Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 15516110630876566980 20 Elsvaer the Conjurer (level 2, -14/15 HPs) Began as a Deep Elf Conjurer on Mar 11, 2022. Demolished by an ogre ... wielding a +0 giant spiked club (29 damage) ... on level 4 of the Dungeon. The game lasted 00:01:45 (1123 turns). Elsvaer the Conjurer (Deep Elf Conjurer) Turns: 1123, Time: 00:01:45 Health: -14/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 2/8 EV: 12 Int: 22 God: Gold: 32 SH: 0 Dex: 13 Spells: 4/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of blinking {unknown} Potions c - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations + Level 0.4 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Shock Conj/Air 60% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 8% N/A 12% 1 Apportation Tloc 8% N/A 12% 1 Summon Small Mammal Summ 16% N/A 12% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Swiftness Air 5% N/A 28% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Airstrike Air 2% N/A 67% 4 Dispersal Tloc 2% N/A 100% 6 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A sourceless malevolence fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. A ball python comes into view. A ball python is nearby! The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. An ogre comes into view. It is wielding a +0 giant spiked club. The zap hits the ogre. The ogre is lightly wounded. The ogre shouts! A hobgoblin comes into view. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 90% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin shouts! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .##.. ##. ....##.$. ........# #........ ##........ ##......... ###...O...... #....@# ##....##.#.#. ####........ #........ #..##.### .... # ..... #..#.#. #....#.. You could see an ogre. Vanquished Creatures A worm (D:2) A ball python (D:4) An endoplasm (D:2) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 3 kobolds 2 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 503 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 586 | D:1 | Learned a level 2 spell: Searing Ray 879 | D:1 | Learned a level 1 spell: Shock 1107 | D:2 | You fall into a shaft and drop 2 floors! 1119 | D:4 | Noticed an ogre 1123 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic D:2: layout_basic, ebering_ecumenical_altar_hall, chequers_serial_rivers_room_a D:4: layout_cave_pools, general_overflow_altar, nicolae_ashenzari_skybound, marbit_many_paths Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 16 Shock || 13 Searing Ray || 1 Armor: Robe || 3 Dodge: Dodged || 4