Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 1554938114033306022 187 Elsvaer the Conjurer (level 5, -1/27 (28) HPs) Began as a Deep Elf Conjurer on Mar 6, 2022. Slain by a wight ... wielding a +0 battleaxe (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:45 (2897 turns). Elsvaer the Conjurer (Deep Elf Conjurer) Turns: 2897, Time: 00:03:45 HP: -1/27 (28) AC: 2 Str: 4 XL: 5 Next: 39% MP: 3/15 EV: 12 Int: 25 God: Gold: 123 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.14/turn (no ring) @: lightly drained A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 123 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation d - 2 scrolls of magic mapping Potions b - a potion of attraction {unknown} e - a potion of haste f - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting + Level 6.1 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Mephitic Cloud Conj/Pois/Air 17% N/A 10% 3 Call Imp Summ 7% N/A 12% 2 Fulminant Prism Conj/Hex 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 [ D:3 = Message History Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 great sword and wearing a +0 robe (heavily damaged, 81% to hit) The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight. You destroy the wight! The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight but does no damage. You have reached level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +1 battleaxe and wearing a +0 robe (heavily damaged, 81% to hit) The searing ray misses the wight. The searing ray hits the wight but does no damage. (Press . to maintain the ray.) The wight hits you with a +1 battleaxe! The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight! The wight is moderately damaged. The wight closely misses you. The searing ray hits the wight. You destroy the wight! The searing ray hits the wight! The wight is almost destroyed. Your Conjurations skill increases to level 6! The searing ray hits the wight but does no damage. The wight is almost destroyed. You finish channelling your searing ray. The wight completely misses you. The wight hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * You feel drained. You die... #.....# .# +.....' #.# #...>.# .#.# #.....# #.#.# #..[..# .#.#.# #.....# #.#.#.# ## #######.....# #.#.#.#.# #....<.....## .#.#.#@## #..........# #.#.#z#.# #..........# #.#.#.## #..........# #.#.#.# #..........# #.#.#.## #..........# ..#.#.#.####'#######.# #.#####.[.....# #.# #. #.####### .# #. .# You could see a wight. Vanquished Creatures 2 wights (D:4) 3 adders (D:3) An adder zombie (D:3) 4 dart slugs An orc (D:3) 5 ball pythons 8 bats 3 endoplasms 2 giant cockroaches 2 goblins 7 hobgoblins 7 jackals 3 quokkas 4 frilled lizards 8 kobolds 3 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 241 | D:1 | Learned a level 2 spell: Searing Ray 699 | D:1 | Found a faded altar of an unknown god. 1188 | D:2 | Reached skill level 5 in Conjurations 1188 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1296 | D:2 | Found Pidghuamn's Armour Shop. 2101 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2431 | D:3 | Reached skill level 5 in Spellcasting 2765 | D:3 | Found Deabane's Jewellery Shop. 2893 | D:4 | Reached XP level 5. HP: 28/28 MP: 7/14 2896 | D:4 | Reached skill level 6 in Conjurations 2897 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring, shapermc_ecumenical_altar_hornbeckon D:2: layout_loops_ring, serial_shops, nicolae_shop_trees, kennysheep_cross_room D:3: layout_basic, serial_shops, nicolae_square_shop D:4: layout_basic, nicolae_overflow_squiral, minmay_misc_feat_doors, uniq_duvessa, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 70 | 39 || 109 Searing Ray | | 2 || 2 Use: Scroll | 3 | 2 || 5 Armor: Robe | 1 | || 1 Dodge: Dodged | 2 | 4 || 6