Eitelfritz Level 1 of the Dungeon (0, 0, D:1) 10 bolts (3, 0, D:1) a +0 dagger (4, 27, D:1) a +0 hunting sling (8, 26, D:1) a +0 dagger (8, 35, D:1) a +0 robe (24, 42, D:1) a +0 dagger (24, 43, D:1) 16 sling bullets (26, 31, D:1) 17 stones (43, -5, D:1) 11 stones Level 2 of the Dungeon (5, 6, D:2) a +0 whip (6, -11, D:2) a +0 scythe a +2 robe of positive energy (6, 13, D:2) a +0 robe (14, 7, D:2) a +0 short sword (27, 4, D:2) a +0 dagger (46, 12, D:2) a +0 ring mail (53, -13, D:2) a +0 whip 2 stones (56, 9, D:2) a +0 scale mail (63, 5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 8 stones (6, 0, D:3) a +0 whip (16, -54, D:3) a +0 mace (18, -53, D:3) a +4 quarterstaff of chaos (29, -27, D:3) 20 sling bullets (33, -42, D:3) a +0 robe a +0 club (34, -42, D:3) a +0 dagger (34, 0, D:3) a +0 dagger of venom (37, -25, D:3) 22 stones (42, -36, D:3) 31 arrows (62, -39, D:3) 19 stones Level 4 of the Dungeon [Shop] Suytil's Book Emporium a book of Winter (476 gold) a book of Winter (476 gold) a book of Callings (280 gold) a book of Storms (448 gold) a book of Scorching (420 gold) a book of Geomancy (252 gold) [Shop] Paweyrom's General Store an amulet of the acrobat (360 gold) the +9 staff of Olgreb {rPois∞} (1200 gold) If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. a +0 plate armour (276 gold) a +0 plate armour (276 gold) the +4 dagger of Jufown {vorpal, Int+3 Stlth+} (469 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. [Shop] Xavi's Jewellery Boutique a ring of protection from fire (350 gold) a ring of fire (350 gold) a +4 ring of evasion (504 gold) a ring of poison resistance (280 gold) an amulet of guardian spirit (420 gold) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} (555 gold) [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. a ring of wizardry (420 gold) a +4 ring of evasion (504 gold) [Shop] Giarimm's Weapon Emporium a +0 dagger (22 gold) a +0 long sword (38 gold) a +0 short sword (33 gold) a +0 flail (38 gold) a +0 short sword (33 gold) a +0 hunting sling (16 gold) a +0 dagger (22 gold) a +0 hunting sling (16 gold) [Shop] Oschouc's General Store 19 stones (20 gold) a +2 robe of positive energy (161 gold) a +0 leather armour (22 gold) a +0 dagger (22 gold) a scroll of identify (22 gold) a +0 scale mail (44 gold) the +0 helmet of the Barnacle {rN+ Str+3} (242 gold) Str: It affects your strength (+3). rN: It protects you from negative energy. a +0 leather armour (22 gold) a +0 rapier (44 gold) a +0 mace (33 gold) a potion of mutation (88 gold) (0, 0, D:4) a +0 rapier (11, -15, D:4) a +0 scale mail (18, -9, D:4) a +0 whip 2 stones (20, -18, D:4) 2 scrolls of noise (20, -13, D:4) a +0 spear (22, -11, D:4) a +0 ring mail (23, -30, D:4) a +0 whip (23, -22, D:4) a +0 hand axe (34, -31, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 club (36, -9, D:4) 16 sling bullets (36, -1, D:4) 20 stones (40, -23, D:4) a +0 dagger (43, -12, D:4) 17 stones (46, 12, D:4) a +0 club (47, 12, D:4) a +0 club (50, -29, D:4) a +0 falchion (52, 2, D:4) a +0 hunting sling 15 stones (53, 13, D:4) a +0 hunting sling 20 stones (54, 13, D:4) a +0 hunting sling 12 stones (57, 13, D:4) a +0 dagger (58, 4, D:4) a scroll of noise (58, 11, D:4) a +0 dagger a +0 leather armour (59, 3, D:4) 21 stones (59, 4, D:4) 29 stones (59, 12, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Vicliv's Elemental Accessories a lightning rod (4/4) (360 gold) a tin of tremorstones (2/2) (480 gold) a staff of cold (300 gold) Sif Muna's Grimoire of Flames (336 gold) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no (0, 0, D:5) a +0 mace a +0 leather armour an orc corpse (2, -1, D:5) a +0 mace (2, 0, D:5) a +0 dagger a +0 robe a +0 flail an orc corpse (3, 1, D:5) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (6, -15, D:5) a +0 club a +0 leather armour (6, -14, D:5) a +0 hand axe a +0 chain mail (8, -13, D:5) a +1 vampiric hand axe (16, -1, D:5) a +0 leather armour (19, 12, D:5) a hound corpse (skeletalised by now) (20, -25, D:5) a book of Party Tricks (20, 12, D:5) a +0 giant spiked club