaxe Level 5 of the Pits of Slime (5, 3, Slime:5) a scarf of resistance (11, -8, Slime:5) 11 stones (12, -18, Slime:5) 18 stones (12, -17, Slime:5) a book of Transfigurations (12, -15, Slime:5) a +0 mace (12, -10, Slime:5) 19 stones (12, -8, Slime:5) a box of beasts (13, -16, Slime:5) an uncursed ring of magical power (13, -15, Slime:5) a +0 chain mail (13, -9, Slime:5) a +4 spectral quarterstaff a +4 flail of draining a +3 battleaxe of venom a +2 short sword of draining a +2 spear of freezing a +1 hand axe of flaming (13, -6, Slime:5) 26 arrows (14, -19, Slime:5) a +0 dagger (14, -16, Slime:5) a +0 ring mail (14, -6, Slime:5) a book of Conjurations (15, -19, Slime:5) 9 gold pieces (15, -15, Slime:5) a book of Death (15, -10, Slime:5) a +3 falchion a +1 falchion of protection a +4 morningstar of holy wrath (15, -6, Slime:5) a +0 short sword (17, -7, Slime:5) a +2 chain mail of positive energy {god gift} (20, -19, Slime:5) 2 gold pieces (20, -17, Slime:5) a +0 falchion (20, -15, Slime:5) a +2 robe of cold resistance (20, -8, Slime:5) 13 sling bullets (20, -6, Slime:5) a +0 flail (21, -20, Slime:5) a +0 fustibalus (21, -8, Slime:5) a book of Conjurations (21, -6, Slime:5) a +0 battleaxe (22, -17, Slime:5) a +0 arbalest (22, -16, Slime:5) the Almanac of the Compass and Envenoming Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Portal Projectile Hexes/Translocation 3 no c - Lesser Beckoning Translocation 3 yes d - Olgreb's Toxic Radiance Poison 4 no e - Malign Gateway Summoning/Translocation 7 no (22, -10, Slime:5) a +0 leather armour (22, -9, Slime:5) the +3 leather armour of Salvation {rC+ Dex+6} It affects your dexterity (+6). It protects you from cold. (23, -18, Slime:5) a +0 short sword (23, -17, Slime:5) the Tome of Sinister Secrets Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Corpse Rot Necromancy/Air 2 no d - Sublimation of Blood Necromancy 2 no e - Animate Dead Necromancy 4 no f - Dispel Undead Necromancy 4 no (23, -7, Slime:5) 22 bolts (24, -16, Slime:5) a scroll of random uselessness Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 vorpal halberd (still there?) a cursed +0 short sword (still there?) a +0 cloak (still there?) a green draconian corpse (still there?) (2, -6, Zot:1) 14 arrows (4, -44, Zot:1) a scroll of enchant weapon (4, -4, Zot:1) 10 javelins {god gift} (still there?) a +0 whip (still there?) a +0 cloak (still there?) a yellow draconian corpse (still there?) (19, -48, Zot:1) 28 gold pieces (29, -44, Zot:1) a +0 scale mail (40, -35, Zot:1) 29 gold pieces Level 1 of the Depths (0, 0, Depths:1) a +0 falchion (4, 3, Depths:1) a book of Party Tricks (5, 8, Depths:1) a +1 robe of positive energy (6, -3, Depths:1) a +0 arbalest (still there?) 22 bolts (still there?) (8, 5, Depths:1) 3 large rocks (9, -8, Depths:1) a +0 robe (9, 3, Depths:1) a +0 shortbow (still there?) 12 arrows (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a cursed +0 giant club (still there?) (9, 5, Depths:1) a bolt 14 stones (10, 2, Depths:1) an arrow (10, 3, Depths:1) +0 ice dragon scales (still there?) an arrow (still there?) (10, 4, Depths:1) a +0 war axe a +1 arbalest of freezing 21 bolts a +0 leather armour (11, 4, Depths:1) a +0 glaive (still there?) a +0 leather armour (still there?) (12, -1, Depths:1) the +7 hand crossbow of Doubt {penet, Int+6 Dex+3} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+6). It affects your dexterity (+3). (12, 4, Depths:1) a +0 flail (still there?) a +0 robe (still there?) (12, 5, Depths:1) a +0 giant club (unseen) (12, 6, Depths:1) a +0 giant club (still there?) a +0 giant spiked club (still there?) (14, 0, Depths:1) a bolt (15, -2, Depths:1) a bolt (15, 1, Depths:1) a bolt (16, -3, Depths:1) a bolt (17, -8, Depths:1) a +0 fustibalus (17, -5, Depths:1) 15 arrows (26, -9, Depths:1) 18 gold pieces Level 2 of the Depths (0, 0, Depths:2) a bolt (2, 6, Depths:2) 18 sling bullets (3, -2, Depths:2) 26 sling bullets (8, 3, Depths:2) a +0 falchion (11, -5, Depths:2) 28 gold