Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 13393596993693025157 60 Elsvaer the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 2, 2022. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1304 turns). Elsvaer the Conjurer (Deep Elf Conjurer) Turns: 1304, Time: 00:01:12 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 82% Magic: 6/11 EV: 13 Int: 24 God: Gold: 45 SH: 0 Dex: 19 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect + (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... e - amulet of reflection HPRegen 0.06/turn f - +6 ring of dexterity MPRegen 0.12/turn (no ring) @: confused, ambrosia-drunk A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Missiles c - 2 throwing nets Armour a - a +0 robe (worn) Jewellery e - an amulet of reflection (around neck) f - a +6 ring of dexterity (left hand) h - a ring of see invisible l - a ring of resist corrosion Scrolls i - a scroll of teleportation m - a scroll of blinking {unknown} Potions b - a potion of haste {unknown} g - a potion of curing {unknown} j - a potion of lignification {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 10% N/A 10% 1 Pain Necr 20% 1d5 10% 1 Dazzling Flash Conj/Hex 36% N/A 10% 3 Vampiric Draining Necr 5% 2d6 28% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Shops: D:1 [ Annotations: D:2 Terence Message History The magic dart hits the adder. You kill the adder! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Terence misses you. You can't go up here! You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 hand axe. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * It was a potion of ambrosia. You are confused. You feel invigorated. Terence hits you with a +0 hand axe. You die... . ##...#.........##.# .##......####.#.###.# # .....>..# ...# #.# #..#......######.# #.# .#..##............# #.# ..................# #.# .................## #.# .#.####.##.#####... #.# #@#### ## #.## #@# #... #.####### #### #....†... ...........##.# ...####.##.# #.# .# #.# # ... You could see Terence. Vanquished Creatures A gnoll (D:1) 3 adders (D:2) A worm (D:2) A dart slug (D:2) A ball python (D:1) 3 endoplasms (D:2) A giant cockroach (D:2) A goblin (D:2) 4 hobgoblins A quokka (D:2) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 409 | D:1 | Found Sixocwon's Antique Armour Shoppe. 507 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 612 | D:1 | Learned a level 2 spell: Searing Ray 877 | D:2 | Reached skill level 5 in Conjurations 877 | D:2 | Reached XP level 3. HP: 14/19 MP: 5/10 1161 | D:2 | Found a shimmering altar of Xom. 1289 | D:2 | Noticed Terence 1304 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, serial_shops, shop D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_shop_competitors_out_of_business, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 49 Searing Ray || 3 Use: Scroll || 1 Potion || 1 Dodge: Dodged || 6 Block: Other || 1