Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 17258558177224169422 70 Elsvaer the Magician (level 4, -4/32 HPs) Began as a Djinni Fire Elementalist on Mar 13, 2022. Slain by a water moccasin (7 damage) ... on level 4 of the Dungeon. The game lasted 00:03:16 (2412 turns). Elsvaer the Magician (Djinni Fire Elementalist) Turns: 2412, Time: 00:03:17 Health: -4/32 AC: 3 Str: 7 XL: 4 Next: 45% Gold: 82 EV: 13 Int: 18 God: SH: 0 Dex: 14 rFire + + . SeeInvis . b - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . e - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) e - a +0 cloak (worn) Scrolls c - a scroll of holy word {unknown} f - a scroll of fog {unknown} g - a scroll of identify {unknown} h - 3 scrolls of magic mapping {unknown} i - a scroll of teleportation {unknown} Potions d - a potion of flight {unknown} j - a potion of mutation {unknown} k - a potion of curing {unknown} l - a potion of ambrosia {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging + Level 2.2 Stealth * Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Conjure Flame Conj/Fire 13% 6-21 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 f - Sting Tmut/Pois 52% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There are monsters nearby! There are monsters nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is moderately wounded. The water moccasin's fire resistance burns away. The water moccasin completely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is moderately wounded. The water moccasin bites you. Unknown command. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound skeleton. The hound skeleton is heavily damaged. The hound skeleton's fire resistance burns away. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to miscast (43% risk of failure)! Continue anyway? Casting: Flame Wave (potentially lethal; 43% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the water moccasin. The water moccasin is burned terribly! The water moccasin is severely wounded. (Press . to intensify the flame waves.) * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. Casting: Flame Wave (potentially lethal; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound skeleton. The hound skeleton is burned terribly! You destroy the hound skeleton! * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The water moccasin bites you! You die... #. +###. ....### ....>. ..#.# #.#.# #.#S#.###### #...@......# ##.##.#....# # #.+....# #.#....# ..#....# ..#....# ...#....# ...#....# You could see a water moccasin (combustible). Vanquished Creatures A hound skeleton (D:4) 2 adders (D:2) 2 worms (D:2) 4 dart slugs 3 endoplasms A giant cockroach (D:1) 7 goblins 4 hobgoblins (D:1) 2 quokkas 5 ball pythons A bat (D:2) 3 frilled lizards 4 kobolds (D:1) A rat (D:1) 40 creatures vanquished. Vanquished Creatures (others) 96 foxfires 96 creatures vanquished. Grand Total: 136 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 449 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 884 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 884 | D:1 | Learned a level 1 spell: Sting 1002 | D:1 | Reached skill level 1 in Fighting 1951 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 2101 | D:2 | Reached skill level 3 in Spellcasting 2277 | D:2 | Found a basalt altar of Yredelemnul. 2400 | D:2 | You are sucked into a shaft and drop 2 floors! 2407 | D:4 | Noticed a water moccasin 2412 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, minmay_misc_feat_more_columns, chequers_arboretum D:2: layout_basic, basic_ecumenical_altar, basic_altar, grunt_ministairs_2, st_stairs_6 D:4: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.2 Fighting | 1 | 1.4 Spellcasting | 3 | 3.0 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 6 | || 6 Cast: Foxfire | 61 | 4 || 65 Scorch | 3 | 16 || 19 Flame Wave | | 1 || 1 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 8 | 2 || 10