Elsvaer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (14, 16, D:1) a +0 whip (17, 19, D:1) a +0 dagger (35, 10, D:1) a +0 club (39, 4, D:1) 18 arrows (52, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 1, D:2) a +2 whip of venom (1, 16, D:2) a +0 ring mail (2, 1, D:2) a +0 robe a +0 dagger (7, -9, D:2) a +0 dagger a +0 mace a +0 ring mail (8, -7, D:2) a +0 dagger (9, 7, D:2) a +0 mace (9, 8, D:2) a +0 mace (9, 9, D:2) a +0 mace (9, 10, D:2) a +0 mace (9, 11, D:2) a +0 mace (9, 12, D:2) a +0 mace (9, 13, D:2) a +0 mace (10, 6, D:2) a +0 mace (10, 7, D:2) a +0 mace (10, 13, D:2) a +0 mace (11, -17, D:2) a +0 kite shield (11, 6, D:2) a +0 mace (11, 7, D:2) a +2 mace of draining (11, 11, D:2) a +0 mace (11, 13, D:2) a +0 mace (11, 14, D:2) a +0 mace (12, 6, D:2) a +0 mace (12, 7, D:2) a +0 mace (12, 13, D:2) a +0 mace (12, 14, D:2) a +0 mace (13, 7, D:2) a +0 mace (13, 13, D:2) a +0 mace (13, 14, D:2) a +0 mace (14, 7, D:2) a +2 mace of holy wrath (14, 13, D:2) a +0 mace (14, 14, D:2) a +0 mace of holy wrath (15, 6, D:2) a +0 mace (15, 7, D:2) a +2 mace of protection (15, 8, D:2) a +0 mace (15, 9, D:2) a +0 mace (15, 10, D:2) a +4 quarterstaff of chaos (15, 11, D:2) a +0 mace (15, 12, D:2) a +0 mace (15, 13, D:2) a +0 mace (15, 14, D:2) a +0 mace (16, 6, D:2) a +0 mace (16, 7, D:2) a +0 mace (16, 8, D:2) a +0 mace (16, 10, D:2) a +0 mace (16, 11, D:2) a +1 vorpal mace (16, 12, D:2) a +0 mace (16, 13, D:2) a +0 mace (16, 14, D:2) a +0 mace (17, 6, D:2) a +0 mace (17, 7, D:2) a +0 mace (17, 8, D:2) a +0 mace (17, 10, D:2) the +7 mace "Dytuimn" {vorpal, *Corrode Fly rC+++ MP-9 SInv} It inflicts extra damage upon your enemies. rC: It renders you almost immune to cold. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. a +1 vorpal spear a +1 vorpal mace (17, 11, D:2) a +2 mace of draining (17, 12, D:2) a +0 mace (17, 13, D:2) a +0 mace (17, 14, D:2) a +0 mace (18, 6, D:2) a +0 mace (18, 7, D:2) a +0 mace (18, 9, D:2) a +0 mace (18, 11, D:2) a +0 mace (18, 12, D:2) a +0 mace (18, 13, D:2) a +0 mace (18, 14, D:2) a +0 mace (19, 7, D:2) a +0 mace (19, 8, D:2) a +0 mace (19, 10, D:2) a +0 mace (19, 11, D:2) a +0 mace (19, 12, D:2) a +0 mace (19, 13, D:2) a +0 mace (20, 6, D:2) a +0 mace (20, 7, D:2) a +0 mace (20, 9, D:2) a +0 mace (20, 11, D:2) a +0 mace (20, 12, D:2) a +0 mace (20, 13, D:2) a +0 mace (21, -1, D:2) a +0 hand crossbow (21, 6, D:2) a +0 mace (21, 7, D:2) a +0 mace (21, 12, D:2) a +0 mace (21, 13, D:2) a +0 mace (25, 7, D:2) a +0 club (32, -9, D:2) a +0 short sword (36, 13, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 32, D:3) 5 poisoned darts (5, 1, D:3) a +0 broad axe (20, 27, D:3) a +1 dagger of speed (24, 28, D:3) a +0 short sword (29, 16, D:3) a +0 dagger (34, 38, D:3) a +0 robe (42, 20, D:3) a +0 flail (49, 0, D:3) a +0 chain mail (55, 30, D:3) a +0 mace Level 4 of the Dungeon [Shop] Luge's Magic Scroll Shop a scroll of vulnerability (90 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of magic mapping (42 gold) a scroll of identify (24 gold) a scroll of fear (42 gold) (0, 0, D:4) a +0 ring mail (8, 23, D:4) a +0 dagger a +0 robe (9, 23, D:4) a +0 club a +0 dagger a +0 robe (10, 23, D:4) a +0 dagger (11, 24, D:4) a +0 dagger of flaming a +0 robe of positive energy (15, 17, D:4) a +0 spear (16, 0, D:4) a +0 club (23, -20, D:4) a +0 short sword 3 poisoned darts (23, -6, D:4) a +0 flail (26, -20, D:4) a +0 short sword (27, 7, D:4) a +0 ring mail (32, -15, D:4) a +0 dagger (34, -20, D:4) a +0 leather armour (39, 5, D:4) a +0 whip (41, 23, D:4) a +0 spear (54, -7, D:4) a +0 whip (55, -24, D:4) a +0 giant club (57, -16, D:4) a +0 chain mail (58, -23, D:4) a +0 leather armour (60, -16, D:4) the +0 leather armour "Veutik" {-Tele Harm rElec rF++} rF: It greatly protects you from fire. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (63, -25, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (0, 29, D:5) a +0 flail (0, 31, D:5) a +0 flail (1, 29, D:5) a +0 whip an orc corpse an iguana corpse (1, 31, D:5) a +0 club (still there?) a gnoll corpse (still there?) (2, 28, D:5) a scorpion corpse (6, -1, D:5) 17 arrows (8, -5, D:5) a +0 whip the Ecumenical Temple