Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 11011276462446100019 107 Elsvaer the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Mar 2, 2022. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:16 (2159 turns). Elsvaer the Conjurer (Deep Elf Conjurer) Turns: 2159, Time: 00:04:17 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 57% Magic: 2/12 EV: 12 Int: 22 (25) God: Gold: 87 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . SeeInvis . i - staff of poison rCold . . . Faith . c - orb {*channel} rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of energy (worn) Magical Staves i - a staff of poison (weapon) Jewellery k - an amulet of faith Potions d - a potion of might {unknown} e - a potion of brilliance {unknown} f - a potion of degeneration {unknown} g - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations + Level 2.1 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Message History Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel uncomfortable. You are confused. The water moccasin closely misses you. The water moccasin bites you but does no damage. x2 The water moccasin bites you. The water moccasin bites you but does no damage. Okay, then. You feel less confused. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. Your magical contamination has completely faded away. The searing ray misses the water moccasin. The water moccasin bites you! The searing ray misses the water moccasin. The water moccasin closely misses you. x2 You feel better. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you. An endoplasm comes into view. The water moccasin bites you! You die... ........8.§.._≈≈..... ..........≈§≈§≈≈.... #.......≈≈≈≈≈≈≈...####. #...................... #.........#.....#...... #.........#.....+...... . #.........#.....#....J. ..#.........#............ ............#...@S....... .........########........ ..........##### #######.. ....###†....... # ....###........ ............... .†#............ ..#........###. ..#........# You could see a water moccasin and an endoplasm (wandering). Vanquished Creatures Jessica (D:2) 3 adders 2 dart slugs (D:2) 5 bats 8 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:2) 4 jackals A quokka (D:2) 7 ball pythons 3 frilled lizards (D:1) 6 goblins A kobold (D:1) 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 212 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 607 | D:1 | Found a faded altar of an unknown god. 814 | D:2 | Noticed Jessica 816 | D:2 | Killed Jessica 817 | D:2 | Reached skill level 5 in Conjurations 817 | D:2 | Reached skill level 1 in Evocations 817 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 820 | D:2 | Learned a level 2 spell: Searing Ray 1327 | D:2 | Reached XP level 4. HP: 22/24 MP: 4/12 2134 | D:3 | Found a hide-covered altar of Uskayaw. 2144 | D:3 | Noticed a water moccasin 2159 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, ebering_ecumenical_altar_box D:2: minmay_inner_zag, layout_basic, minmay_shallow_snake_nest, uniq_jessica D:3: layout_basic, mainiacjoe_overflow_catwalk Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Evocations | 1 2 | 2.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 62 | 26 || 88 Searing Ray | | 3 || 3 Use: Scroll | 2 | 2 || 4 Potion | | 1 || 1 Armor: Robe | 1 | 3 || 4 Dodge: Dodged | 2 | 8 || 10