Eitelfritz Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 25, D:1) a jackal corpse (skeletalised by now) (2, 29, D:1) a jackal corpse (skeletalised by now) (4, 7, D:1) a +0 dagger of electrocution (9, 10, D:1) a +0 dagger (10, -2, D:1) a +0 dagger 2 stones (14, 19, D:1) a +0 chain mail (27, 39, D:1) 4 stones (28, 20, D:1) a +0 ring mail (28, 38, D:1) a +0 dagger (33, 24, D:1) 6 stones (33, 26, D:1) a +0 leather armour (38, 26, D:1) a +0 whip 5 stones Level 2 of the Dungeon [Shop] Ongid's Weapon Emporium a +0 dagger (22 gold) a +1 hand axe of venom (116 gold) 5 stones (5 gold) 7 stones (7 gold) the +4 dagger "Nurphekk" {spect, rF++ rC+ Dex+3} (690 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. rC: It protects you from cold. a +0 short sword (33 gold) a +0 club (11 gold) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} (776 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a +3 short sword (220 gold) (0, 0, D:2) a potion of heal wounds (1, -2, D:2) a +0 short sword (5, -8, D:2) a +0 club 7 stones a scroll of teleportation 12 gold pieces (7, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, -18, D:2) a +0 short sword a kobold skeleton (14, -7, D:2) a ball python skeleton (18, -2, D:2) 6 stones (28, -24, D:2) a rat corpse (skeletalised by now)