Elric Level 1 of the Dungeon (0, 1, D:1) a cursed -2 club (1, 1, D:1) a +0 dagger a +0 animal skin a +0 dagger (2, 39, D:1) 3 stones (2, 42, D:1) a stone (11, 5, D:1) 13 stones (12, 32, D:1) 15 sling bullets (19, 45, D:1) a +0 club (32, 10, D:1) a +0 club (38, 23, D:1) a +0 ring mail (53, 32, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe (0, 1, D:2) a cursed -2 club (3, 8, D:2) a +0 club (4, 10, D:2) a +0 club (7, 7, D:2) 22 stones (12, 5, D:2) a +0 leather armour a +0 leather armour (12, 9, D:2) a +0 club (20, 20, D:2) a +0 club (26, -1, D:2) 22 arrows (28, 20, D:2) a +0 dagger (33, 36, D:2) a +0 robe (34, 30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 57, D:3) a +0 leather armour (8, 46, D:3) a +0 dagger a +0 club (8, 48, D:3) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +1 dagger of protection (9, 9, D:3) a +0 short sword 2 stones (13, 3, D:3) a +0 hand axe (14, 8, D:3) a stone (20, 9, D:3) a +0 dagger a +0 short sword (31, 43, D:3) a +0 club (48, 18, D:3) a +0 club (51, 0, D:3) 8 arrows (52, 21, D:3) a +0 robe (55, 45, D:3) a stone (56, 9, D:3) a +2 naga barding (58, 44, D:3) a +0 quarterstaff 17 stones (60, 5, D:3) 6 tomahawks Level 4 of the Dungeon (0, 0, D:4) 26 stones (4, 5, D:4) a +0 spear (8, -24, D:4) 14 arrows (8, 9, D:4) 25 stones (9, 11, D:4) a +0 shortbow (11, -6, D:4) 20 bolts (13, -29, D:4) a +0 short sword (19, -22, D:4) 6 poisoned needles (22, -12, D:4) an uncursed amulet of regeneration (22, 5, D:4) 25 stones (30, 3, D:4) 23 arrows (43, -32, D:4) 16 bolts Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 hunting sling "Kaon" {flame, rElec rF+ Int+3 SInv} (5420 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It lets you see invisible. the +11 mace "Ogrebane" {flame, rF+ Dex+7} (8910 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from fire. a +3 dagger of venom (1940 gold) the cursed +0 whip of the Fool {slash, Int+7} (2240 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+7). It has a curse placed upon it. (0, 0, D:5) a +0 falchion (5, 8, D:5) a +0 helmet (8, 0, D:5) a potion of lignification (9, 25, D:5) 14 stones (16, 10, D:5) 12 gold pieces (24, 22, D:5) 16 stones (29, 16, D:5) a +0 ring mail (34, 22, D:5) 25 stones (35, 11, D:5) 30 stones (40, 40, D:5) 17 bolts (41, 5, D:5) a +0 hunting sling (41, 32, D:5) a +0 shortbow 12 arrows (42, 42, D:5) 3 tomahawks (43, 32, D:5) an arrow (44, 31, D:5) an arrow (44, 33, D:5) an arrow (44, 35, D:5) a +0 ring mail (45, 18, D:5) a +0 leather armour a +0 hand axe a +0 mace a +0 leather armour a cursed -3 club a +0 chain mail (45, 19, D:5) a +0 club (50, -9, D:5) an arrow (50, 1, D:5) a hound corpse (skeletalised by now) (51, -8, D:5) an arrow (51, -5, D:5) a +0 shortbow 9 arrows a centaur corpse (skeletalised by now) the Ecumenical Temple