Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 17612635982170947198 88 Elsvaer the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Mar 19, 2022. Succumbed to an orc wizard's poison ... on level 3 of the Dungeon. The game lasted 00:01:24 (2279 turns). Elsvaer the Conjurer (Deep Elf Conjurer) Turns: 2279, Time: 00:01:25 Health: 0/24 AC: 7 Str: 3 (4) XL: 4 Next: 30% Magic: 0/12 EV: 12 Int: 22 (25) God: Gold: 113 SH: 0 Dex: 11 (13) Spells: 2/12 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . d - +2 hat rElec . Harm . g - +2 cloak of the Journeyman {Will+ Slay+3} rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (0 -> -13), flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +2 hat (worn) g - the +2 cloak of the Journeyman (worn) {Will+ Slay+3} (You found it on level 2 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It increases your willpower. Scrolls b - a scroll of enchant weapon e - 2 scrolls of teleportation {unknown} Skills: + Level 0.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations * Level 1.9 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You feel sick. The orc wizard barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You feel sick. You feel sick. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. Unknown command. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +2 dagger of venom and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard misses you. It was a potion of flight. You feel very buoyant. You fly up into the air. The orc wizard closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +2 dagger of venom and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You die... #................# # #.##.#..##.......# # ##### #.##.#..##.#.###.# # ### ..># #.##.............### #.. #.####.####..#......<.... ... #......####..##..(###.### # #.###.####............#...... #...#.....# #o########...(...### .....)...## #..@.# ##.....(# #..####.## ####.# ####.### #)# #.# #...# .)#########.# #...#### ###.......##.### #....... . #.........# ####...#### . #.##.##.#.##........... .. #.##.# ............ #.##.####........... You could see an orc wizard. Vanquished Creatures An adder (D:2) A gnoll (D:1) A worm (D:2) 2 dart slugs 4 orcs (D:3) 4 ball pythons 7 endoplasms 4 giant cockroaches 10 goblins 4 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 4 frilled lizards 8 kobolds A rat (D:3) 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 480 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 483 | D:1 | Learned a level 2 spell: Searing Ray 948 | D:1 | Reached skill level 5 in Conjurations 948 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1114 | D:1 | Learned a level 3 spell: Dazzling Flash 1144 | D:1 | Found a faded altar of an unknown god. 1661 | D:2 | Reached skill level 1 in Hexes 1774 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1819 | D:2 | Identified the +2 cloak of the Journeyman {Will+ Slay+3} 1879 | D:2 | You fall into a shaft and drop 1 floor! 1994 | D:3 | Learned a level 4 spell: Fulminant Prism 2279 | D:3 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_corners, ebering_ecumenical_altar_mist, nrook_campfire D:2: layout_loops_ring, minmay_misc_feat_pillars, chequers_hall_statues_y D:3: layout_loops_cross Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Hexes | 1 | 1.9 Fighting | | 0.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 72 | 27 || 99 Searing Ray | | 2 || 2 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 2 | 6 || 8