pieces (21, -18, Depths:2) an uncursed staff of poison (26, -18, Depths:2) the +7 short sword of Internal Strife {freeze, *Contam rF+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your magic capacity (+9). It causes magical contamination when unequipped. (32, -27, Depths:2) 31 gold pieces (33, -13, Depths:2) the Papyrus of the Dislocated Glacier Spells Type Level Known a - Apportation Translocation 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 no c - Blink Translocation 2 no d - Ozocubu's Armour Ice 3 no e - Ozocubu's Refrigeration Ice 6 no f - Simulacrum Ice/Necromancy 6 no Level 3 of the Depths (0, 0, Depths:3) 14 sling bullets (3, -4, Depths:3) 28 gold pieces (4, 1, Depths:3) 20 gold pieces (21, -18, Depths:3) a +0 dagger (22, -7, Depths:3) 31 gold pieces (28, -25, Depths:3) a +0 animal skin a +0 war axe (28, -24, Depths:3) a +0 great mace (still there?) a +0 spear (still there?) (29, -26, Depths:3) a +0 spear (30, -3, Depths:3) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (31, -26, Depths:3) a +0 dire flail of venom (still there?) a +0 dire flail (still there?) (32, -6, Depths:3) an ice dragon corpse (skeletalised by now) (32, 1, Depths:3) a datura-tipped dart (35, 0, Depths:3) 28 gold pieces (39, -24, Depths:3) a +0 dagger Level 4 of the Depths (0, 0, Depths:4) a +0 ring mail (7, 8, Depths:4) a +0 shortbow (14, 9, Depths:4) a +1 glaive of freezing (15, 11, Depths:4) a +0 scale mail (16, 5, Depths:4) a +0 robe Level 5 of the Depths (0, 0, Depths:5) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (0, 6, Depths:5) 37 gold pieces (0, 7, Depths:5) 26 arrows (0, 8, Depths:5) the +2 chain mail "Finerr" {-Tele rF+ rC+ Int+7} It affects your intelligence (+7). It protects you from fire. It protects you from cold. It prevents most forms of teleportation. (1, 6, Depths:5) 21 sling bullets (1, 7, Depths:5) an uncursed amulet of guardian spirit (1, 8, Depths:5) 7 datura-tipped darts (2, 3, Depths:5) a +0 long sword (2, 6, Depths:5) 21 gold pieces (2, 7, Depths:5) 23 gold pieces (2, 8, Depths:5) a potion of curing (4, 3, Depths:5) a +0 scale mail (5, 1, Depths:5) a spark wasp corpse (5, 7, Depths:5) a spark wasp corpse (6, 1, Depths:5) +0 fire dragon scales (still there?) a fire dragon corpse (still there?) (6, 2, Depths:5) a spark wasp corpse (6, 3, Depths:5) a +0 battleaxe of freezing (still there?) a frost giant corpse (still there?) (7, -9, Depths:5) a +2 cloak (still there?) a black draconian corpse (still there?) (9, -2, Depths:5) a cursed -1 glaive (10, -9, Depths:5) a datura-tipped dart (10, -7, Depths:5) a +1 cloak (still there?) a +0 long sword (still there?) a +0 long sword (still there?) (10, -5, Depths:5) the +8 battleaxe of the Wasteland {vorpal, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. a +2 vorpal executioner's axe {god gift} an uncursed ring of ice the +2 plate armour of Ceckiklu {Will+ Regen+ Str+3 SInv} It affects your strength (+3). It affects your willpower, your defense against some magical effects. It lets you see invisible. It increases your rate of regeneration. the +7 war axe of Doom {drain, rC+ Will+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your willpower, your defense against some magical effects. a +0 animal skin a +1 antimagic hand axe a spriggan corpse (11, -9, Depths:5) the +2 hunting sling of Dishonesty {god gift, flame, rPois rF- Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. (11, -7, Depths:5) +0 shadow dragon scales (still there?) a +4 short sword of speed (still there?) a +0 flail (still there?) a shadow dragon corpse (still there?) (11, -6, Depths:5) a +6 quick blade {god gift} a +0 mace a +0 glaive a +0 animal skin a +0 antimagic rapier a black draconian corpse a yellow draconian corpse a spriggan corpse (11, -5, Depths:5) +0 fire dragon scales a fire dragon corpse (12, -8, Depths:5) a +0 dire flail (still there?) a +0 dire flail (still there?) (12, -7, Depths:5) +0 shadow dragon scales a shadow dragon corpse (13, -8, Depths:5) a +0 robe