Elsvaer Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, -19, D:1) a +0 dagger (8, 18, D:1) an orb of guile (8, 30, D:1) a +0 ring mail (8, 38, D:1) a +0 club (10, 41, D:1) a +0 spear (20, -19, D:1) a +0 club (26, 27, D:1) 4 stones (30, -22, D:1) a +0 hand axe (42, -11, D:1) a +0 short sword a stone (42, 10, D:1) a +0 robe (43, 23, D:1) a +0 scale mail (53, -10, D:1) a +0 short sword 4 stones (54, 25, D:1) a +0 dagger (57, 4, D:1) a -1 short sword Level 2 of the Dungeon (0, 0, D:2) a bat corpse (2, -34, D:2) a +0 hand axe a +0 ring mail (3, -6, D:2) a +0 short sword (4, -2, D:2) a hobgoblin corpse (10, -2, D:2) a ball python corpse (14, -6, D:2) a +0 short sword 4 stones a kobold corpse (15, -7, D:2) a ball python corpse (18, -26, D:2) a +0 hammer (18, -24, D:2) a +0 hammer (19, -33, D:2) a +0 hammer (19, -32, D:2) a +0 hammer of protection (unseen) (19, -31, D:2) a +0 hammer (19, -28, D:2) a +0 hammer (19, -27, D:2) a +0 hammer (19, -25, D:2) a +0 hammer (20, -32, D:2) a +0 hammer (20, -31, D:2) a +0 hammer (20, -29, D:2) a +0 hammer (21, -33, D:2) a +0 hammer (21, -32, D:2) a +0 hammer (21, -31, D:2) the +4 hammer "Harghigh" {freeze, Will+ Str+4 Int-5 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Int: It affects your intelligence (-5). Dex: It affects your dexterity (+3). Will: It increases your willpower. (unseen) (32, -33, D:2) a +0 falchion (32, -31, D:2) a bat corpse (skeletalised by now) (33, -31, D:2) an adder corpse (skeletalised by now)