Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 3757943997647074144 1021 Elsvaer the Magician (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Mar 12, 2022. Was an Initiate of Vehumet. Slain by a jelly (1 damage) ... on level 6 of the Dungeon. The game lasted 00:08:12 (5266 turns). Elsvaer the Magician (Deep Elf Conjurer) Turns: 5266, Time: 00:08:13 Health: 0/41 AC: 7 Str: 4 XL: 8 Next: 2% Magic: 6/21 EV: 13 Int: 26 God: Vehumet [......] Gold: 177 SH: 0 Dex: 23 Spells: 11/21 levels left rFire . . . SeeInvis . j - +4 hand axe of a Gauntlet {flame, *Corrode Fly Dex+10 Stlth+} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . g - +2 helmet rElec . Harm . (no cloak) rCorr . Rampage . p - +1 pair of gloves Will ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.17/turn (no ring) @: flying A: no striking features a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 177 gold pieces. Inventory: Hand Weapons j - the +4 hand axe of a Gauntlet (weapon) {flame, *Corrode Fly Dex+10 Stlth+} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+10). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. Armour a - a +0 robe (worn) c - the +0 buckler of the Arena {rC+ Str+4} (You acquired it on level 3 of the Dungeon) Str: It affects your strength (+4). rC: It protects you from cold. g - a +2 helmet (worn) p - a +1 pair of gloves (worn) Jewellery b - a ring of poison resistance l - a +4 ring of protection Wands d - a wand of iceblast (12) Scrolls e - a scroll of magic mapping {unknown} h - 3 scrolls of teleportation r - a scroll of identify t - 2 scrolls of enchant weapon Potions f - a potion of berserk rage i - a potion of invisibility {unknown} m - a potion of attraction {unknown} n - 2 potions of mutation {unknown} o - a potion of curing {unknown} q - a potion of brilliance {unknown} s - 2 potions of haste {unknown} u - 2 potions of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 2.3 Shields + Level 7.4 Spellcasting + Level 7.2 Conjurations + Level 5.7 Hexes You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Dazzling Flash Conj/Hex 86% N/A 1% 3 d - Fulminant Prism Conj/Hex 21% 3d13 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 24% N/A 5% 3 Cause Fear Hex 19% N/A 5% 4 Summon Small Mammal Summ 36% N/A 6% 1 Mephitic Cloud Conj/Pois/Air 22% N/A 7% 3 Call Imp Summ 9% N/A 9% 2 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 13% 4 Call Canine Familiar Summ 9% N/A 19% 3 Dragon Form Tmut 4% N/A 100% 7 Dragon's Call Summ 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ( Message History The jelly jiggles. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (severely damaged, 75% to hit) The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The phantom hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the phantom! You destroy the phantom! Vehumet accepts your kill. You have reached level 8! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - jelly Aim: a jelly Okay, then. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jelly hits you but does no damage. You hit the jelly. You burn the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is lightly wounded. The jelly hits you but does no damage. You hit the jelly. You burn the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is moderately wounded. The jelly hits you but does no damage. The jelly barely misses you. You hit the jelly. You burn the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly hits you. You die... #.# ...# .. ###.##...##.. #........... #.......... #......).# #........# #........# .. #@J......# ...#........# ...##+###)..# #......#'#### #......'....# #......#....# #......#....# #......###### #......#...# You could see a jelly. Vanquished Creatures A black bear (D:2) An ice beast (D:6) A phantom (D:6) A kobold brigand (Sewer) A scorpion (D:6) 2 jellies 2 orc priests A bullfrog zombie (D:6) A bullfrog skeleton (D:2) Terence (D:3) Jessica (D:3) 2 iguanas Natasha (D:3) An orc wizard (D:6) 3 river rats (D:4) 15 adders An adder skeleton (D:4) 6 worms 2 dart slugs 11 orcs 4 endoplasms 4 giant cockroaches 6 goblins 10 hobgoblins 10 kobolds 10 quokkas 12 ball pythons 5 bats 4 frilled lizards 11 rats A butterfly (D:4) 132 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:6) 2 creatures vanquished. Grand Total: 134 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 233 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 293 | D:1 | Learned a level 2 spell: Searing Ray 873 | D:2 | Reached skill level 5 in Conjurations 873 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1228 | D:2 | Learned a level 3 spell: Dazzling Flash 1277 | D:2 | Reached skill level 1 in Hexes 1277 | D:2 | Reached XP level 4. HP: 21/24 MP: 2/12 1482 | D:2 | Identified the +4 hand axe of a Gauntlet {flame, *Corrode | Fly Dex+10 Stlth+} 1677 | D:2 | Found Vesos's Weapon Shoppe. 1678 | D:2 | Noticed a black bear 1688 | D:2 | Killed a black bear 1689 | D:2 | Reached skill level 5 in Spellcasting 1689 | D:2 | Reached XP level 5. HP: 24/28 MP: 1/14 1694 | D:2 | Learned a level 4 spell: Fulminant Prism 2563 | D:3 | Found a faded altar of an unknown god. 2564 | D:3 | Noticed Jessica 2575 | D:3 | Killed Jessica 2576 | D:3 | Reached XP level 6. HP: 23/32 MP: 16/16 2745 | D:3 | Noticed Natasha 2749 | D:3 | Killed Natasha 2776 | D:3 | Noticed Terence 2782 | D:3 | Killed Terence 3162 | D:3 | Identified a scroll of acquirement 3162 | D:3 | Acquired the +0 buckler of the Arena {rC+ Str+4} 3507 | D:4 | Reached skill level 1 in Shields 3538 | D:4 | Found a glowing drain. 3550 | Sewer | Entered a sewer 3733 | Sewer | Reached XP level 7. HP: 25/36 MP: 5/18 4321 | D:4 | Found a staircase to the Ecumenical Temple. 4334 | Temple | Entered the Ecumenical Temple 4465 | Temple | Became a worshipper of Vehumet 4963 | D:4 | You are sucked into a shaft and drop 3 floors! 4984 | D:6 | Reached skill level 5 in Hexes 5259 | D:6 | Reached XP level 8. HP: 11/41 MP: 5/21 5266 | D:6 | HP: 1/41 [acid (4)] 5266 | D:6 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms D:2: minmay_spotlight, layout_basic, serial_shops, nicolae_shop_waterfront, hex_medium D:3: layout_rooms, basic_ecumenical_altar, grunt_ministairs_1, uniq_jessica, uniq_natasha, uniq_terence D:4: layout_loops_ring, minmay_temple_entry_butterflies, lightli_sewer_entry_pipes D:6: layout_gridville D:7: layout_rooms, amethyst_killhole, uniq_harold Temple: kilobyte_greek_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.4 Conjurations | 5 6 7 | 7.2 Hexes | 1 2 3 4 5 | 5.7 Shields | 1 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | | || 9 Hand axe | | 56 | 20 || 76 Punch | | 1 | || 1 Cast: Magic Dart | 60 | 77 | 58 || 195 Searing Ray | 2 | 10 | 5 || 17 Fulminant Prism | | | 2 || 2 Dazzling Flash | | | 1 || 1 Use: Scroll | 2 | 4 | 3 || 9 Potion | | | 1 || 1 Stab: Sleeping | | 6 | 4 || 10 Armor: Robe | 3 | 25 | 17 || 45 Dodge: Dodged | 15 | 56 | 33 || 104