Dungeon Crawl Stone Soup version 0.30-a0-367-g839099abd5 (webtiles) character file. Game seed: 12313162062439891130 21 Elric the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Nov 18, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (693 turns). Elric the Conjurer (Octopode Conjurer) Turns: 693, Time: 00:00:46 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 5/5 EV: 13 Int: 20 God: Gold: 39 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. You aren't carrying anything. Skills: + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal escapes! The jackal barely misses you. The jackal closely misses you. Unknown command. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. You squeeze the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. Your magical contamination has completely faded away. You tentacle-slap the jackal but do no damage. You grab the jackal. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal bites you. x3 Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You release your grip on the jackal. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! It was a potion of cancellation. You feel magically purged. The jackal bites you but does no damage. Magic courses through your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #...# #.# ♣..... #...# #.# ♣#♣♣#.# #...# #.# ♣(♣ #...# #.# ## #.# #.# #####.# #.# #.....# #.########.######.# #.......@h........# ##########.#.#.##.# #........#.#.# #.####.....#.# #######.. .. ### You could see a jackal. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) 4 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 kobolds (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elric the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 153 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 693 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 4 Tentacles || 2 Cast: Magic Dart || 34 Use: Potion || 2 Armor: Skin || 2 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 693 | 693 | 0 | 31 | 578 | 1 | 693.0 | Dungeon | 693 | 693 | 0 | 31 | 578 | 1 | 693.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 693 daAuts