Dungeon Crawl Stone Soup version 0.25-a0-458-g6fc7858b95 (webtiles) character file. Game seed: 15651779441839946043, levelgen mode: deterministic 331 Elellon the Magician (level 6, -5/32 HPs) Began as a Deep Elf Conjurer on Feb 1, 2020. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 4 of the Dungeon. The game lasted 00:04:35 (4011 turns). Elellon the Magician (Deep Elf Conjurer) Turns: 4011, Time: 00:04:35 Health: -5/32 AC: 2 Str: 7 XL: 6 Next: 26% Magic: 5/17 EV: 13 Int: 20 God: Gold: 189 SH: 0 Dex: 15 Spells: 15/18 levels left rFire . . . SeeInvis . u - +10 trident of Tartarus {vorpal, MR++ Stlth-} rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ++... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.15/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons u - the +10 trident of Tartarus (weapon) {vorpal, MR++ Stlth-} (You found it on level 4 of the Dungeon) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you less stealthy. Missiles b - 16 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery d - an uncursed ring of ice {unknown} s - the amulet of Vitality {Regen+ HP+15} (You found it on level 4 of the Dungeon) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. Scrolls h - 5 scrolls of teleportation {unknown} i - a scroll of enchant armour {unknown} j - 5 scrolls of identify {unknown} k - a scroll of magic mapping {unknown} m - a scroll of noise {unknown} n - 4 scrolls of remove curse {unknown} o - a scroll of immolation {unknown} q - a scroll of random uselessness {unknown} Potions e - 2 potions of might {unknown} f - 4 potions of curing {unknown} g - 3 potions of magic {unknown} l - 2 potions of brilliance {unknown} p - a potion of heal wounds {unknown} t - 2 potions of agility {unknown} v - a potion of haste {unknown} Comestibles c - 2 rations r - 3 chunks of flesh Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.6 Spellcasting + Level 6.6 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ###... 8% 3 #...... Fulminant Prism Conj/Hex ###....... 24% 4 ###.... Iskenderun's Mystic Bla Conj/Tloc ###..... 24% 4 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Ru Trog Wu Jian Message History The orc hits you from afar with a +0 trident. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc closely misses you. You close the door. Something unseen opens the door. The orc hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ############ .......o...# ... .....)†oo..+ ... #.##..##@####+#(. #o #........# .) #........# .. #........# .. #........# # ####........###+###### #....#+###'##......... #....#......#......... #....#......#......... You could see 2 orc priests and an orc. Vanquished Creatures A crimson imp (D:3) An orc priest (D:3) An orc wizard (D:4) An iguana (D:4) 2 worker ants (D:4) 3 gnolls (D:2) 4 adders An ooze (D:2) A worm (D:3) 8 dart slugs 2 leopard geckos 8 orcs 2 giant cockroaches (D:1) 10 hobgoblins 5 kobolds 2 quokkas (D:2) A ball python (D:1) 9 bats 4 frilled lizards 5 goblins 9 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elellon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 138 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 984 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1011 | D:1 | Learned a level 2 spell: Searing Ray 1019 | D:1 | Reached skill level 5 in Conjurations 1609 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 2051 | D:2 | Reached skill level 5 in Spellcasting 2384 | D:3 | Found a bloodstained altar of Trog. 2739 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/15 3059 | D:3 | Found a sacrificial altar of Ru. 3062 | D:3 | Found a hazy altar of Hepliaklqana. 3065 | D:3 | Found an ornate altar of the Wu Jian Council. 3622 | D:4 | Found the amulet of Vitality {Regen+ HP+15} 3774 | D:4 | Got an ebony trident 3774 | D:4 | Identified the +10 trident of Tartarus {vorpal, MR++ | Stlth-} (You found it on level 4 of the Dungeon) 3828 | D:4 | Reached XP level 6. HP: 29/32 MP: 4/17 4011 | D:4 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring D:2: wad_lake_hut, layout_basic D:3: layout_basic, grunt_temple_overflow_diamond, bloody_trog D:4: kennysheep_slugbush, layout_gridville, first_ration, kennysheep_generic_room_5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.6 Conjurations | 5 6 | 6.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Cast: Magic Dart | 64 | 96 || 160 Searing Ray | 2 | 8 || 10 Eat: Chunk | 2 | 4 || 6 Ration | | 1 || 1 Armor: Robe | 7 | || 7 Dodge: Dodged | 36 | 10 || 46 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 445 | 28 | 5.9 | 73 | 7 | 8.8 +---------+---------+-------+---------+---------+------- D:1 | 43 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 96 | 0 | 0.0 | 18 | 0 | 0.0 D:3 | 134 | 0 | 0.0 | 16 | 0 | 0.0 D:4 | 172 | 28 | 14.0 | 11 | 7 | 38.9 +---------+---------+-------+---------+---------+-------